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Hope I'm not the only one who feel this way but the game's AI is so bad I can't play the game. Don't game companies have any form of QC anymore? The AI players are constantly fast travelling past destinations they need to go to complete quests, gathering the wrong colored leads & making decisions that make 0 sense. Shouldn't this aspect of gameplay been tested & fixed BEFORE release? We've had 1 patch already & I swear that the AI only got shittier. I THINK I would enjoy this game if it actually was challenging. I know it won't happen but I feel the dev's owe us one for this huge oversight on their part.
The AI improved re: Fast Travel in that they actually move two spaces when they use it, as opposed to the original release where they would use Fast Travel and then move one space.

The problem is that, regardless of whether they're actually moving two spaces with the move-two-spaces action, they're still obsessed with doing so at every possible opportunity regardless of whether or not it's actually useful. This is one of the big reasons why vs-AI games are horrible - the incessant fast travel generates ludicrous numbers of "every player gets bleeped" foul fate results.
I totatlly agree. There is no AI - only something that resembles AI. Computer does terrible decisions:
a) instead of going to a nearby city, in a region which only has foul fate obstacle, they do afast rravel to a region which has a gold monster, they draw foul fate card as a result of the fast move and fight a gold monster - and AI is terrible at fighting - resulting in a severe wound or foul fate tokens. Also, AI gathers the same clues from the location with the gold monster as it could do from the location with the foul fate obstacle. There is no logic.

b) AI rarely develops character, and rarely uses their special ability - Triss almost never prepares spells, Geralt almost never brews potions etc.

c) AI cannot use skills effectiely, does not use free skills to save them from loosing a fight - I saw Dandelion not using his skill that allows him to convert dodge on his hero dice into 2 shields- which 80% of the time is enough to not lose the the defence part of the fight. I saw him using it one time, and not using it the next 5 fghts - even with bronze monsters. Geralt and Triss barely use their spells or items, and Yarpen - I only saw him ONCE use a single item. Never, have I seen him using his weapons - I didn't even know he had any untill I played him.

d) AI never gathers the proper clues. I saw dandelion with 5 red clues, and he needed only the other ones for his quest, and only one support mission needed 3 red clues - but no other character had anything that would make Dandelion need more than 3 red clues. He had no other colors on him. Why would he do that? It's like clue gathering is completely random.

e) AI never chooses to avoid fights (either with skills, or moving out of a dangerous region). I've seen all the characters just enter regions with 2 gold monsters with no skills prepared and loosing constantly fights with gold and silver monsters - all this time, other regions had only foul fate or a bronze monster or nothing at all. AI never tends to stay in one region - so they never take advantage of the safe region with easy obstacles . A gold moster in next city? I'm there.

f) AI never heals wounds or tries to get rid of multiple foul fate tokens. When AI takes a wound - it mostly goes about it's business and doesn't heal, it only moves to the healing locations when their random choice takes them there. This allows for multiple AI to go around sporting several heavy wounds - oftem making them stuck in a location: AI has so many wounds it looses victory points and is unable to perform actions - so it heals one wound, and does not move out or perform any safe actions - and is stuck in a gold monster region - it fights the monster, looses the fight and gets another heavy wound. I've seen AI being stuck for multiple rounds - healing 1 wound, loosing a fight - and draining their victory points to zero. Usualy there is only one AI per game which is able to gather any victory points - since two others are loosing so mamy fights - their victory points are zero. This happens usually in 2 out of every 3 games I play - AI never heals unless there is no other option. Yarpen and Triss are the key ones that do this. I only once played a game where Yarpen was able to gather points - usually he is in the 0 range.

h) AI never rushes or tries to actually perform their main or optional missions - they do them when by chance they manage to gather the needed number of proofs, but besides from that? They gather mostly random clues. When they reach the favorable amount by chance - good for them, but sometimes they are stuck with ocmpletely useless colors of clues for their main or optional mission.

The ONLY mechanic that actually works - is the support quests. AI usally fulfills all the support quests with no problem. Even being able to move directly towards you when they are able to perform your support quests - although I've seen AI stop and backtrack so it may be also randomized and just by chance they go where I am. But there is never an unfulfilled support quest for long, and all of them are done before AI or the player is done with the main mission. They even managed to do all the quests of other AI players before I was. This is the only mechanic that actually works as intended - AI has no problem with those.
I'm not sure which version was relevant at the time these posts were created, but version 2.1.0.17 is still plagued by all of the aforementioned issues. The AI managed to win once in these games I played to date, and it was my second game. Dandelion probably managed to score that quest by chance.
A small addendum - refer to the attached image.

A few pointers:
- Geralt kept abusing his development cards, for 3+2 or 3+3 opponents he'd use one point of all available potions, 3 or 4 of them
- Dandelion got rammed in the ass by Nidhogg, which causes a severe wound just before starting the battle. Basically, good ole Dandy had 5 severe wounds for the most of the game.
- At about 2 thirds of the game mark, Triss for some reason decided to stop moving so she just sat there.
- They abused fast travel like there was a fast travel bonus or something, especially Geralt, I think each and every of his moves were fast travel.
- At one time Dandelion had about 30 VP (mostly sponged off me) but he managed to waste them, probably some part of game mechanic unknown to me.

If they acted completely randomly, one would expect better results.
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img.jpg (85 Kb)
Post edited April 13, 2015 by mkey82
Lol, do you see this ? Guess who I played... And how many times did I see Yarpen use a companion to change one clue to another of the same color ?

That's one of the worst AI ever, but at least it does legit moves !
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As I see it the AI plays like its been in the tavern all day drinking :-)

Or maybe its the AI player are also waiting on GOG making the manual available so they can find out how to play the game ;-)