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Aye,they dont respawn on any consistent basis though. Im sure one could argue that there are realistic reasons for this. As in it makes sense for monsters to endlessly respawn..but not so much when it comes to humanoids.

Still though,its a game and i personally would love more chances to solo-fight humanoids outside of specific quests or scripted scenarios.

Also,on a side-note..i was really surprised by that bandit camp in the swamp area of Flotsam..i completely missed it on my first 2 playthroughs lol. That entire area has the vibe of a quest chain that was never implemented lol Fingers crossed for DLC in the future. =)
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Seren: Also,on a side-note..i was really surprised by that bandit camp in the swamp area of Flotsam..i completely missed it on my first 2 playthroughs lol. That entire area has the vibe of a quest chain that was never implemented lol Fingers crossed for DLC in the future. =)
Yeah, same here. When I first got there just wandering around the beautiful forest I was like: "Ok, I guess there's gonna be a quest here later on". But then...nothing O_o
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Seren: Also,on a side-note..i was really surprised by that bandit camp in the swamp area of Flotsam..i completely missed it on my first 2 playthroughs lol. That entire area has the vibe of a quest chain that was never implemented lol Fingers crossed for DLC in the future. =)
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gregski: Yeah, same here. When I first got there just wandering around the beautiful forest I was like: "Ok, I guess there's gonna be a quest here later on". But then...nothing O_o
Aye =) ah maybe they didnt have time to implement it. Id imagine it will be something to do with removing the bandit threat headed by Dimitri in Flotsam and perhaps investigating the oft mentioned missing elf girls (besides Moril since that is already explained during Roche path progression).

I was quite surpised to get attacked by a named Bruxa near that hanging elf corpse lol.