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I understand they wanted to recreate the feeling of actually rolling dice, as it's a pretty big part of the physical game, but in my opinion they didn't succeed.

The main problem is that half of the time you can't even see what you rolled until the assignment screen pops up because the dice are all over the place, so it's not really exciting to watch if you get that crucial sword or something. In additinn, it's kinda slow and the physics freak out sometimes, making it look silly.

I feel they should either confine the space in which the dice are rolled, and speed them up a bit, or just remove the simulation of the physical dice roll altogether and replace it with some kind of slot-machine like thing on the dice assignment screen (for example).
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LordCinnamon: I understand they wanted to recreate the feeling of actually rolling dice, as it's a pretty big part of the physical game, but in my opinion they didn't succeed.

The main problem is that half of the time you can't even see what you rolled until the assignment screen pops up because the dice are all over the place, so it's not really exciting to watch if you get that crucial sword or something. In additinn, it's kinda slow and the physics freak out sometimes, making it look silly.

I feel they should either confine the space in which the dice are rolled, and speed them up a bit, or just remove the simulation of the physical dice roll altogether and replace it with some kind of slot-machine like thing on the dice assignment screen (for example).
Yeah.. it looks like the dice are floating around in low gravity. They could use more 'weight' on the physics side. That would also speed up the results a bit.
Yeah, the dice look really silly and weightless. And the dice for choosing player order look very lame. Making the dice move faster, letting the player roll them, or even giving them sound effects could help with having them feel less lame.
My favorite part of the dice rolling is when one die is stopped by another, and ends on its tip. :)
You can clearly see then, that the game gives them both a slight nudge in order to level them.
Not mentioning all those cases, when dice roll out of the picture, and you have to wait for the summary to know, which symbols were actually achieved...

So I totally agree, that although this feature looks interesting and realistic at first, it is absolutely needless and mainly time consuming, adding heavily to already quite big downtime of other player's turns.