Argoth1984: I have to agree with the OP. As a veteran gamer from the old good days of both PC and Consoles classics, i really looked forward to something like this since the original was relased.
While the game does have its flaws- which game does not have those, especially during the first week of its self-life?- I truly believe that the dev's have managed to produce a magnificent entree into the RPG Legendus, that will be remembered for a very long time.
So, to all those who complain, use your intelect for mastering the obstacles that some of the finest programers and designers have presented you with. Aside from those REAL tssues involving performance, or actual bugs, anything esle in this game is as close as it gets to classic RPG gameplay.
Congratulations to the esteemed developers for delivering to us a materpiece. In a world of colossal companies that "modernize" all of their products, effectivelly thus eliminating what made good games great (EA's Dragonage comes to mind, that ruined a perfectively well-crafted Bioware rpg fin their endless quest for more money), CDproject rises above them, redefining RPg gameplay and settinga higher standard for future titles.
Thanks to GOG.com for providing us this DRM free version along with their goodies too!
...back to playng and ENJOYING this marvelous title.
MikeP999: To each their own. I thoroughly enjoy DA2 and have full intention of continuing my 2nd play through. The visceral combat skills in DA2 [i.e. 2 handed sword] are quite appealing to me. I agree that they rushed the product out the door and there are plenty of glitches [i.e. skills not working as described], recycled environments and vastly simplified communication wheel. Yet that doesn't detract from enjoying the combat. Simple yes, and over the top exploding bodies but sexy skill animations nonetheless. I also enjoyed DA: Origins. Albeit the story was better and more enjoyable conversation options, yet the combat, although fun was not as enjoyable as DA2. PotAtoe, potatoe.
I played all the Roberta Williams King's Quest point and click rpg/adventures back in the 1980's so I'm flexible when it comes to enjoying a game.
Having said this, I definitely enjoy Witcher 2 as well. I've managed to get crossfire working well, zero crashes and the shear graphic detail, conversations and musical scores are nothing less than stunning. I say again: the music is beautiful! I enjoy the combat as well. Different, yet satisfying.
If you want skillful sword play combat, complete with effective blocking / feinting, then Mount & Blade: Warband is the ticket. There's nothing quite like it.
I will grant you your first point- to each their own.
Still, the majority of the complains here, diregarding of course the performance issues, revolve around either bashing the combat, or the difficulty, or some aspects that they call conlole-oriented. My reply therefore, was targeting those individuals who were passing judgement on game mechanics that are actually working well together, adding to the overall experiance. Conslole-oriented mechanisms, if one could call them that, do not necessary need to be negative implementations. And, from what we have here, The Wicher 2 clearly shows this: the combat is very chalenging, and it requires more precision to be properly executed - and it is here that a "console-oriented" control scheme comes into play, and, it actually works!
So, like you, i enjoyed the witcher 2, as i also played and enjoyed numerous rpgs before it. What makes this game unique, is how it expands on a already great game by adding elements that match the gameplay it offers- while maintaning an immersive storytelling, and an intricate plot.
Although this is a Witcher 2 thread, allow me to elaborate more on my earlier mention of DA 2. If we assume a comparative aproach between current and previous instalments. we can clearly see why CDProject did a much better job at creating a sequel that made both old and new funs happy, while delivering a stunning and faithful to the source material product. EA, on the otehr hand, limited the work that Bioware's talented individuals would do, resulting in a very toned down RPG game- stripped from what made the other entry worthy, such as REAL RPG mechanics. If it was a stand-alone RPG-action game, i would consider it under diffrent light, but in terms of a comparative analysis with its prequel, this is rather dissapointing. As is, DA 2 is just another proof of why EA ruins everything she acquires, be it Lord of the Rings titles, all sports games, and now Bioware RPGs as well.
I personally look forward to more games from these Polish fellows, as they have managed to outmatch the big Giants of Rpgs, not once, but twice already.