Posted June 10, 2015
1st question: Why does this DRM-free and single-player only game ask for outbound connections? And next, if the first was allowed, for INBOUND connections as well?
2nd question: What does it want? What downside is there to blacklisting The Witcher 3 in my firewall?
So far I stick to temporary rules to deny for the current process id - but I very much tend to make them permanent.
The game has been installed via Galaxy Client - are there nested process chains or something? Otherwise I'd say that a launcher *might* want to check for updates - but the offline-game itself? Weird... please explain. Thanks :-)
2nd question: What does it want? What downside is there to blacklisting The Witcher 3 in my firewall?
So far I stick to temporary rules to deny for the current process id - but I very much tend to make them permanent.
The game has been installed via Galaxy Client - are there nested process chains or something? Otherwise I'd say that a launcher *might* want to check for updates - but the offline-game itself? Weird... please explain. Thanks :-)