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Freewind: Asai is a mid 40 year old man, who stays late at night and rants and argues with everyone over the internet until he feels that he get enought of his precious $50 LOL/
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Asai: Oh IT has returned the puppy wants to bark again, It had better watch out the old dog may just take a swipe at the pups nose again. You going to call me out today, are you going to call on the rest of the boards for help again? Well your move sport, and as i have nothing better to do considering TW2 sucks, i may as well poke at your esteem a bit. Remember if it gets to much for you i am sure mommy can make her special little guy feel all better about his self again. You want to take a moment to grab some supplies like a box of tissues or shall we press on. Your move sport.

Asai
my move is to say that u completely degrate your opinions because of your rant and your agressiveness toward everyone who may disagree with you.

What I wrote about you iare all facts:

you are mid 40 - you admited it.

you state late at night and argue with everyone.

you are in a very bad mood.

you already wrote that you want to complain as much as you want until you get your $50 entertainment back.

you show a complete lack of self-restrain. You cannot get over something.

you cannot learn to accept something new.
Post edited June 28, 2011 by Freewind
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Danceofmasks: Look you two ..

Asai may be a tool, but at least he has reasons for his opinions.

Freewind is just an idiot without so much as two brain cells to rub together.
I have to agree with Freewind here. Asai has been spamming many other topics on how Witcher 2 sucks badly (honestly it doesn't takes an idiot to know it sucks or not just for him or for the majority).

The game will not suck when it's being developed to be the game HE WANTs it to be. Seriously Asai, why not you establish your own gaming studio, develop a game, then we all EVALUATE if the game you make will not suck?
Post edited June 28, 2011 by archaven
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Danceofmasks: Look you two ..

Asai may be a tool, but at least he has reasons for his opinions.

Freewind is just an idiot without so much as two brain cells to rub together.
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archaven: I have to agree with Freewind here. Asai has been spamming many other topics on how Witcher 2 sucks badly (honestly it doesn't takes an idiot to know it sucks or not just for him or for the majority).

The game will not suck when it's being developed to be the game HE WANTs it to be. Seriously Asai, why not you establish your own gaming studio, develop a game, then we all EVALUATE if the game you make will not suck?
It is called debate sport, it is where you have an opinion and i have a different opinion and we discuss the merits of the OPINION, not the individual. This is not FOX news where refute the individual is the plan of the day. You do not have to like my opinion, but so long as the debate is concerning the game and not the individual all is fair. You cross the line refute the individual instead of thier idea you loose.

Violence is the truest indicator of the weakest position for it realizes it has lost the argument and force is all that is left.

Now as sure as i am that you think your the all that, i know i am, SO, can we get back on topic and discuss the few pros and mostly cons concerning TW2 or shall the conversation continue to be entertaining but pointless and personal?

Asai
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Asai: I do understand just what the issue is, since we are apparently fans of TWEE i over estimated the intelligence of the current fans since the combat of TW2 is simplistic and moronic, it did not occur to me that i was still speaking to a simplistic moron, i do apologize. I do know better now.

Asai
Well, and in your next post you write: "You cross the line refute the individual instead of thier idea you loose" and "Violence is the truest indicator of the weakest position for it realizes it has lost the argument and force is all that is left."

Well, it seems that you just compromised yourself with your own post!

Oh, and just to let you know - it is you who made this "conversation" personal. I just asked you to stick to the topic - which is NOT listing things that TW2 does bad - and after you cleared your statement so it started to make sense you couldn't help but start making rude allusions at me, personally. So there comes a quote from your noble self again: "Violence is the truest indicator of the weakest position for it realizes it has lost the argument and force is all that is left."
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archaven: I have to agree with Freewind here. Asai has been spamming many other topics on how Witcher 2 sucks badly (honestly it doesn't takes an idiot to know it sucks or not just for him or for the majority).

