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I guess if you really think reduced dmg on the sets is worth it they would be but just don;t ge thit and you are goign to do better with armor that has higher AC, more added HP's and multiple sockets. I went through the game with other crafted items or items that dropped off mobs or in chests.
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mmarci: I haven't found anything even close as good as the crafted armors since level 8.
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redneck1st: Thanks for all the replies and i believe I found where the enhanced griffen boots Just not hight enough to kick the monsters ass to search the area fully. It's either a wyvren or one of them fly monsters but on his meter it has a skull and when I seen that there I knew it meant geralt would be getting his ass kicked in that fight and he did. LOL So I'm working some more on the main quest to bring my levels higher. Anyone know where to buy beast oil receipe
redneck1st, It is possible to run to where the chest holding the diagram is, grab the diagram, and run away without having to fight the guardian.
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Dallaen: The REALLY sad part is that i find armor that is better than the crafted sets all the time. The crafted sets should really be much much better.
It kills crafting, yes, but I'm so happy it does, because without meta-gaming it's impossible to predict how final versions of set items will look like. So now I don't have to carry all that shit with me just to somewhere near end-game, craft some set that may be useful. I'm all up for new, simpler craft, you pay with money (or gems), and you don't carry all that rubbish. If items won't have any level requirements, that would be great, because now we can find item (or diagram) that either has a way too high level, or way to low one.
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redneck1st: Ok folks would like to know if any of you have completed any of the 3 armor weapons sets the ones fof which I'm referring to is The 1. Feline<light> 2. Griffin<medium> 3 Urine<heavy>

Was wondering if anyone has completed any of these meaning all the levels of the armor from beginging to the highest level for which can be made.

Now I've found and made the first level of the Griffen as well as I'm able to creater the griffen enhanced version of the trousers and armor. Now has anyone found the diagram for the enhanced griffin boots? A friend has the book and it's suppost to be near the harpy feeding grounds north of Crow's Perch but to neither one one of us can find it. We are both using the PC version. Was wondering if you found it via the pc version where did you find it at and maybe the book is wrong.

