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I have a question about the past processing settings because i wanna record the witcher 3 lets plays
There is a soft rendering and a sharp rendering whats better?
And what is Vignettierung and chromatic thingy?
And would you turn on depth of field or not

If u are german better read this cause my english sucks:

Hallo liebe GoG'ler ich hab ein paar Fragen bezüglich The Witcher 3 an euch
Wie findet ihr dieses Scharf zeichnen und Weich zeichnen und würdet ihr es an oder aus stellen
Und wie findet ihr Schärfentiefe?
Was ist eigentlich diese chromatische Abweichung und Vignettierung
Vielen Dank, Simeon
Hi,
Vingettierung - fügt einen leicht dunklen Rand am Bild hinzu.
Chromatische Abweichung - hat bei mir keine Auswirkungen, die ich erkennen könnte.
Schärfentiefe - Wenn die Kamera auf sehr Nahe Elemente fokussiert ist, wird der Hintergrund leicht unscharf.
Ich habe Schärfe auf der höchsten Stufe, finde das Bild dann einfach angenehmer. Das ist aber Geschmackssache.

And in english

Vingette - adds a slightly dark border to the rendered image
Chromatic Aberration - I could not see any differences with this one
Depth of Field - Adds blurring for background elements when things close to the camera are in focus
I got sharpening on highest level, because I prefer it over the normal image. That's a matter of taste though.
My German is pretty much non-existent so English will do.

Most of the settings in Post Processing is very much personal preference.

A good place to compare settings is here (A Lot of images):
http://www.geforce.com/whats-new/guides/the-witcher-3-wild-hunt-graphics-performance-and-tweaking-guide

Sharpness: I prefer Low sharpness (High is too much for me). Although I like the effect High has on face texture and some others.

Vignette: Darkening of the corners. Often used in photography and cinematic effects in movies. I don't use this (Off).
Could be useful to set "Off" for recording, since viewers might see better, but the effect is not much.

Chromatic Aberration: Slight distortion effect, don't really see a lot of difference in imagery. Generally avoided at all costs in photography.
I have this set to Off.

Depth of Field: Very much a personal preference. I always have this set to Off. But many like the effect. Often used to get your attention to a specific point.

Also remember that these option can reduce your fps a little, so keep that in mind.
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Koroth: I have a question about the past processing settings because i wanna record the witcher 3 lets plays
There is a soft rendering and a sharp rendering whats better?
And what is Vignettierung and chromatic thingy?
And would you turn on depth of field or not

If u are german better read this cause my english sucks:

Hallo liebe GoG'ler ich hab ein paar Fragen bezüglich The Witcher 3 an euch
Wie findet ihr dieses Scharf zeichnen und Weich zeichnen und würdet ihr es an oder aus stellen
Und wie findet ihr Schärfentiefe?
Was ist eigentlich diese chromatische Abweichung und Vignettierung
Vielen Dank, Simeon
The chromatic aberration is a real life cameras flaw. It mostly happens when there are green and red objects in the scene, you will see the borders of the green objects somewhat distorted. In fact, it happens when there is too much contrast in the scene. Here is an example
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Runibl: My German is pretty much non-existent so English will do.

Most of the settings in Post Processing is very much personal preference.

A good place to compare settings is here (A Lot of images):
http://www.geforce.com/whats-new/guides/the-witcher-3-wild-hunt-graphics-performance-and-tweaking-guide

Sharpness: I prefer Low sharpness (High is too much for me). Although I like the effect High has on face texture and some others.

Vignette: Darkening of the corners. Often used in photography and cinematic effects in movies. I don't use this (Off).
Could be useful to set "Off" for recording, since viewers might see better, but the effect is not much.

Chromatic Aberration: Slight distortion effect, don't really see a lot of difference in imagery. Generally avoided at all costs in photography.
I have this set to Off.

Depth of Field: Very much a personal preference. I always have this set to Off. But many like the effect. Often used to get your attention to a specific point.

Also remember that these option can reduce your fps a little, so keep that in mind.
Actually, the fps drop is minimal, if non existent. Nvidia already did a comparison.
Post edited May 24, 2015 by TBreaker20
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TBreaker20: Actually, the fps drop is minimal, if non existent. Nvidia already did a comparison.
Minimal to non-existent on a pair of Titan X cards in SLI. Frankly I'd like to see a similar guide with some more reasonable hardware.

Better yet, while NVIDIA is mired in #keplergate perhaps they should consider doing that same guide on a single 780.

EDIT: fixed kepler typo
Post edited May 24, 2015 by Red_Eagle_LXIX
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TBreaker20: Actually, the fps drop is minimal, if non existent. Nvidia already did a comparison.
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Red_Eagle_LXIX: Minimal to non-existent on a pair of Titan X cards in SLI. Frankly I'd like to see a similar guide with some more reasonable hardware.

Better yet, while NVIDIA is mired in #kepplergate perhaps they should consider doing that same guide on a single 780.
I turned on every single postprocessing effect on a single 970, and it works flawless. If there is a difference in my fps, I can't sense it. Maybe I could measure it with a third party program, but I don't really care.
TBreaker20: The chromatic aberration is a real life cameras flaw. It mostly happens when there are green and red objects in the scene, you will see the borders of the green objects somewhat distorted. In fact, it happens when there is too much contrast in the scene. Here is an example

Chromatic aberration doesn't need blue or red objects like your example so clearly demonstrated. It's mainly visible on edges where big difference of contrast is visible (branches are a great example). It's caused by the fact that white light is made from all of the other colors mixed together, each having a different wavelength thus also different refraction index on each air/glass interface in a lens. It's causing a Rainbow effect on edges.
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PHiLiPZ_svk: TBreaker20: The chromatic aberration is a real life cameras flaw. It mostly happens when there are green and red objects in the scene, you will see the borders of the green objects somewhat distorted. In fact, it happens when there is too much contrast in the scene. Here is an example

Chromatic aberration doesn't need blue or red objects like your example so clearly demonstrated. It's mainly visible on edges where big difference of contrast is visible (branches are a great example). It's caused by the fact that white light is made from all of the other colors mixed together, each having a different wavelength thus also different refraction index on each air/glass interface in a lens. It's causing a Rainbow effect on edges.
Agree. I prefer to set chromatic aberration to off, simply because I don't look at the (game) world trough an camera eye.
The sharp/soft rendering is personal preference really, but in my opinion, setting sharpening to high makes the game look better. It also makes high contrast areas look much better. Very little to no performance impact.

DoF adds a very subtle blur to the objects in the distance. If you are playing @ 1080p or lower it helps a little for making things in the distance not appear as aliased. If you are playing @ 1440p or higher it's really not needed unless you want it on. It has very little impact on performance.

Vignette adds some black to the edges of the screen, kind of how an old photo would look, personal preference, no performance impact.

As others have already stated, the chromatic filter thing simulates a real camera lens, again personal preference.

For recording I'd just leave everything on. Makes the game look more, for lack of a better word, cinematic.
Post edited May 24, 2015 by mcgeehe
Thanks guys helped me out a lot <3