Posted May 23, 2015
Look at this comparison: http://international.download.nvidia.com/geforce-com/international/comparisons/the-witcher-3-wild-hunt/the-witcher-3-wild-hunt-config-file-tweaks-interactive-comparison-2-on-vs-off.html
The stool in the front isn't casting any shadow even with details at maximum, and the AO is worse, too. Only after fiddling with the config file it looks as it should. It's not a rare occurance either. It's a problem with pretty much all small-ish props, like stuff on tables (kegs and whatnot). They often either don't cast shadows at all or at least have no AO working.
Please fix it. At least for the ultra settings. Once you know what it's supposed to look like, all you see the flaws when it doesn't.
If anyone knows the exact settings to change in the config, please post them. I haven't been able to pick out the setting that matters and I don't want to turn everything to 11 since my PC probably couldn't handle that.
The stool in the front isn't casting any shadow even with details at maximum, and the AO is worse, too. Only after fiddling with the config file it looks as it should. It's not a rare occurance either. It's a problem with pretty much all small-ish props, like stuff on tables (kegs and whatnot). They often either don't cast shadows at all or at least have no AO working.
Please fix it. At least for the ultra settings. Once you know what it's supposed to look like, all you see the flaws when it doesn't.
If anyone knows the exact settings to change in the config, please post them. I haven't been able to pick out the setting that matters and I don't want to turn everything to 11 since my PC probably couldn't handle that.
Post edited June 02, 2015 by Daisetsu
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