Thanks.
It is all here linked below.
Watch the armor set series:
Witcher 3 Ep36 Mastercrafted Griffin/Cat(Feline) Armor, Silver/Steel Sword set Walkthrough - 1/2 https://youtu.be/0hLXxHiAK40
Witcher 3 Ep36 Mastercrafted Cat/Feline Steel Sword Location & Fight Walthrough - 2/2 https://youtu.be/U-5k07VE4A0
Witcher 3: Wild Hunt Bear School Upgrade diagrams pt2 - Enhanced trousers and steel sword https://youtu.be/RxxwnDJY5zw
Witcher 3: Wild Hunt Bear School Upgrade diagrams pt4 Mastercrafted armor set sword & Cyclops https://youtu.be/i4KXuuvkOzs
Witcher 3: Wild Hunt Bear School Upgrade diagrams pt3 - Superior Silver and Steel Swords https://youtu.be/_mJx0TqoiaA
Witcher 3: Wild Hunt Cat(feline) School Superior Armor Set and Steel Sword & Brothel Loc - 3/6 https://youtu.be/rCV_KVmHe6Y
Witcher 3 Wild Hunt Enhanced Ursine Bear School Armor, Boots and Farting Troll Battle https://youtu.be/I94Rc9eva_s
Witcher 3 Wild Hunt Enhanced Ursine Silver Sword Bear School Gear location https://youtu.be/0IjSvsqHEn8
Witcher 3: Wild Hunt Enhanced Ursine Gauntlets Bear School Gear https://youtu.be/b3NUFsUmW3U
Witcher 3: Wild Hunt Ursine Map Merchant (Bear School Gear) https://youtu.be/tIuHkcEV-jo
Witcher 3: Wild Hunt Ursine Steel Sword loc 6/6 https://youtu.be/sWvnYoBxA98
Witcher 3: Wild Hunt Bear/Ursine School base armor set, crossbow, silver sword - 5/6 https://youtu.be/x1tNWs65bUY
Witcher 3: Wild Hunt Griffin School Superior Armor set, Silver, Steel Swords - 4/6 https://youtu.be/H29shtaCGj4
Witcher 3: Wild Hunt Cat School base, enhanced, and superior silver/steel swords 2/6 https://youtu.be/m_BL-41Zcb0
Witcher 3: Wild Hunt Cat School Gear basic set Silver Sword 1/6 https://youtu.be/lD7v_CEtuV4
Witcher 3: Wild Hunt Enhanced Griffin Trousers loc and diagram https://youtu.be/aIMN67aFkyA
Witcher 3: Wild Hunt Enhanced Griffin Boots loc and diagram https://youtu.be/pibNbfooFtE
Witcher 3: Wild Hunt Enhanced Griffin Steel sword diagram and location https://youtu.be/wDdvYGTppjk
Witcher 3: Wild Hunt Cat School Gear Basic set Full Walkthrough armor, trousers, gloves, boots https://youtu.be/UkWvbWE7AWo
Witcher 3: Wild Hunt Enhanced Cat/Feline School Steel Sword, Boots Walkthrough 2/2 https://youtu.be/T5hAvICyb5s
Witcher 3: Wild Hunt Enhanced Griffin Silver Sword, Gauntlets, Armor, Enhanced Feline Trousers - 1/2 https://youtu.be/PVTYWiPy8O0
Witcher 3: Wild Hunt Enhanced Griffin School Pt 1 Trouser, Boots, Steel Sword Walkthrough https://youtu.be/UrDvA4MOYvY
Witcher 3: Wild Hunt Griffin School Base Armor Set Walkthrough https://youtu.be/FuKJd7J3TGM
Witcher 3: Wild Hunt Family Matters and Ursine Steel Mastercrafted sword 1 / 3 https://youtu.be/4JZoW4hz5fw
The Witcher 3: Wild Hunt Viper School Serpentine Silver sword location https://youtu.be/NsrCWwK3DTQ
The Witcher 3: Wild Hunt One delve entire set of Superior Ursine witcher armor https://youtu.be/7n03L991NCY
Witcher 3 Ep 35 Unlock Hattori Mastercraft Blacksmith Mastercrafted Griffin Armor/Sword Map - 2/2 https://youtu.be/UEpy9mh9NPg
Witcher 3 Ep 37 Unlocking the Master Armorsmith and Baron's Quartermaster - 1 / 3 https://youtu.be/MMdyqK6LWEg
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redneck1st: Ok folks would like to know if any of you have completed any of the 3 armor weapons sets the ones fof which I'm referring to is The 1. Feline<light> 2. Griffin<medium> 3 Urine<heavy>

Was wondering if anyone has completed any of these meaning all the levels of the armor from beginging to the highest level for which can be made.

Now I've found and made the first level of the Griffen as well as I'm able to creater the griffen enhanced version of the trousers and armor. Now has anyone found the diagram for the enhanced griffin boots? A friend has the book and it's suppost to be near the harpy feeding grounds north of Crow's Perch but to neither one one of us can find it. We are both using the PC version. Was wondering if you found it via the pc version where did you find it at and maybe the book is wrong.

Thanks.
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jeradl: It is all here linked below.
Watch the armor set series:
Thanks I really appreciated the fact that you look the time to make the full posting of all pieces of each one it's appreciated it.
Now I was wondering for those of you that have played through the game and gotten the armors sets. Out of all the schools which armor/weapons set has the best stats over the rest of them?
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redneck1st: Now I was wondering for those of you that have played through the game and gotten the armors sets. Out of all the schools which armor/weapons set has the best stats over the rest of them?
Each set is either light, medium, or heavy. You may have a preference for one of those 3 due to stamina regen.

This can be negated somewhat later by certain concoctions / potions.

Then, each one has specific stat boosts. You'd have to look at those specifically, as each set really boosts a different playstyle.

