Posted April 18, 2012
First off my system specs:
Intel Core i2500
8 GB RAM
GTX 570
Solid State drive
Windows 7
I am running this game on max except for DOF, bloom, and Uber. I am getting major texture pop in like not even 5 feet in front of me. I have edited my ini to the following and made it read only. Any ideas?
[Rendering]
AllowAntialias=1
AllowBloom=0
AllowBlur=1
AllowCutsceneDOF=0
AllowDOF=0
AllowDecals=1.0
AllowMotionBlur=1
AllowRain=1
AllowSSAO=1
AllowScatterDOF=0
AllowShafts=1
AllowSharpen=1
AllowVignette=1
AspectRatio=3
AtlasTextureDownscale=0
DanglesLimiter=0
DetailTextureDownscale=0
FoliageDistanceScale=10
Fullscreen=1
MaxAtlasTextureSize=4096
MaxCubeShadowCount=3
MaxCubeShadowSize=2048
MaxSpotShadowCount=3
MaxSpotShadowSize=2048
MaxTextureSize=2048
MeshDistanceScale=10
ShadowQuality=3
ShadowedLights=3
TextureDownscale=0
TextureMemoryBudget=1024
UberSampling=0
VSync=0
Intel Core i2500
8 GB RAM
GTX 570
Solid State drive
Windows 7
I am running this game on max except for DOF, bloom, and Uber. I am getting major texture pop in like not even 5 feet in front of me. I have edited my ini to the following and made it read only. Any ideas?
[Rendering]
AllowAntialias=1
AllowBloom=0
AllowBlur=1
AllowCutsceneDOF=0
AllowDOF=0
AllowDecals=1.0
AllowMotionBlur=1
AllowRain=1
AllowSSAO=1
AllowScatterDOF=0
AllowShafts=1
AllowSharpen=1
AllowVignette=1
AspectRatio=3
AtlasTextureDownscale=0
DanglesLimiter=0
DetailTextureDownscale=0
FoliageDistanceScale=10
Fullscreen=1
MaxAtlasTextureSize=4096
MaxCubeShadowCount=3
MaxCubeShadowSize=2048
MaxSpotShadowCount=3
MaxSpotShadowSize=2048
MaxTextureSize=2048
MeshDistanceScale=10
ShadowQuality=3
ShadowedLights=3
TextureDownscale=0
TextureMemoryBudget=1024
UberSampling=0
VSync=0
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