Posted May 17, 2016
I'd like to clarify some things, because the screenshots look awesome and the "open-world" is tempting, but I am worried about the "action" part of this action RPG and the emphasis on "hack-n-slash", because I prefer classic RPGs like PS:T, Arcanum, Fallout or BG.
So my questions:
Can quests be solved in multiple ways, involving non-violent ways?
Is there a diplomacy skill in this game, are non-combat skills checked in dialogue and ways to solve quests?
Are there choices and consequences? Does the game world remember some of your decisions along the timeline of the game?
How much can you interact with the scenery? Here referring to Ultima 7 or Divinity:OS, where the world around you is very dynamic, you can re-arrange practically anything except building walls and heavy furniture, you can combine a lot of items, harvest stuff etc.
Thanks!
So my questions:
Can quests be solved in multiple ways, involving non-violent ways?
Is there a diplomacy skill in this game, are non-combat skills checked in dialogue and ways to solve quests?
Are there choices and consequences? Does the game world remember some of your decisions along the timeline of the game?
How much can you interact with the scenery? Here referring to Ultima 7 or Divinity:OS, where the world around you is very dynamic, you can re-arrange practically anything except building walls and heavy furniture, you can combine a lot of items, harvest stuff etc.
Thanks!