Posted May 28, 2011
I've always felt that the voice-over and painted art epilogues that came at the end of the first Witcher game (and changed depending upon in game decisions) really helped tie the storyline of that game together and gave you a real sense of accomplishment when you completed it. Playing through the 3rd chapter of the Witcher 2 in particular, I was actively wondering what effect the different choices I was making would have upon this game's version of those epilogues (I took their existence for granted).
Well today I got to the end and...
...Credits roll. Nothing else.
Now this probably seems like a small thing to some people, but I really think this hurts the game. Having the state of the world and the effect that the player has had upon it laid out with some nice art to go with it would have been a far more satisfying ending and would of encouraged players (or me at least and I presume other people who primarily enjoy the story aspect of most types of games) to take an interest in trying to uncover more of them, think about which one could be considered the best or worst ending and from which perspective etc. They needn't have been anything hugely elaborate; this person becomes more influential, this country is in chaos, this person's dead and their followers swear vengeance. For my money this would have formalised the ending, helped add a further layer of meaning to in game choices and even could have been seen as a reward for making the choices that you did (whatever they happen to have been).
Anybody else miss this element of the first game?
And as a small side question, anybody else miss the painted art used in the first game's monologues? The comic book style art is well-drawn and professional, I take no issue with that, it's just that I think that the painted art of the first game was far more in keeping with the tone and flavour of the series.
Well today I got to the end and...
...Credits roll. Nothing else.
Now this probably seems like a small thing to some people, but I really think this hurts the game. Having the state of the world and the effect that the player has had upon it laid out with some nice art to go with it would have been a far more satisfying ending and would of encouraged players (or me at least and I presume other people who primarily enjoy the story aspect of most types of games) to take an interest in trying to uncover more of them, think about which one could be considered the best or worst ending and from which perspective etc. They needn't have been anything hugely elaborate; this person becomes more influential, this country is in chaos, this person's dead and their followers swear vengeance. For my money this would have formalised the ending, helped add a further layer of meaning to in game choices and even could have been seen as a reward for making the choices that you did (whatever they happen to have been).
Anybody else miss this element of the first game?
And as a small side question, anybody else miss the painted art used in the first game's monologues? The comic book style art is well-drawn and professional, I take no issue with that, it's just that I think that the painted art of the first game was far more in keeping with the tone and flavour of the series.