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TW2 is an "international" game .. it's tough to invest a lot in facial animations when you already know your lip synching is going to be mediocre.
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Danceofmasks: TW2 is an "international" game .. it's tough to invest a lot in facial animations when you already know your lip synching is going to be mediocre.
Not sure how you define facial animation but to me it is much more than just lip-synching.
I want CDPR to develop their OWN ideas and to have TW series retain its unique feel. Not ripoff other games and turn into one big homogenous mess.
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Danceofmasks: TW2 is an "international" game .. it's tough to invest a lot in facial animations when you already know your lip synching is going to be mediocre.
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vAddicatedGamer: Not sure how you define facial animation but to me it is much more than just lip-synching.
Eh, I said that, yo.

However, the lip synching is going to be the most noticable effect.

At the end of the day it's going to be like putting a turbocharger in a car with 3 wheels.
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cbarbagallo: I want CDPR to develop their OWN ideas and to have TW series retain its unique feel. Not ripoff other games and turn into one big homogenous mess.
Technology can have tons of different applications. We're not asking everything of other games to be put into these sorts. Besides, tons of games use Speedtree, but TW2 uses it the best IMO.
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cbarbagallo: I want CDPR to develop their OWN ideas and to have TW series retain its unique feel. Not ripoff other games and turn into one big homogenous mess.
there's nothing new under the sun. everything is a copy of something TW never had anything new it was just a mash up of ideas. creativity means putting stuff together.
as for the facial animations they did a good job with this in TW2 and besides do we really want them to concentrate on graphics?

I want some gameplay suggestions next
Post edited June 26, 2011 by goopit
Yeah, for boss fights it might be a good idea to take some pointers from games where those are the strong suit. Metroid in particular has a similar philosophy to Witcher (analyze attack patterns, look for a weakness) in terms of how boss battles should play out.
In my EYES, Witcher 2 is actually DIABLO LITE. They can certainly learn more from Diablo 3 in that aspect.
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archaven: In my EYES, Witcher 2 is actually DIABLO LITE. They can certainly learn more from Diablo 3 in that aspect.
Whereas in my eyes... lemme analyze it a bit:
a) Inventory: TW2 is weight based, D2 is grid-based.
b) Crafting: TW2 has it, D2 don't.
c) Socketing: Both have it, D2 has a much more complex system (Horadric cube etc.)
d) Loot: TW2 is minimalist, has hand-placed items. D2 has randomly generated items.
e) Story: TW2 has a fully-developed story with interweaving plots, D2 has relatively minimal story
f) Potion: TW2 has potion-making and meditation-based drinking, D2 has in-battle potion chugging.
g) Combat: TW2 is based on KB + mouse with player deciding when to block/dodge with OTS cam, D2 is top-down and mainly mouse with F1 to F8.
h) Character attributes: TW2 doesn't have STR, DEX, VIT, energy stats that player can decide, D2 has that.
i) Skill trees: TW2 has alchemy / sword / signs, D2 characters have 3 trees too but they generally are confined to a mold, i.e. sorceress can't really be developed as a
j) Enemies: TW2 has few monster types and relatively small number of enemies compared to hoards of enemies
h) Abilities/perks: TW2 has some, D2 doesn't.
i) Quest rewards: TW2 has orens and items (except for a single one), D2 gives you levels, imbuing, skills points etc.

Not so sure what you mean by DIABLO LITE.
Post edited June 27, 2011 by vAddicatedGamer
I'd just boil it down to "Playtest your own game". The real issues I had during play were all things where I feel as if no one ever tried playing that part (Alchemy comes to mind as the #1).
How about the Witcher go back to its roots. Fix the inventory, the save system dump the current clicky roll spam combat mechanic for the combat of TW. The combat in TW was different from everything else and that alone should be worth something. TW2 combat is a direct rip off of DA2 combat, abiet with less awesome button involvment with all the kite fight mechanic you can handle.If you want twitch there are plenty of console compromised games from developers all pumping out clones of each other's work all in the race to mediocrity to capture the child market to choose from. TW was DIFFERENT, TW2 is just another one of many and CDPR did not even fix what was broken in the last game. Choosing to instead ignore the broken stuff adding combat and alchemy to the list of broken stuff.

Asai
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Asai: How about the Witcher go back to its roots. Fix the inventory, the save system dump the current clicky roll spam combat mechanic for the combat of TW. The combat in TW was different from everything else and that alone should be worth something. TW2 combat is a direct rip off of DA2 combat, abiet with less awesome button involvment with all the kite fight mechanic you can handle.If you want twitch there are plenty of console compromised games from developers all pumping out clones of each other's work all in the race to mediocrity to capture the child market to choose from. TW was DIFFERENT, TW2 is just another one of many and CDPR did not even fix what was broken in the last game. Choosing to instead ignore the broken stuff adding combat and alchemy to the list of broken stuff.

Asai
Seriously, dude, you're like copying and pasting this thing in every possible thread you're in and you bring nothing constructive to the table. The topic is about what W2 could learn from other games and you're AGAIN posting this "W1 combat was better W2 combat roll-click fest" thing. How about getting over it and sticking with the topic?
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gregski: Seriously, dude, you're like copying and pasting this thing in every possible thread you're in and you bring nothing constructive to the table. The topic is about what W2 could learn from other games and you're AGAIN posting this "W1 combat was better W2 combat roll-click fest" thing. How about getting over it and sticking with the topic?
I think he means TW2 can learn from TW1? :p
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gregski: Seriously, dude, you're like copying and pasting this thing in every possible thread you're in and you bring nothing constructive to the table. The topic is about what W2 could learn from other games and you're AGAIN posting this "W1 combat was better W2 combat roll-click fest" thing. How about getting over it and sticking with the topic?
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vAddicatedGamer: I think he means TW2 can learn from TW1? :p
Sure thing, although reading pretty much the same post of his in every possible thread is getting boring :P

I'll add my 2 cents: in terms of combat TW could learn something from Batman: AA in terms of fluidity of the combat that doesn't rely that much on dodging/rolling, but more on timing attacks/combos and blocks. However I would limit these learnings just to mechanics/responsiveness of the system, as AI in the Witcher is pretty good and should stay this way, in AA opponents kind of line up and wait for the beating.
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gregski: I'll add my 2 cents: in terms of combat TW could learn something from Batman: AA in terms of fluidity of the combat that doesn't rely that much on dodging/rolling, but more on timing attacks/combos and blocks. However I would limit these learnings just to mechanics/responsiveness of the system, as AI in the Witcher is pretty good and should stay this way, in AA opponents kind of line up and wait for the beating.
I agree with this. Batman had amazing, fluid combat, although I always felt the game was doing everything for me, I just mashed a button or two. Something between TW2 and B:AA would've been perfect.