Posted June 17, 2011
Since there is an XBox version coming up, I hope the Witcher 2's XBox Controller support will undergo a revision and see some improvements. So far, the gamepad works pretty well in some areas, but leaves much to be desired in others. I think the following improvements would certainly make a big difference:
Adding Rumble Support
Probably the most obvious shortcoming when playing The Witcher 2 with the XBox Controller is the lack of rumble. Apart from being a basic function of the controller, and a pretty much mandatory feature for a console game, rumble can enrichen the gameplay experience by involving your sense of touch in addition to the audio-visual sensation. It can also improve the controls, by adding another way to give the player feedback (e.g. when taking damage).
Of course, for people who prefer to play without it, there should always be an option to turn rumble off.
Proper Support for Analogue Control Sticks
While the analogue control sticks work fine during actual gameplay, some menus force the player to use them to tediously mimic the arrow keys. The most cumbersome one is the quick selection menu: let's say you want to select Aard. Signs are on the left, with Aard being on the upper left, so you'd expect to just tilt the stick to the left, then move it upwards and be done - quick, convenient, easy. Well, actually you have to to through the signs step-by-step, each time releasing the stick and tilting it again to mimic the pressing of some directional button. In fact, even switching to the Control Pad each time you use the quick selection menu is usually faster than using the ill-implemented control sticks.
Another menu that has the control sticks mimic arrow keys is the journal. Usually, you'd expect the text to scroll slowly if you tilt the right control stick just a little, and quickly if you tilt it completely. It actually works like this: If you tilt the right control stick downwards completely, the text will scroll one line, then pause for a moment, then slowly scroll downward at a fixed speed.
Of course that still works better than the left control stick, that does nothing at all. To scroll through the list of topics, you need to use the Control Pad, which also moves the selection, causing every exclamation mark to disappear before you even know it was there.
Adding proper support for the analogue sticks in menus, especially the quick selection menu, would make the controls much more convenient.
More responsible Triggers
Much like the control sticks, the analogue shoulder buttons are treated as entirely "digital" by the game: 100% input equals a button press. Problem is, giving 100% input on those triggers takes longer than pressing a button, it's a longer way to go. Sure, we're talking about split seconds here, but we're also talking about the thingie you use for blocking, where timing is pretty important. If those triggers would already "trigger" at 50% input, controls would probably feel more responsive.
Make use of the "Back" button
Maybe I just didn't figure it out yet, but the "Back" button seems to do nothing except for closing menus. Having a basically unused button in a game where you need to take a detour through some main menu in order to reach your inventory, journal, etc. makes little sense in my opinion - why not use it as a shortcut to the inventory or the map?
What's the opinion of other Gamepad-Users? Are you dealing with the same problems, or are you maybe facing entirely different issues?
Adding Rumble Support
Probably the most obvious shortcoming when playing The Witcher 2 with the XBox Controller is the lack of rumble. Apart from being a basic function of the controller, and a pretty much mandatory feature for a console game, rumble can enrichen the gameplay experience by involving your sense of touch in addition to the audio-visual sensation. It can also improve the controls, by adding another way to give the player feedback (e.g. when taking damage).
Of course, for people who prefer to play without it, there should always be an option to turn rumble off.
Proper Support for Analogue Control Sticks
While the analogue control sticks work fine during actual gameplay, some menus force the player to use them to tediously mimic the arrow keys. The most cumbersome one is the quick selection menu: let's say you want to select Aard. Signs are on the left, with Aard being on the upper left, so you'd expect to just tilt the stick to the left, then move it upwards and be done - quick, convenient, easy. Well, actually you have to to through the signs step-by-step, each time releasing the stick and tilting it again to mimic the pressing of some directional button. In fact, even switching to the Control Pad each time you use the quick selection menu is usually faster than using the ill-implemented control sticks.
Another menu that has the control sticks mimic arrow keys is the journal. Usually, you'd expect the text to scroll slowly if you tilt the right control stick just a little, and quickly if you tilt it completely. It actually works like this: If you tilt the right control stick downwards completely, the text will scroll one line, then pause for a moment, then slowly scroll downward at a fixed speed.
Of course that still works better than the left control stick, that does nothing at all. To scroll through the list of topics, you need to use the Control Pad, which also moves the selection, causing every exclamation mark to disappear before you even know it was there.
Adding proper support for the analogue sticks in menus, especially the quick selection menu, would make the controls much more convenient.
More responsible Triggers
Much like the control sticks, the analogue shoulder buttons are treated as entirely "digital" by the game: 100% input equals a button press. Problem is, giving 100% input on those triggers takes longer than pressing a button, it's a longer way to go. Sure, we're talking about split seconds here, but we're also talking about the thingie you use for blocking, where timing is pretty important. If those triggers would already "trigger" at 50% input, controls would probably feel more responsive.
Make use of the "Back" button
Maybe I just didn't figure it out yet, but the "Back" button seems to do nothing except for closing menus. Having a basically unused button in a game where you need to take a detour through some main menu in order to reach your inventory, journal, etc. makes little sense in my opinion - why not use it as a shortcut to the inventory or the map?
What's the opinion of other Gamepad-Users? Are you dealing with the same problems, or are you maybe facing entirely different issues?