Posted June 21, 2012
Hey.
Are loot drops and random loot different depending on difficulty?
I've played TW2 beginning to the end around 4 times now, all on normal difficulty running the different paths, working on another play of it on hard difficulty ( I may up it to Dark since I'm finding things a bit too easy on hard so far, although just in Chapter 1 yet) and oddly I'm finding a lot more loot than I normally got on Normal mode.
I know it's random and possibly I'm just being lucky (Me lucky? ye right!) but thought I'd throw the question out there.
Also, how much more difficult is Dark compares to Hard? I remember my first few steps into the TW2 world and getting my ass handed to me in the prologue until I learnt that TW2 isn't just about standing still and waving my sword about like most games of this ilk, I actually have to dodge, parry, quen and avoid getting surrounded.
Another question I have, it's a little off topic since my subject talks about difficulty but are hybrid builds (putting points in all skill trees) viable? Mostly I just play swordsman with enough into magic to boost quen, I'm also tempted to try an alchemist build but looking at the skills, not totally convinced it would be good end game on a harder difficulty.
Any advice on builds from you experimental types would be appreciated. :)
Cheers.
Are loot drops and random loot different depending on difficulty?
I've played TW2 beginning to the end around 4 times now, all on normal difficulty running the different paths, working on another play of it on hard difficulty ( I may up it to Dark since I'm finding things a bit too easy on hard so far, although just in Chapter 1 yet) and oddly I'm finding a lot more loot than I normally got on Normal mode.
I know it's random and possibly I'm just being lucky (Me lucky? ye right!) but thought I'd throw the question out there.
Also, how much more difficult is Dark compares to Hard? I remember my first few steps into the TW2 world and getting my ass handed to me in the prologue until I learnt that TW2 isn't just about standing still and waving my sword about like most games of this ilk, I actually have to dodge, parry, quen and avoid getting surrounded.
Another question I have, it's a little off topic since my subject talks about difficulty but are hybrid builds (putting points in all skill trees) viable? Mostly I just play swordsman with enough into magic to boost quen, I'm also tempted to try an alchemist build but looking at the skills, not totally convinced it would be good end game on a harder difficulty.
Any advice on builds from you experimental types would be appreciated. :)
Cheers.