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Well, the game keeps crashing on screen transitions, as stated in the Sticky about known bugs. But as far as i can tell, the thread didn't get updates since 2011.
So what is that GOG Preservation Program worth if they wont even fix their own game after over 13 years.
I tried the few suggestions i could find to fix the bug btw without any success.
When i got Witcher 2, i found on my system the game was very ressource heavy, running badly and etc... in comparison to other similar game of its time

So i applied some tricks with the Rendering.ini and User.ini i had read about at the time to tone down the graphics a lot more than possible with the game settings, disabling the very heavy effects

And from there, i managed then to complete the game without any crash.
Making me think that the game may be actually too ressource intensive for its engine, and that could be a reason of the many crashes people report.

If you don't mind giving a try to playing on low graphic to see if it works without crash as it did to me, you can try this :

First !
Back up your own Rendering.ini from
C:\GOG Games\The Witcher 2\bin\config\
and
C:\Users\YourUserName\Documents\Witcher 2\Config\
(with YourUserName being of course your own user name on your PC)

and then open your Rendering.ini and replace whatever is inside by

[TextureStreaming]
MaxResidentMipMap=6

[TextureGroups]
Default=(Compression=TCM_None,MaxSize=1024)
Font=(Resize=false,Streamable=false,Compression=TCM_DXTAlpha,MaxSize=4096)
DetailNormalMap=(Detail=true,Compression=TCM_NormalsHigh,MaxSize=1024)
WorldDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=1024)
WorldDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=1024)
WorldNormal=(Compression=TCM_Normals,MaxSize=1024)
WorldNormalHQ=(Compression=TCM_NormalsHigh,MaxSize=1024)
WorldSpecular=(Compression=TCM_DXTNoAlpha,MaxSize=1024)
WorldEmissive=(Compression=TCM_DXTNoAlpha,MaxSize=1024)
CharacterDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=1024)
CharacterDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=1024)
CharacterNormal=(Compression=TCM_Normals,MaxSize=1024)
CharacterNormalHQ=(Compression=TCM_NormalsHigh,MaxSize=1024)
CharacterEmissive=(Compression=TCM_DXTNoAlpha,MaxSize=1024)
TerrainSpecial=(Streamable=false,User=false,Compression=TCM_None,MaxSize=2048)
TerrainMaskMap=(Streamable=false,User=false,Compression=TCM_None,MaxSize=2048)
TerrainDiffuseAtlas=(Streamable=false,Atlas=true,User=false,Compression=TCM_DXTAlpha,MaxSize=2048)
TerrainNormalAtlas=(Streamable=false,Atlas=true,User=false,Compression=TCM_NormalsHigh,MaxSize=2048)
TerrainDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=1024)
TerrainNormal=(Compression=TCM_Normals,MaxSize=1024)
Particles=(Streamable=false,Compression=TCM_DXTAlpha,MaxSize=1024)
ParticlesWithoutAlpha=(Streamable=false,Compression=TCM_DXTNoAlpha,MaxSize=1024)
FoliageDiffuse=(Compression=TCM_DXTAlpha,MaxSize=1024)
SpeedTreeDiffuse=(Compression=TCM_DXTNoAlpha,MaxSize=1024)
SpeedTreeDiffuseDetail=(Compression=TCM_DXTAlpha,MaxSize=1024)
SpeedTreeNormal=(Compression=TCM_NormalsHigh,MaxSize=1024)
SpeedTreeNormalDetail=(Compression=TCM_NormalsHigh,MaxSize=1024)
SpeedTreeSpecular=(Compression=TCM_DXTNoAlpha,MaxSize=1024)
SpeedTreeDiffuseWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=1024)
SpeedTreeSpecularWithAlpha=(Compression=TCM_DXTAlpha,MaxSize=1024)
MimicDecalsNormal=(Compression=TCM_DXTAlpha,MaxSize=1024)
BillboardAtlas=(Resize=false,Compression=TCM_DXTAlpha,MaxSize=1024)
SpecialQuestDiffuse=(Resize=false,Compression=TCM_DXTNoAlpha,MaxSize=1024)
SpecialQuestNormal=(Resize=false,Compression=TCM_NormalsHigh,MaxSize=1024)
Flares=(Compression=TCM_None,MaxSize=512)
and save the changes

Additionally, both in
C:\GOG Games\The Witcher 2\bin\config\
and
C:\Users\YourUserName\Documents\Witcher 2\Config\

open the file User.ini
scroll down until the [Rendering] section and replace whatever is there by

[Rendering]
AllowAntialias=0
AllowBloom=0
AllowBlur=0
AllowCutsceneDOF=0
AllowDOF=0
AllowDecals=0.0
AllowMotionBlur=0
AllowRain=0
AllowSSAO=0
AllowScatterDOF=0
AllowShafts=0
AllowSharpen=0
AllowVignette=0
AspectRatio=1
AtlasTextureDownscale=2
CharacterLodGameplayDownscale=1
DanglesLimiter=2
DetailTextureDownscale=1
FoliageDistanceScale=0
Fullscreen=1
MaxAtlasTextureSize=256
MaxCubeShadowCount=0
MaxCubeShadowSize=0
MaxSpotShadowCount=0
MaxSpotShadowSize=0
MaxTextureSize=256
MeshDistanceScale=0.3
ShadowQuality=0
ShadowedLights=0
TextureDownscale=2
TextureMemoryBudget=100
TextureTimeBudget=10
UberSampling=0
VSync=0
(i highy suggest you to back up your User.ini before doing that too)

Finally, you can use that mod that fixes some bugs left in the game quests , probably unrelated to the crashes but having all quests working as they should is always good anyways
https://www.nexusmods.com/witcher2/mods/981
Post edited March 16, 2025 by Sanc
thx, ill try your suggestions asap. it just bothered me, that this game is by CDPR and they didnt fix their decade old bugs even though its part of their "GOG Preservation Program"
i agree, unfortunately i think the gog preservation program in Witcher 2 case is just about " is the game loading ? " and not fixing old bug from that game of their parent company