Posted June 29, 2011
curlyhairedboy: well i can understand his concern. he doesn't want short RPGs and neither do i.
but the point is that a 50+ hour length is a result of classic RPGs being quality games, not that having 50+ hours is the cause of them being quality games.
No arguement with this. And as I said in the other thread on this subject if WE2 had fleshed out chapter 3 more to where it didn't feel rushed that would have left people like me with a real good feeling at the end. I think PST is a clasic because of how the ending makes you feel. It was a long story that reached a climax wheree you just said "wow" to yourself. but the point is that a 50+ hour length is a result of classic RPGs being quality games, not that having 50+ hours is the cause of them being quality games.
So I was not so much demanding 50 hours for 50 hours sake. I'm trying to say that WE2 at 35 hours is a good game. But the ending and chapter 3 left me disappointed. If they spent more time there (therefore a longer game, but longer for a reason), and finished it better we would have had that epic feeling inside of us at the ending of WE2.
To wrap it up, 50+hours does not automatically make a good game. And I suppose you can have a good cRPG game that is kinda short (Fallout 1 comes to mind). But generally the classics and the cRPG that we have loved to play are classics because they fullfilled our desires and sated us to where we felt we just had a great experience.
I really equate cRPG's with novels. And just like writing a novel, the best ones have a story and ending that stick with us long after we put the book down.