I decided to go with Feline, because its light, for more stamina regen, and it boosts Aard, so it saved me from spending points there, and I focused on others.

My Geralt is kind of an all around, no specialization persay, some of everything. So right now I'm using the feline swords, but I am lacking in pure melee boosts, so I may switch to the Bear school swords.

I literally just finished the feline full mastercrafted set yesterday and working toward finishing up the play through.

Griffin has sign casting boosts. Bear is melee-centric. They all happen to look pretty cool so that didn't really factor into choosing one or the other. Also, choosing early that I'd just stick with Witcher gear, saved me a ton of time looting unnecessary crap and repeated visits to vendor to unload.
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redneck1st: Now I was wondering for those of you that have played through the game and gotten the armors sets. Out of all the schools which armor/weapons set has the best stats over the rest of them?
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Clonazepam: Each set is either light, medium, or heavy. You may have a preference for one of those 3 due to stamina regen.

This can be negated somewhat later by certain concoctions / potions.

Then, each one has specific stat boosts. You'd have to look at those specifically, as each set really boosts a different playstyle.

I decided to go with Feline, because its light, for more stamina regen, and it boosts Aard, so it saved me from spending points there, and I focused on others.

My Geralt is kind of an all around, no specialization persay, some of everything. So right now I'm using the feline swords, but I am lacking in pure melee boosts, so I may switch to the Bear school swords.

I literally just finished the feline full mastercrafted set yesterday and working toward finishing up the play through.

Griffin has sign casting boosts. Bear is melee-centric. They all happen to look pretty cool so that didn't really factor into choosing one or the other. Also, choosing early that I'd just stick with Witcher gear, saved me a ton of time looting unnecessary crap and repeated visits to vendor to unload.
That is one of the reasons for which I wish we had a place to store things that way we can make and upgrade each of them especially our first time through and see which one that we prefer. But with no place to store you can't make them and then carry them around it's just not feasable to do that.
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Clonazepam: Each set is either light, medium, or heavy. You may have a preference for one of those 3 due to stamina regen.

This can be negated somewhat later by certain concoctions / potions.

Then, each one has specific stat boosts. You'd have to look at those specifically, as each set really boosts a different playstyle.

I decided to go with Feline, because its light, for more stamina regen, and it boosts Aard, so it saved me from spending points there, and I focused on others.

My Geralt is kind of an all around, no specialization persay, some of everything. So right now I'm using the feline swords, but I am lacking in pure melee boosts, so I may switch to the Bear school swords.

I literally just finished the feline full mastercrafted set yesterday and working toward finishing up the play through.

Griffin has sign casting boosts. Bear is melee-centric. They all happen to look pretty cool so that didn't really factor into choosing one or the other. Also, choosing early that I'd just stick with Witcher gear, saved me a ton of time looting unnecessary crap and repeated visits to vendor to unload.
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redneck1st: That is one of the reasons for which I wish we had a place to store things that way we can make and upgrade each of them especially our first time through and see which one that we prefer. But with no place to store you can't make them and then carry them around it's just not feasable to do that.
Once you have the recipe, you can see all the stats from the Crafting page. Storage would be nice though. Maybe they tie it into the lore somehow, so its not like you suddenly have storage, but through story and action you earn it. We shall see. ;)
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redneck1st: That is one of the reasons for which I wish we had a place to store things that way we can make and upgrade each of them especially our first time through and see which one that we prefer. But with no place to store you can't make them and then carry them around it's just not feasable to do that.
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Clonazepam: Once you have the recipe, you can see all the stats from the Crafting page. Storage would be nice though. Maybe they tie it into the lore somehow, so its not like you suddenly have storage, but through story and action you earn it. We shall see. ;)
I agree as I'm carrying allot trophies some which give the same benefits as others. It's like why do I need to carry thes arund? Also storage would be great for storing armor weapons for which you aren't high enough to use yet.

