Posted May 20, 2015
+ Gorgeous scenery and wide open spaces to explore. The world feels new and unique. I wish peasants weren't all named peasant or the like.
+ Pulse Pumping combat reminiscent of best-in-class Dark Souls. Strategy is required, button mashing is punished.
+ Story is fun (so far) and largely able to be pushed back if you choose to just do side quests or mash monsters for a bit.
+ Familiar alchemy system with plenty of ingredients.
- Cut scenes chug even when I'm getting a steady 50-60 FPS. The pre-rendered animations like in the intro where Yennifer is racing across the active battlefield has small starts and fits instead of smooth animation. This occurs in 30 or 60 FPS mode at any resolution and may just be the way the video was intended.
- Accessing my character's equipped inventory freezes the game and requires a task manager process stop (Windows 7). This is game breaking as I can't even see the effects of equipped items.
- The controls aren't exceptionally fluid, but neither are they clunky. I feel it is somewhere in between intentionally to give weight to your movements.
Anyone know any fixes for the issues? Anyone have any other great points they wish to share?
+ Pulse Pumping combat reminiscent of best-in-class Dark Souls. Strategy is required, button mashing is punished.
+ Story is fun (so far) and largely able to be pushed back if you choose to just do side quests or mash monsters for a bit.
+ Familiar alchemy system with plenty of ingredients.
- Cut scenes chug even when I'm getting a steady 50-60 FPS. The pre-rendered animations like in the intro where Yennifer is racing across the active battlefield has small starts and fits instead of smooth animation. This occurs in 30 or 60 FPS mode at any resolution and may just be the way the video was intended.
- Accessing my character's equipped inventory freezes the game and requires a task manager process stop (Windows 7). This is game breaking as I can't even see the effects of equipped items.
- The controls aren't exceptionally fluid, but neither are they clunky. I feel it is somewhere in between intentionally to give weight to your movements.
Anyone know any fixes for the issues? Anyone have any other great points they wish to share?