Posted July 11, 2011
Introduction
Been seeing users complaining about "input lag", not sure what exactly they mean by that. But I would like to present a case of my own, although I'm not sure if "input lag" is the right word for it. It would be more aptly described as inconsistent recovery frames.
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Pause between action 1 and action 2
So what I have noticed is that after executing action 1, depending on your action 2, the recovery time can vary quite signifcantly. For example,
Action 1 = getting hit by an enemy
a) Action 2 = moving (e.g. WASD): full recovery frames
b) Action 2 = blocking: full recovery frames
c) Action 2 = everything else (e.g. dodging, casting signs, attacking): partial recovery frames
Note:
1. By "full recovery frames", I mean Geralt
a) bends his knees further
b) returns to a neutral position
c) slight pause (not sure how long this is)
d) execute action
2. By "partial recovery frames", I mean Geralt
a) bends his knees further
b) execute action
This seems roughly 2x faster than "full recovery frames"
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Videos and gif animations
To give a better illustration to this issue, I thought some visual example is of vital importance.
1. Youtube video
http://www.youtube.com/watch?v=4uckcoidTBU
2. Gif files (Mediafire)
http://www.mediafire.com/?p30a1o935mc4g
Note:
1. I used GIF's because I think it simulates a frame-by-frame shot of what is happening. Take note of how long Geralt recovers after getting hit on each scenario.
2. To make the GIF's, I recorded the gameplay with FRAPS. I then played the video in VLC while taking screenshots with FRAPS. I re-saved the screenshots as GIFS and used UnFREEz to stitch the individual GIFs together.
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PC specs
Maybe it's just an issue with my hardware/software?
AMD Phenom II x4 955
6GB DDR3 RAM
OCZ Vertex 1 SSD (60GB)
NVIDIA GTX 460 768MB (Driver version: 275.33)
Windows 7 64-bit
FPS of 35-40 around the ballista used for the example.
--------------------------------------------------
I would like to see if other users have a similar issue, and what do you all think about this issue. That is all.
Been seeing users complaining about "input lag", not sure what exactly they mean by that. But I would like to present a case of my own, although I'm not sure if "input lag" is the right word for it. It would be more aptly described as inconsistent recovery frames.
--------------------------------------------------
Pause between action 1 and action 2
So what I have noticed is that after executing action 1, depending on your action 2, the recovery time can vary quite signifcantly. For example,
Action 1 = getting hit by an enemy
a) Action 2 = moving (e.g. WASD): full recovery frames
b) Action 2 = blocking: full recovery frames
c) Action 2 = everything else (e.g. dodging, casting signs, attacking): partial recovery frames
Note:
1. By "full recovery frames", I mean Geralt
a) bends his knees further
b) returns to a neutral position
c) slight pause (not sure how long this is)
d) execute action
2. By "partial recovery frames", I mean Geralt
a) bends his knees further
b) execute action
This seems roughly 2x faster than "full recovery frames"
--------------------------------------------------
Videos and gif animations
To give a better illustration to this issue, I thought some visual example is of vital importance.
1. Youtube video
http://www.youtube.com/watch?v=4uckcoidTBU
2. Gif files (Mediafire)
http://www.mediafire.com/?p30a1o935mc4g
Note:
1. I used GIF's because I think it simulates a frame-by-frame shot of what is happening. Take note of how long Geralt recovers after getting hit on each scenario.
2. To make the GIF's, I recorded the gameplay with FRAPS. I then played the video in VLC while taking screenshots with FRAPS. I re-saved the screenshots as GIFS and used UnFREEz to stitch the individual GIFs together.
--------------------------------------------------
PC specs
Maybe it's just an issue with my hardware/software?
AMD Phenom II x4 955
6GB DDR3 RAM
OCZ Vertex 1 SSD (60GB)
NVIDIA GTX 460 768MB (Driver version: 275.33)
Windows 7 64-bit
FPS of 35-40 around the ballista used for the example.
--------------------------------------------------
I would like to see if other users have a similar issue, and what do you all think about this issue. That is all.
Post edited July 11, 2011 by vAddicatedGamer