The game will not suck when it's being developed to be the game HE WANTs it to be. Seriously Asai, why not you establish your own gaming studio, develop a game, then we all EVALUATE if the game you make will not suck?
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Asai: It is called debate sport, it is where you have an opinion and i have a different opinion and we discuss the merits of the OPINION, not the individual. This is not FOX news where refute the individual is the plan of the day. You do not have to like my opinion, but so long as the debate is concerning the game and not the individual all is fair. You cross the line refute the individual instead of thier idea you loose.

Violence is the truest indicator of the weakest position for it realizes it has lost the argument and force is all that is left.

Now as sure as i am that you think your the all that, i know i am, SO, can we get back on topic and discuss the few pros and mostly cons concerning TW2 or shall the conversation continue to be entertaining but pointless and personal?

Asai
Since when is it a debate?
You're just ranting, and I'm smacking you down like you deserve.

That's all.

I only debate with people who are worthy of my time.
stop calling each other mean names we're having a discussion on how to improve TW2 and future Witcher titles

as for stuff I liked in W1 that wasn't in W2 I miss the quests most of all and the you can talk to random people and they'll give you useful info without having to see a map marker anywhere. I also missed the drinking games and the pace of W1. In W2 you were always in a hurry to save people or the mist is approaching shit like that but in W1 it was all about you investigating shit and what not there wasn't any hurry to do shit there was always "come back tommorow" which was cool since you had an excuse to do quests.

as far as the potion thing goes I think it's silly to drink one during a battle.
Goopit's right guys. GoG doesn't appear to have any moderation and we shouldn't force them too.

Let's cut the personal attacks, and level our hostility where it belongs: Consoles. :P
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Asai: ONE MORE TIME FOR THE SLOW cough gregski cough

Inventory
TW2 could use a storage system like in TWEE where you could store items of interest with the inn keeper.

Saves
It could learn from ANY OTHER GAME that does not utalize the current no name and no in game menu organizer for saves. Instead of requiring the player to manage saves through the windows documents folder which would not be too bad if i could actually name the saves i wanted to keep when i made the save, which would make paring the list down when necessary easier for the player.

Alchemy
TW2 could learn from TWEE in allowing the player to use potions when the player wants to which makes alchemy a viable combat mechanic as opposed to a gimmic as it is in TW2.

Or they could have paused potion timers while you sort through copious dialog QTEs instead of making the player choose follow the story or more potion time.

So TW2 could learn from TWEE in that the player should have the ability to drink potions when they chose to like in TWEE instead of making the player meditate.

I am sorry if any of this is still too hard for you to understand, and as the topic is "What Witcher 2 can learn from other games?" considering that the OP was less than specific as to what games he was thinking of TWEE is within the scope of the OP's query.

The topic is NOT "What Witcher 2 can learn from other games? (not including TWEE)", I am still on topic "get over it" sounds like good advice you might want to try as well gregski. See gregski the post is a question to which i answered in what i thought was as simplistic a manner as possible yet still convey the cruxt of my argument to answer the OP's question. I do understand just what the issue is, since we are apparently fans of TWEE i over estimated the intelligence of the current fans since the combat of TW2 is simplistic and moronic, it did not occur to me that i was still speaking to a simplistic moron, i do apologize. I do know better now. Refute the idea not the individual,the former is debate the later is not, is that clear enough for you now? It is not as much fun when the tables are turned is it?

Asai
I know you think W2 is "simplistic and moronic" so give ways on how to make it more complex (I don't think W2 will go back to it's stat heavy QTE combat though but instead going to stats being balanced with skill)

also the potion thing was in line with being prepared and when Geralt(in the books) wasn't prepared for the situation he was in did he down a potion? nope because it's weird and silly to down a potion during combat (lots of casual games do it and hide how silly it looks like FF)

as for the Inventory W1 was more PC friendly but it was silly how 10 of the same item take as much space as 1.

