Posted March 16, 2012
At the moment I am trying to run the game using Wine version 1.4 and it just refuses to work.
I have installed vcrun2010, all the d3dx9_* and dotnet40 using winetricks. GLSL has been disabled. The install worked flawlessly and Launcher works. The Launcher has installed 2.1 patch and I have aborted the .Net installing attempt it made since I had it installed already via winetricks.
While Launcher works, clicking on Launch game flashes black screen then goes back to the Launcher. Running witcher2.exe directly with wine does the same: Black screen opens momentarily before going back to the desktop. This is the terminal output:
$ wine witcher2.exe
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:process:SetProcessDEPPolicy (1): stub
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:module:GetModuleHandleExW should pin refcount for 0x79000000
fixme:sync:CreateMemoryResourceNotification (0) stub
fixme:shell:URL_ParseUrl failed to parse L"NewNetworkClient"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:win:EnumDisplayDevicesW ((null),0,0x32f528,0x00000000), stub!
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x1c6dea1c): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
I would very much appreciate if anyone got any suggestions on what I can check or change to get this resolved and have the game running.
I have installed vcrun2010, all the d3dx9_* and dotnet40 using winetricks. GLSL has been disabled. The install worked flawlessly and Launcher works. The Launcher has installed 2.1 patch and I have aborted the .Net installing attempt it made since I had it installed already via winetricks.
While Launcher works, clicking on Launch game flashes black screen then goes back to the Launcher. Running witcher2.exe directly with wine does the same: Black screen opens momentarily before going back to the desktop. This is the terminal output:
$ wine witcher2.exe
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:process:SetProcessDEPPolicy (1): stub
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:module:GetModuleHandleExW should pin refcount for 0x79000000
fixme:sync:CreateMemoryResourceNotification (0) stub
fixme:shell:URL_ParseUrl failed to parse L"NewNetworkClient"
fixme:shell:URL_ParseUrl failed to parse L"System"
fixme:win:EnumDisplayDevicesW ((null),0,0x32f528,0x00000000), stub!
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x1c6dea1c): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
I would very much appreciate if anyone got any suggestions on what I can check or change to get this resolved and have the game running.
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