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Hi,

I went on the Witcher subreddit and compiled people's ideas. Here is a list of suggestion that alot of players would like to happen.

Suggestions:

- Be able to zoom out more when browsing the map, especially in Skellige.
- Reduce the loot window size, the size was perfect in 1.03.
- Allow the player to increase text size, for subtitles, books, bestiary, etc.
- Roach, any way to NOT make him spawn between trees or branches, everytime I spawn Roach he seems stuck and is having a hard time to get to me.
- Having an option to disable an active quest marker, I'd like to explore without having a yellow arrow on the mini-map.
- Having an option to see ALL quest waypoints on the map simultaneously.
- Able to scroll through quests while on world map screen.
- New tab for Books & Letters & Notes
- Different tabs for crafting & alchemy stuff (they don't belong together)
- A sort function with multiple options (weight,sell price,quality,level req., name, etc.)
- Merchants need a buy back feature at the price it was sold at
- Dismantling is hoard! why is everything in the inventory suddenly grouped together in the dismantling menu, please give us the tabs back here!
- Perhaps add an 'E' in a top corner of all equipable items, i'm tired of looking for potions but mixing them up for ghoul blood. an at-the-glace sign would be great.
- Please give inn keepers stashes like in the two previous games, or maybe a 'Travelers Storage chest' at all inns so we don't have to talk to someone to access out stuff. there's stuff i want to keep(witcher gear) but don't want to keep with me at all times!
- Please give inn keepers stashes like in the two previous games, or maybe a 'Travelers Storage chest' at all inns so we don't have to talk to someone to access out stuff. there's stuff i want to keep(witcher gear) but don't want to keep with me at all times!
- Mark the books whether they are read / unread in some way.
- Let me sell my equipped items in the shop menu, it's a pain in the ass having to quit the conversation with the merchant, then unequip my item, then talk to him again, then sell the item.
- Icons in the repair screen showing which items are currently equipped
- New Keybind - Map (Douple tap R stick for map)
- New Keybind - Quit All (Quit merchant without dialogue)
- New Tab - Gwent (Deck builder + Card inventory for dupes)
- Fair Trade - (Merchants selling for way too much)
- Fair Trade - (Cant sell anything for good price)
- Witcher Sense - (Way too foggy/zoomed/hard to see)

If you have more suggestion type them in the comment below. Let's hope CDPR can see this!
"- Fair Trade - (Cant sell anything for good price) "

Find Odrin in Novigrad; he just sells bottles, but he'll buy anything from you for FULL VALUE. He's near the north part of the island.
You forgot Italian voices...
Here.
"- New tab for Books & Letters & Notes "

This is the most important thing imo
Add an Option to disabel the "last time on Witcher 3" thing every time you load the game thanks!
Oh, also just thought of that. It is frustrating to be lighting up torches instead of looting stuff. Anyway to make the lighting command, HOLD A (with Xbox Controller) or HOLD E on KB/Mouse, I've lit more torches than looted stuff so far.
- add unstuck command/key bind
- integrate TressFX
- alt+enter to make game full screen
- able to use windows hotkey's to change sound volume while in game.
Post edited May 26, 2015 by CyklonDX
- Implement the option to turn automatic mode switch (from exploring to combat and vice versa) off: Too many times has it happened that Geralt automatically pulled out his sword in a really bad spot and got me stuck that way, simply because you can't jump in the combat mode. Not to mention I actually really enjoyed that element in the first two games - being able to pull out the wrong sword in a fight. Truly kept you on edge and sometimes took by a very unpleasant surprise, as I'm sure it actually would irl.
- implement the option of auto-looting: For a loot completionist freak like myself, the option to auto-loot would be a godsend. Ideally I imagine the fuction like this: If I run across a field full of herbs while holding down the interact button, I would automatically pick each flower up. If I stumble upon a chest and istead of pressing the interact button I'd hold it down, I would automatically take all of its contents. This would of course only be possible outside combat.
- Remove the "locked" note from doors which actually cannot be ever opened: I think it just doesn't make sense to have it there. I'll just waste time looking for a key which, in fact, isn't in the game.
- Add an NG+ mode: I can totally live without this, but it would be a nice addition for those looking for a higher challenge.

That's all I can think of that hasn't been mentioned yet, honestly.
avatar
JsVengeance: - Implement the option to turn automatic mode switch (from exploring to combat and vice versa) off: Too many times has it happened that Geralt automatically pulled out his sword in a really bad spot and got me stuck that way, simply because you can't jump in the combat mode. Not to mention I actually really enjoyed that element in the first two games - being able to pull out the wrong sword in a fight. Truly kept you on edge and sometimes took by a very unpleasant surprise, as I'm sure it actually would irl.
Well I had the problem that at one Point I was fighting Silversword and Steelsword enemys guess what happend?

All Geralt did was switching his swords... Lucky me that I had skilled Igni and shield!

Edit: Oh and there was that one time where I had to kill a giant and there was this guy in the cage since there is no real stelth the giant woke up whatever I did and I was not able to get the key without! During combat I was able to take the Key but there was no Activator to open the cage during combat.
Post edited May 26, 2015 by ShadowwingMD