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combat issues:

as stated. in combat character starts walking (sneaking?) slow whenever he feels like it. this is bad and damn annoying. simple example : i cast aksji on enemy and cant be there on time to hit him becuse geralt just decides to slow down moving near towards enemy. it looks nice when seeing a gemeplay, but playing it makes it clear that it is just like an artificial pointless obstacle that oroginates from devs desire to make the game look more cinematic... but in terms of gameplay it isnt proper.

drawing weapon issues:
also pressing key to draw weapon in combat in numerous situations doesnt work when it should, you have to press it few times until the game finds the "proper window" to trigger the drawing weapons action. damn...

physics issues :
fighting with some golem held by forcefield in a small cave. small rocks that are on the ground shouldnt collide with character, because they prevent proper movement and make witcher lock on them being unable to move in desired direction. im talking small rocks, not proper ones that create ring to lock you in combat with golem, just small ones thatt are nothing but extra detail. they thould move away in realistic manner as witcher runs by them or at least not make collission with main character preventing him from moving. I dont need ot tell you how annoying it is when I get stuck on some small rock when in combat in narrow spaces.

and lastly :

balcksmith appearance issues:
blacksmiths are not properly spawned upon getting to location. some of them "are" there but you cant "talk" to them ( settlements outside Novigrad), have to rest/mediatate and they will be available eventually. OR they are just not there, period. same case, have to rest an hour and they will appear.