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patch 1.4 institutes a much more aggressive LOD (level of detail) distance on elements such as trees and shadows (ie more pop-in; game looks considerably worse now; is there any way to revert back to patch 1.03? I also noticed no performance improvement despite all the newly added popin
Post edited May 26, 2015 by lmaluk
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lmaluk: patch 1.4 institutes a much more aggressive LOD distance on elements such as trees and shadows; game looks considerably worse now; is there any way to revert back to patch 1.03? I also noticed no performance improvement despite all the newly added popin
I like negative LOD and so found this setting earlier before the patch.

This setting does the trick in the user.settings file
TextureMipBias=-1 -> TextureMipBias=0

I thought I had set it to -0.5, so perhaps this was changed in the patch. Simply set it to 0 for the default LOD bias; alternatively you should be able to force it via an application profile (Radeon Pro for AMD or Nvidia Inspector for Nvidia).
SET LEVEL OF DETAIL TO 150 INSTEAD 80
FOLIAGE TO 2.0
GRASS 2.0

TEXTURE MIPBIAS DOES NOT DOWNGRADE ANYTINHG.
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thokkiano: SET LEVEL OF DETAIL TO 150 INSTEAD 80
FOLIAGE TO 2.0
GRASS 2.0

TEXTURE MIPBIAS DOES NOT DOWNGRADE ANYTINHG.
Well it depends on what you call a downgrade.

TextureMipBias < 0 (ie negative)
+Sharper textures, mip maps are used at longer distances so that sharpness is retained for larger distances
- Shimmering due to the fact that the texture information is all there, but represented by smaller number of pixels, so depending on the angle you look at it, you may end up looking at different pixels

TextureMipBias = 0 the default

TextureMipBias > 0 (ie positive)
-Blurier mud like textures
+/- Theoretically there should be an improvement in shimmering, but too be honest, you aren't going to have much of an improvement here

Be careful with these though:
*HIGH FOILAGE DISTANCE*
GrassDistanceScale=1
FoliageDistanceScale=1

*ULTRA FOILAGE DISTANCE*
GrassDistanceScale=1.5
FoliageDistanceScale=1.8

If you set them both to 2.0, your machine needs to be capable of running at amazing speeds at ULTRA foilage settings, otherwise it will hurt performance quite a bit. Don't forget as well:
FoliageShadowDistanceScale=64

My setting - renders bush/tree shadows at greater distances (I think the default setting on high is about 16 and on ultra I think it is about 52). It isn't very costly to performance and prevents the shadows disappearing before the bush/tree actually does.
Post edited May 26, 2015 by Jamie.monro
the pop-in I was referring to seems to be caused by the new mipbias settings; technically they introduced highter quality assets at longer distances, which is a good thing, but I also noticed the assets switching/upgrading themselves at mid distances a lot more; kind of a tradeoff I guess