Posted August 13, 2014
Let me be clear. I LOVE The Witcher 2: Assassins of Kings. It is one of the best video game adventures of its time hands down. People have gone so far as to proclaim it as the "definitive RPG experience of the generation." I would agree but only based on the standards of its contemporaries which are pretty low.
There is a lot about Assassins of Kings that I find lacking, and fortunately just based on existing gameplay footage alone pretty much all of that appears to have been rectified in The Witcher 3: Wild Hunt.
One of Assassins biggest disappointments is that Geralt is unable to make the best out of advancement. The experience cap is so minimal that getting the best out of a playthrough will just barely max out a single skill tree in time for Act III which is woefully brief. One of the most incidentally disappointing things about Assassins is that it ends, but that inevitability is made even worse by the feeling that having spent the whole game building Geralt's skills and you're only afforded moments to finally have fun with mastery.
Another problem is that the alchemy skill tree is practically useless. It really is a swords and signs game and of the two I prefer swords.
Assassins would have benefited greatly from a New Game Plus mode. One of the things that works well in Assassins is gathering materials to upgrade Geralt's equipment. NG+ modes allow players to replay their adventure again from the start but they retain equipment and character progression from previous playthroughs. It essentially allows players to keep playing with the fruits of their labor and the game never really effectively ends. This would allow players to progress Geralt further along the other skill trees and make further use of the one they have already mastered. It would also make higher difficulties more managable since players could enter in with a stronger Geralt to match.
CD Projekt Red really missed a golden opportunity by not implementing NG+ into Assassins of Kings. NG+ modes have practically become standard for adventure games now, and NG+ works especially well for this sort of choose-your-own-adventure game where players can go back and make different choices another time.
I know I'm not the only one who has considered this. I am disappointed that subsequent re-releases of Assassins do not include NG+. I would really love to see an official NG+ mode in Assassins someday.
There is a lot about Assassins of Kings that I find lacking, and fortunately just based on existing gameplay footage alone pretty much all of that appears to have been rectified in The Witcher 3: Wild Hunt.
One of Assassins biggest disappointments is that Geralt is unable to make the best out of advancement. The experience cap is so minimal that getting the best out of a playthrough will just barely max out a single skill tree in time for Act III which is woefully brief. One of the most incidentally disappointing things about Assassins is that it ends, but that inevitability is made even worse by the feeling that having spent the whole game building Geralt's skills and you're only afforded moments to finally have fun with mastery.
Another problem is that the alchemy skill tree is practically useless. It really is a swords and signs game and of the two I prefer swords.
Assassins would have benefited greatly from a New Game Plus mode. One of the things that works well in Assassins is gathering materials to upgrade Geralt's equipment. NG+ modes allow players to replay their adventure again from the start but they retain equipment and character progression from previous playthroughs. It essentially allows players to keep playing with the fruits of their labor and the game never really effectively ends. This would allow players to progress Geralt further along the other skill trees and make further use of the one they have already mastered. It would also make higher difficulties more managable since players could enter in with a stronger Geralt to match.
CD Projekt Red really missed a golden opportunity by not implementing NG+ into Assassins of Kings. NG+ modes have practically become standard for adventure games now, and NG+ works especially well for this sort of choose-your-own-adventure game where players can go back and make different choices another time.
I know I'm not the only one who has considered this. I am disappointed that subsequent re-releases of Assassins do not include NG+. I would really love to see an official NG+ mode in Assassins someday.