One down fall about the Armors from the armor schools is the fact that they don't give a Vitality increase like the Assasin trousers do.
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Clonazepam: Once you have the recipe, you can see all the stats from the Crafting page. Storage would be nice though. Maybe they tie it into the lore somehow, so its not like you suddenly have storage, but through story and action you earn it. We shall see. ;)
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redneck1st: I agree as I'm carrying allot trophies some which give the same benefits as others. It's like why do I need to carry thes arund? Also storage would be great for storing armor weapons for which you aren't high enough to use yet.

One down fall about the Armors from the armor schools is the fact that they don't give a Vitality increase like the Assasin trousers do.
Invest points in Alchemy tree. Aren't there some Sigils you can use?
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redneck1st: I agree as I'm carrying allot trophies some which give the same benefits as others. It's like why do I need to carry thes arund? Also storage would be great for storing armor weapons for which you aren't high enough to use yet.

One down fall about the Armors from the armor schools is the fact that they don't give a Vitality increase like the Assasin trousers do.
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sariaen: Invest points in Alchemy tree. Aren't there some Sigils you can use?
Well I've got some points currently I need to use so I'll check more on the Alchemy tree. As for there being sigils if your talking for increasing Vitality not to my knowlege.
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sariaen: Invest points in Alchemy tree. Aren't there some Sigils you can use?
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redneck1st: Well I've got some points currently I need to use so I'll check more on the Alchemy tree. As for there being sigils if your talking for increasing Vitality not to my knowlege.
If you group 3 alchemy skills with a greater green mutagen, you get vitality boost above the +150 vitality from using just the greater mutagen itself. 3 Alchemy skills would boost Vitality to +600. I use two alchemy skills and get a +450 vitality because they're linked with the greater green mutagen.

I went with the Poisoned Blades. Poison is a % base of the monster's vitality. So if I could poison a very high vitality monster, the poison was doing over 1200 damage each time it ticked. This is so handy if you then need to dance around and reapply something like Quen. They're still dying while you go get a sip of coffee.

I also use Frenzy. This is handy because if you are toxic from a potion or concoction, every time an enemy goes for a counter attack, it slows down time, so you can react better.

That's as much as I went into Alchemy. Also note, these also apply bonus time to the duration of your potions. With just these two maxed, I'm looking at a 90 second potion duration, and almost 29 minutes for concoctions.

One major issue however, is if you don't know what oil to apply when you walk into a situation, you either just deal with it, or you die from a lack of damage, but then at least, you know what oil to have beforehand. :)
Post edited June 27, 2015 by Clonazepam
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redneck1st: Well I've got some points currently I need to use so I'll check more on the Alchemy tree. As for there being sigils if your talking for increasing Vitality not to my knowlege.
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Clonazepam: If you group 3 alchemy skills with a greater green mutagen, you get vitality boost above the +150 vitality from using just the greater mutagen itself. 3 Alchemy skills would boost Vitality to +600. I use two alchemy skills and get a +450 vitality because they're linked with the greater green mutagen.

I went with the Poisoned Blades. Poison is a % base of the monster's vitality. So if I could poison a very high vitality monster, the poison was doing over 1200 damage each time it ticked. This is so handy if you then need to dance around and reapply something like Quen. They're still dying while you go get a sip of coffee.

I also use Frenzy. This is handy because if you are toxic from a potion or concoction, every time an enemy goes for a counter attack, it slows down time, so you can react better.

That's as much as I went into Alchemy. Also note, these also apply bonus time to the duration of your potions. With just these two maxed, I'm looking at a 90 second potion duration, and almost 29 minutes for concoctions.

One major issue however, is if you don't know what oil to apply when you walk into a situation, you either just deal with it, or you die from a lack of damage, but then at least, you know what oil to have beforehand. :)
Now if I'm not mistaken to create a greater mutigen thats is the combining of 3 lesser ones correct? I lkie the poinsed blades and Frenzy going to have to try them to out for myself thanks for the tips there I appreciate it.