calling W2 names like terrible and all that shit (actually this goes for complimenting it too) isn't going to solve anything and just makes you look like a total dumbutt
Post edited June 28, 2011 by goopit
I agree with the opinions stating that TW2 could learn from TW1. That would make it more enjoyable for me, though, not sure about how many others. I personally missed the Murky Waters kind of chapter in TW2. When I first played TW1, that seemed a very odd story, aside the main flow. Sort a vacation, but filled with great quests (Alina’s story, the Hermit, the Fisher King and Lady of the Lake, the band of elves in the caves, the war between humans and vodyanoi and so on). However, there were other details linked to the main story (the armour pieces quest, Alvin, the decision to support the elves, the knights or to be neutral, the outcast witcher...), which I found out later on. That was, for me, great storytelling. Putting together the odd details, making sense of them later, the surprise, the deeply emotional quests, the way your decisions have unexpected effects later. The TW2 story didn’t seem to be quite as masterfully written in this regard.
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kobriel: I agree with the opinions stating that TW2 could learn from TW1. That would make it more enjoyable for me, though, not sure about how many others. I personally missed the Murky Waters kind of chapter in TW2. When I first played TW1, that seemed a very odd story, aside the main flow. Sort a vacation, but filled with great quests (Alina’s story, the Hermit, the Fisher King and Lady of the Lake, the band of elves in the caves, the war between humans and vodyanoi and so on). However, there were other details linked to the main story (the armour pieces quest, Alvin, the decision to support the elves, the knights or to be neutral, the outcast witcher...), which I found out later on. That was, for me, great storytelling. Putting together the odd details, making sense of them later, the surprise, the deeply emotional quests, the way your decisions have unexpected effects later. The TW2 story didn’t seem to be quite as masterfully written in this regard.
yeah the decisions this time felt pretty obvious even the sidequests had map markers on them
c'mon guys more suggestions please
Well, given the quality of W2's story and how it plays out, and all the details implemented throughout, I think there's little the franchise could learn from other games in that aspect.. but, a few things that I would like to see implemented in Witcher 3:

From other games:
* A true open world (ie, open map) Being able to go back and forth between all cities/places in-game. Maybe even add a few more locations; they don't have to be huge, maybe a few more Lobindens...

* More NPC meshes/textures. There are too many "repeats" among the characters. Many a time in W1 and W2 you see a crowd of people with a few sets of twins and triplets.. It would be great if more body meshes/textures were added, and especially more face meshes for the NPCs.

* More player armor meshes. As with NPCs, even though there are about 20-some player armors in game, they all are based off the same mesh, with about 3-4 different variables.

* More weapon meshes. Same as above... too many weapons based on the same mesh.

From W1:
* Delayed effect on choices made. *SPOILER* Remember in W1, the first decision the player had to make during the prologue, whether to defend the lab or fight the beast? At the time it seemed like nothing, but then, half way though the first chapter, if you didn't defend the lab all the formulas are stolen then you have to fight early on with the mutated dog?

* Neutrality path. In W1, the player could take 3 paths until the very end. In W2, only 2.

* PC UI. Enough has been said about it.
Post edited June 29, 2011 by SystemShock7
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SystemShock7: Well, given the quality of W2's story and how it plays out, and all the details implemented throughout, I think there's little the franchise could learn from other games in that aspect.. but, a few things that I would like to see implemented in Witcher 3:

From other games:
* A true open world (ie, open map) Being able to go back and forth between all cities/places in-game. Maybe even add a few more locations; they don't have to be huge, maybe a few more Lobindens...

* More NPC meshes/textures. There are too many "repeats" among the characters. Many a time in W1 and W2 you see a crowd of people with a few sets of twins and triplets.. It would be great if more body meshes/textures were added, and especially more face meshes for the NPCs.

* More player armor meshes. As with NPCs, even though there are about 20-some player armors in game, they all are based off the same mesh, with about 3-4 different variables.

* More weapon meshes. Same as above... too many weapons based on the same mesh.

From W1:
* Delayed effect on choices made. *SPOILER* Remember in W1, the first decision the player had to make during the prologue, whether to defend the lab or fight the beast? At the time it seemed like nothing, but then, half way though the first chapter, if you didn't defend the lab all the formulas are stolen then you have to fight early on with the mutated dog?

* Neutrality path. In W1, the player could take 3 paths until the very end. In W2, only 2.

