Posted June 02, 2011
Freewind: the first game doesn't require use of potions and oils. Necrophages such as drowners are vulnerable to necrophages oils.
the witcher 2 is too easy - all foes go down with 2 or 3 slashes. To defeat a group, just be careful not to be surrounded; try rolling around. Once you learn group finishing moves or so, it becomes even easier.
navigating the dungeons doesn't require cat potions - the only place that would probably requires cat potions is the secret entrance into the Dwarwen town.
people who complains this game is hard and blame on the developers have a problem with their mentality. They probably like the guy in this video:
http://www.youtube.com/watch?v=lCjzA-C647o
RageGT: Here's a response to him. My Insane run at that very same fight he cuss'ed so much about! the witcher 2 is too easy - all foes go down with 2 or 3 slashes. To defeat a group, just be careful not to be surrounded; try rolling around. Once you learn group finishing moves or so, it becomes even easier.
navigating the dungeons doesn't require cat potions - the only place that would probably requires cat potions is the secret entrance into the Dwarwen town.
people who complains this game is hard and blame on the developers have a problem with their mentality. They probably like the guy in this video:
http://www.youtube.com/watch?v=lCjzA-C647o
The Witcher 2 - This I Like - (A video response to an Idiot)
http://www.youtube.com/watch?v=poRWwr9PaPw
But the game is not that easy either. One single careless moment in Insane and GG. ^^ I'm still alive and kicking at Act 1 but lots of "OMFG That was too close". Again, the game is not that easy either and at Hard or lower difficulties people just think that because they can reload when Geralt dies.
Now, can't do that in Insane! However, the adrenaline and tension is working to bring the best of me. Using all tools I have at my disposal to survive is a lot more fun than dying because I thought I didn't need to use any of them!
Bar2: I think part of the issue is that the game doesn't encourage preparation as much as it did in the first game, and in turn CDPRED have probably elected to make it easier to beat without preparing for every major encounter.
I loved the preparation element in the first game, playing on Hard there was a point to preparing for specific types of enemy - i.e get their Bestiary entries, then craft the appropriate oil and alongside all the stat-boosting generic potions there was also a host of unique potions that had very specific uses, Black Blood for instance.
It wasn't absolutely necessary at any point in the game, but it was incredibly satisfying to cut thorough a horde of ghouls with incredible ease thanks to you taking the time to prepare properly.
The Witcher 2 doesn't really have that element, potions and oils have been streamlined, it's mostly the duration that discouraged me from using them much, they're no longer a long term tool, the 3 minute duration of oils like Falka's Blood is a far cry from the 24 hour duration of most oils in the first game.
The challenge would have been perfect if they made the monsters\other enemies stronger than they currently are but also encouraged preparation more, perhaps a small damage boost against monsters you've read up on, and massively increase the duration of potions\oils.
Significantly lowering the vitality regen rate outside of combat could be helpful to that end as well, in the first game it was incredibly slow, encouraging use of Swallow before long skirmishes.
The contract quests show the potential that the game had in that aspect, they really feel like doing real Witcher's work, you need to know everything about a certain monster if you want to fight it effectively.
Also, for the love of fucking god, stop the potion timer during cutscenes.
Most of you seems to forget how easy the game, even on hard. I recently reloaded the first game and played the last part just to create a new savegame (I wanted to test something out with the imported swords) and yes, 2 years later, without even knowing how the game was played, I could beat the last part of the game in hard in 10 minutes, without dying even once. With TW2, I really doubt I'll be able to do that. I loved the preparation element in the first game, playing on Hard there was a point to preparing for specific types of enemy - i.e get their Bestiary entries, then craft the appropriate oil and alongside all the stat-boosting generic potions there was also a host of unique potions that had very specific uses, Black Blood for instance.
It wasn't absolutely necessary at any point in the game, but it was incredibly satisfying to cut thorough a horde of ghouls with incredible ease thanks to you taking the time to prepare properly.
The Witcher 2 doesn't really have that element, potions and oils have been streamlined, it's mostly the duration that discouraged me from using them much, they're no longer a long term tool, the 3 minute duration of oils like Falka's Blood is a far cry from the 24 hour duration of most oils in the first game.
The challenge would have been perfect if they made the monsters\other enemies stronger than they currently are but also encouraged preparation more, perhaps a small damage boost against monsters you've read up on, and massively increase the duration of potions\oils.
Significantly lowering the vitality regen rate outside of combat could be helpful to that end as well, in the first game it was incredibly slow, encouraging use of Swallow before long skirmishes.
The contract quests show the potential that the game had in that aspect, they really feel like doing real Witcher's work, you need to know everything about a certain monster if you want to fight it effectively.
Also, for the love of fucking god, stop the potion timer during cutscenes.
I'll vote the OP as a troll. Saying a game is too easy and saying you can't do it on insane cause you can't die is definitely a troll. Whether it's easy and you don't die, whether it's hard and you do. Stating both is utterly ridiculous.
Post edited June 02, 2011 by Nolenthar