It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I'm getting a very annoying graphical bug where shadows include a veil of tiny black dots that looks like I'm looking at things through flywire. Changing the shadows quality in the launcher doesn't change it. I can't find any option to turn shadows off entirely. Is there anything I can do to make it stop doing this? The visible pixellation is very jarring.
No posts in this topic were marked as the solution yet. If you can help, add your reply
Not a bug, but intended design. While it's not as horrible as in GTA IV, I agree they could have handled it better.
Post edited May 23, 2011 by anticitizen101
I also have this issue

anticitizen101: how do you know it's intended by design?
avatar
Daktor: I also have this issue

anticitizen101: how do you know it's intended by design?
Because thats how this type of shadow method works. Don't think it'd be fixable without decreasing performance.
Yes, it's that kind of shadow. It was waaay worse in GTA IV, though. Here, the dots are smaller and less disturbing. It still irks me now and then but nowhere near as bad as in GTA IV.
avatar
eRe4s3r: Because thats how this type of shadow method works. Don't think it'd be fixable without decreasing performance.
I'd be hapy to decrease performance, I've got more than enough computer. Or even disable shadows completely. The current method is very, very ugly.
It's called dithering..but yes it SUCKS in this game.

The prologue it is hardly noticed..but once you get to Chapter 1, Flotsam especially..you notice it DRAMATICALLY. Because the entire town is under shadow of the forest.

It makes the game look horrible. They REALLY need to fix this one...
avatar
NewYears1978: It's called dithering..but yes it SUCKS in this game.

The prologue it is hardly noticed..but once you get to Chapter 1, Flotsam especially..you notice it DRAMATICALLY. Because the entire town is under shadow of the forest.

It makes the game look horrible. They REALLY need to fix this one...
I really can't believe they would have intended this... why have "ultra" quality settings and 'Ubersampling' options if you're going to have everything draped over with a horrible dithering effect?

I really hope this is something they fix soon... its very distracting.
If you're not using ubersampling, go to my documents/witcher 2/config and open up the user ini file.

Change UberSampling=0 to UberSampling=1

Might work, might not, but it worked for me and a number of people I've suggested this to.
avatar
Oddhermit: If you're not using ubersampling, go to my documents/witcher 2/config and open up the user ini file.

Change UberSampling=0 to UberSampling=1

Might work, might not, but it worked for me and a number of people I've suggested this to.
This also has the nice bonus of (I think) not being as hard a performance hit as turning on Ubersampling in the menu. That defaults it to 2 instead of 1, correct?
Post edited June 02, 2011 by Jamanticus
Other solution, with no performance hit: in the user.ini set AllowSharpen=0. The game sets this to 1 automaticly when you switch on AA to make up for some bluriness caused by the edge smoothing. This sharpening process is pretty crude though and really makes shadow dithering very noticeable.

I can only speak for myself but it worked nicely and others have reported the same...