* PC UI. Enough has been said about it.
the best swords at chapter 1 looked weird really weak swords looked kinda cool I hated the robust sword and superb cutlass hilts they look like shit I mean blue and red!? orange and green!? wtf were they thinking. also the best steel sword looked exactly like superb cutlass.

I agree with the choices in TW2 it was too apparent when you were making a choice even and it was always in dialog form cept for the Loredo one.

also getting new armor and swords was too easy. I spent an entire chapter saving orens to get a better leather jacket in W1 and it really felt good since I worked a long time for it now armors are on random treasure chests you don't feel any attachment to them whatsoever since you 'just picked them up'
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SystemShock7: From other games:
* A true open world (ie, open map) Being able to go back and forth between all cities/places in-game. Maybe even add a few more locations; they don't have to be huge, maybe a few more Lobindens...
Its not skyrim/oblivion its story based RPG.How do you expect events and story wait for you when you move back to previous town when that town is like few weeks of trip?Yeah surely thieves/assasins would wait on one place sitting and waiting patiently till you EXPLORE whole world *sigh*.And since you cant come back or chose again where to go it add HUGE feeling of consequnces (one of strong points of Witcher series). So i like it as it is.


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SystemShock7: * More player armor meshes. As with NPCs, even though there are about 20-some player armors in game, they all are based off the same mesh, with about 3-4 different variables.

* More weapon meshes. Same as above... too many weapons based on the same mesh.
Its not some fancy fantasy where Mighty Heroes runs around in ridiculous armors/weapons designs .
Armors/weapons in Witcher world like in medieval age meant to be effective and as in medieval age they can be diffrent in minor detail but they will be same type , Lords and Kings didnt buy for each one soldier diffrent armors but they mass produced them , so no fancy Dragon Age armors.Again i like it as it is.
Post edited June 30, 2011 by Reod
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SystemShock7: From other games:
* A true open world (ie, open map) Being able to go back and forth between all cities/places in-game. Maybe even add a few more locations; they don't have to be huge, maybe a few more Lobindens...
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Reod: Its not skyrim/oblivion its story based RPG.How do you expect events and story wait for you when you move back to previous town when that town is like few weeks of trip?Yeah surely thieves/assasins would wait on one place sitting and waiting patiently till you EXPLORE whole world *sigh*.And since you cant come back or chose again where to go it add HUGE feeling of consequnces (one of strong points of Witcher series). So i like it as it is.


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SystemShock7: * More player armor meshes. As with NPCs, even though there are about 20-some player armors in game, they all are based off the same mesh, with about 3-4 different variables.

* More weapon meshes. Same as above... too many weapons based on the same mesh.
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Reod: Its not some fancy fantasy where Mighty Heroes runs around in ridiculous armors/weapons designs .
Armors/weapons in Witcher world like in medieval age meant to be effective and as in medieval age they can be diffrent in minor detail but they will be same type , Lords and Kings didnt buy for each one soldier diffrent armors but they mass produced them , so no fancy Dragon Age armors.Again i like it as it is.
"Open world" and "story based" aren't mutually exclusive. And even in Witcher, there are events that wait for you until you decide to attend to them. What made a lot of W1's consequences great gameplay, is that the way the story played out, consequences to your decisions weren't obvious, so you didn't know the effect your actions were going to have,and it took a long time for the consequences to play out. Not being able to come back to a town has very obvious and immediate consequences: can't do/finish quests.

I don't see where I typed "fancy fantasy" ... just different models. If you want to bring the real world into it, even in the Middle Ages, sure, the file-and-rank soldiers wore "uniforms", the uniformity consisting of mostly tabards or some sort of color differentiation (like face paint) and not necessarily the entire suit of armor, and have very similar weapons, but the common folk didn't get their clothes from department stores, and surely there weren't that many twins, triplets, quadruplets, etc in the Middle Ages.

As for player weapons and armor, these are supposed to be unique, hand-crafted items, crafted by different craftsmen. You would expect a unique weapon or unique armor to look, well, unique, not just be a different color.
Post edited June 30, 2011 by SystemShock7