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AdadG: Well, in the end I only used your 3rd (cloth simulation), 4th (GPU scheduling), 5th (HairWorks) and 10th (CFG) steps and only changing the Grass Density to Ultra: I gained about 8 fps, now it's capped at 48 fps, so I gained 20% performance without compromising the visual quality.
I doubt that the external tweaks have helped, but just in case I used them, although you were right about the HairWorks, they are partially broken visually and on top of that they consume a lot.

Thanks somehow.
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R4zen_Hose_Tony: Great that's helps u improve performance but for what point if you didn't even try to fix biggest issue in this game from point 1),
Because I already had it configured that way, and I have it now, in fact I use those two options in almost all the games and emulators that I play, and no, they don't solve the problem, sooner or later the performance plummets.

Yes, that 20% increase may not seem like much, but the improvement is evident. Let's hope the improvements continue with updates and that they won't be long in coming.

Greetings.
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R4zen_Hose_Tony: Great that's helps u improve performance but for what point if you didn't even try to fix biggest issue in this game from point 1),
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AdadG: Because I already had it configured that way, and I have it now, in fact I use those two options in almost all the games and emulators that I play, and no, they don't solve the problem, sooner or later the performance plummets.
Are you sure that u have set Textures Filtering Negativ LOD Bias to Clamp, not Allow? Because like u sad you use it in all games, thats means u probably have set it to Allow, because with Clamp image textures quality is worse. If you have it set to allow then this fix WONT work.
Post edited February 22, 2023 by R4zen_Hose_Tony
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AdadG: Because I already had it configured that way, and I have it now, in fact I use those two options in almost all the games and emulators that I play, and no, they don't solve the problem, sooner or later the performance plummets.
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R4zen_Hose_Tony: Are you sure that u have set Textures Filtering Negativ LOD Bias to Clamp, not Allow? Because like u sad you use it in all games, thats means u probably have set it to Allow, because with Clamp image textures quality is worse. If you have it set to allow then this fix WONT work.
No, I said, "ALMOST all". Globally I have it on "Allow" (or "Permitir" in Spanish), manually in those games I set it to "Clamp" (or "Fijación" in Spanish), as you can see in the attachments.

The problem surely lies elsewhere.
Attachments:
allow.png (86 Kb)
clamp.png (91 Kb)
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R4zen_Hose_Tony: Are you sure that u have set Textures Filtering Negativ LOD Bias to Clamp, not Allow? Because like u sad you use it in all games, thats means u probably have set it to Allow, because with Clamp image textures quality is worse. If you have it set to allow then this fix WONT work.
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AdadG: No, I said, "ALMOST all". Globally I have it on "Allow" (or "Permitir" in Spanish), manually in those games I set it to "Clamp" (or "Fijación" in Spanish), as you can see in the attachments.

The problem surely lies elsewhere.
omg it's so hard to check exacly same setting like in the video?
I checked ur settings and gess what... fix didn't work!

Then i checked them one bay one:
Textures Filtering Quality setting set to High Quality
and
Textures FIltering trilinear optimalization - to On
- and still not working

Textures Filtering Quality setting set to High
and
Textures FIltering trilinear optimalization - to Off
- and still not working

Textures Filtering Quality setting set to High
and
Textures FIltering trilinear optimalization - to On
- finaly works and this is the default settings

check again what i changed in CP and what do not and try it:
https://youtu.be/BuCgv-B-ta8?t=283
The only thing that helped my performance in DX12 is setting "Screen Space Reflections" to low. That bumped my FPS from 31 to 60. No idea what that setting is doing being so demanding (or broken).
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AdadG: No, I said, "ALMOST all". Globally I have it on "Allow" (or "Permitir" in Spanish), manually in those games I set it to "Clamp" (or "Fijación" in Spanish), as you can see in the attachments.

The problem surely lies elsewhere.
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R4zen_Hose_Tony: omg it's so hard to check exacly same setting like in the video?
I checked ur settings and gess what... fix didn't work!

Then i checked them one bay one:
Textures Filtering Quality setting set to High Quality
and
Textures FIltering trilinear optimalization - to On
- and still not working

Textures Filtering Quality setting set to High
and
Textures FIltering trilinear optimalization - to Off
- and still not working

Textures Filtering Quality setting set to High
and
Textures FIltering trilinear optimalization - to On
- finaly works and this is the default settings

check again what i changed in CP and what do not and try it:
https://youtu.be/BuCgv-B-ta8?t=283
Fine, thanks for the effort, I'll check it out when I can and let you know.
The game ,for me, is now unplayable.

Everything is too dark or "shiny gold".
Was working okish before.
Post edited February 25, 2023 by OldOldGamer
Guys u can look at my Mod All-in-One RT Performance Tweaks:
https://www.nexusmods.com/witcher3/mods/7979
Greatly Improves both CPU and GPU performance with up to 50% FPS boost compared to Vanila RT performance mode.
Post edited February 28, 2023 by R4zen_Hose_Tony
When this update came out I could play in DX12 without RT and get 60fps easily. Usually hovered around 70 or so. Since the last couple updates I can't even hold 50fps, no matter what I do. Seems totally broken. Is anyone else having this issue?

Not a huge deal as I can use DX11 and get 4k native at 90fps, but it's just irritating.