Posted June 12, 2011
It seems that armor mods, like the Trailer Armor mod (http://witchernexus.com/downloads/file.php?id=63), that modify the dev_item_armor.xml file break the Hair Styles dlc.
I have a question about the modding process in the Witcher 2 vs other games. It seems like most of the mods we have for The Witcher 2 simply override xml files from the main game resources. My question is, is it possible to mod without overriding the main resources, but patch them. I ask because my experience using mods for the Infinity Engine.
Old Baldur's Gate 2 mods used to simply be files that replaced game resources using the Override folder. However, modern mods use a program called WeiDU. http://weidu.org/main.html#weidu WeiDU allows multiple modders to mod the same file, provided they don't modify the same part of the file, without causing conflict (OK it can still cause conflict, the person installing the mods has to be careful of the installation order).
I have limited understanding of the way it works, I just know how to use it to install dozens of mods without bugs. Would something like that program be useful for Witcher 2 mods? It would certainly be nice, let me tell you that. As it stands you can't use an inventory weight modification mod with a price modification mod, because they alter the same file. However with something like WeiDU, provided you were careful, you could use both mods, because they don't alter the same lines of the file.
Just an idea, like I said, I'm no programmer, I'm just a compulsive modder who has seen something work for a different game and I hope it can work for this one. I don't know if WeiDU will work for Witcher 2, but I HAVE seen it work for games other than infinity engine. So I'm hopeful.
I have a question about the modding process in the Witcher 2 vs other games. It seems like most of the mods we have for The Witcher 2 simply override xml files from the main game resources. My question is, is it possible to mod without overriding the main resources, but patch them. I ask because my experience using mods for the Infinity Engine.
Old Baldur's Gate 2 mods used to simply be files that replaced game resources using the Override folder. However, modern mods use a program called WeiDU. http://weidu.org/main.html#weidu WeiDU allows multiple modders to mod the same file, provided they don't modify the same part of the file, without causing conflict (OK it can still cause conflict, the person installing the mods has to be careful of the installation order).
I have limited understanding of the way it works, I just know how to use it to install dozens of mods without bugs. Would something like that program be useful for Witcher 2 mods? It would certainly be nice, let me tell you that. As it stands you can't use an inventory weight modification mod with a price modification mod, because they alter the same file. However with something like WeiDU, provided you were careful, you could use both mods, because they don't alter the same lines of the file.
Just an idea, like I said, I'm no programmer, I'm just a compulsive modder who has seen something work for a different game and I hope it can work for this one. I don't know if WeiDU will work for Witcher 2, but I HAVE seen it work for games other than infinity engine. So I'm hopeful.