RudyLis: Usual disclaimer - don't shoot piano player, he's doing best he can! ;)
I don't really think these DLCs actually were in work all this time, and I think they are released mostly for PR, to "demonstrate a flag", so to speak, to show community that game still has content developers working on and maintain interest towards the game, as first weeks are generally most important in terms of generating most sales, if we ate tu believe marketing specialists data.
Personally I'd prefer having all this stuff in game right from the beginning, at they would maintain the flow of gameplay for me. Now, more than two weeks after I completed game, it's a bit too late. I don't blame CDPR for making a game I completed that fast, no. I split games on two categories - one, where gameplay is domintant, such as Endless series, ETS2, Assetto Corsa, I guess you name more games of this category, and second, where lore is dominant, or, at least, very important. These games require preparations, "tuning", if you like, to remember lore, to help the immersion, and so on. This fragmentation we have with current DLCs distribution model actually makes it worse, as should one of the quests contain certain hints or references I could already forget them. As for armour, here's little story: I completed game when Nilfgaardian armour set was released, so I used it only during my second "main story" replay (I made a save before choosing Ciri's fate and picking girlfriend for Geralt). Should I had an access to that armour right from start of the game, I could be far less annoyed and frustrated gamer, as this armour proved to be superior to vast majority of armour sets and pieces I had, practically nullifying entire crafting, that given amount of micromanagement involved, I actually would gladly prefer this type of outcome.
I haven't tried these new DLCs yet, but I'd prefer to have an access for them earlier, when I was in "witcher mood". If someone would disagree and say that I'd miss a lot of created armours this way, I would object in turn. Games are about entertainment, not repetitive, tedious, exhausting stuff we do in real lives every day. And I want to play it my way, I don't like tossing pieces of equipment here and there, never understood that "loot-addiction", that's why I liked Witcher 1 - few sets of swords, even fewer sets of armour, and I was enjoying the process, not comparing items, and throwing them away, just because they are outleveled. I don't have anything against those who enjoys this, but I prefer less management, more gameplay. /grin
:) my thoughts exactly - well: only a few more words then I did use, same meaning however.
Still, I am not in the mood to beg pardon for having an opinion AND talking about it (to those that found me "whining").