stevieknix: Different games can have different mechanics as to how armour functions, which is the reason why I am asking this. I know one game where total armour rating is subtracted from attackers damage, so in order cause any harm to a target your damage has to be above their rating. Like an attack of 8 against a rating of 9 will cause 0 damage. Then you have games where armour negates percentages of attacks. Others might treat it like a secondary health pool.
With so many varied mechanics for this one area I just want it a bit more specific.
Is there any official documentation anywhere that explains any of this?
Here damage is reduced by the 'armour value' directly (except for elemental damage which ignores armour)... some weapons and attacks also bypass some (or all) armour ~ though this is something more in your toolkit than in most monsters/npcs.
Most monsters hit *a lot* harder than the base damage reduction though, so with a few exceptions, damage resistances are *far* more important.
For a typical 'low level' creature the base damage in Sword and Story will be 250+ per hit, In Death March this starts at 500+ and climbs rapidly with levels, especially when also higher than Geralt.
This makes the difference between 30 and 42 armour moot... while the value of the damage resistance of *say* -25% and -30% overall is much greater in significance (except for really weak opponents, when the total amount of damage per hit will be negligible anyway).
Monsters "Rend", "Bludgeon" and use "Elemental" attacks (plus some poison, fire and bleeding specials), so this should drive your choices for armour suitable against monsters or for general purpose use. Humans use a variety of slashing, piercing and bludgeoning attacks, but more armours offer adequate protections so your suitable choice is wider. You can carry a few pieces of spare armour to optimise a similar 'set' to offer superior protection against what you anticipate fighting more of...
Often the 'best' overall armours will be either the most suitable "specialised" Witcher set (not all have a complete suite of protection), or the generalist dlc armours... which are excellent overall, far better than *most* other armours for complex combinations of opponents with the same equipped armour.