Posted May 20, 2011
I notice that there are a few posts, some with the title why I hate this game are a little harsh imo.
I love this game and I really appreciate all the trouble you went to to craft such a work of art for the fans, there are sooo many things I love about this game but if I was to list them all and describe what I love about them it would take forever so I would just like to mention quickly some points that have maybe made your attention but that would improve the game experience.
1) There should be no need to cart a receipe that actually has weight around with you. At the moment its very counter intuitve as once geralt reads a monster book he knows how to defeat it and the information is stored near the attributes area you do not NEED the book so then why need the receipe?
Solution:
Learn receipes after reading them once, then they are used and disapear from the inventory. In this way alchemy receipes are visible once learned in the alchemy window, also crafting receipes can be visible when you are taking to crafters. I think that solves the problem of making a seperate screen to view crafting receipes if that is a problem.
2) Storage boxes, as an alchemist in this game the weight of monster parts is massive, I know if you want more you can go kill more monsters, but if you have already killed them why force the player to sell them just to mitigate burden? Its just very frustrating at the moment as you have to keep micromanaging your weight, its so much easier to just be able to put them in a storage space and collect them later when needed which leaves the player free to get on with the questing, Its also really only for alchemy/crafting ingredients as weapons/armour/books are usless and sold asap once an upgrade is available
Solution:
Well the obvious one is the inn like in the previous game but there must have been a reason that did not happen so maybe a post box in each town, maybe triss makes a teleportaion bag that geralt can use to place items in that is always available to him, as the bag has a constant portal focus on a chest in Kar Moren.
3) Looting defeated enemies/harvesting monster parts is frustrating because it is really hard to find the bodies of your killed foes, at the moment I actually kill something and then stay still so that I dont have to search for it. This is a mar on the enjoyment and immersion.
Solution:
Make the bodies like the flowers so they emit a gowing red spore stream that signals the target sensitive area.
I have watched soo many times videos/interviews.confrences/chats/trailers about this game that is why I can say with certainty that when you work closely with something for a long time you do not see the flaws that otherwise would be no probem to notice. As the lead developer made that same comment himself when discussing the look of Geralt.
This post is only here to provide some feedback on an amazing game and hopefully to give the developers a different point of view.
Thank you so much for this work of art!!!
Regards to all
I love this game and I really appreciate all the trouble you went to to craft such a work of art for the fans, there are sooo many things I love about this game but if I was to list them all and describe what I love about them it would take forever so I would just like to mention quickly some points that have maybe made your attention but that would improve the game experience.
1) There should be no need to cart a receipe that actually has weight around with you. At the moment its very counter intuitve as once geralt reads a monster book he knows how to defeat it and the information is stored near the attributes area you do not NEED the book so then why need the receipe?
Solution:
Learn receipes after reading them once, then they are used and disapear from the inventory. In this way alchemy receipes are visible once learned in the alchemy window, also crafting receipes can be visible when you are taking to crafters. I think that solves the problem of making a seperate screen to view crafting receipes if that is a problem.
2) Storage boxes, as an alchemist in this game the weight of monster parts is massive, I know if you want more you can go kill more monsters, but if you have already killed them why force the player to sell them just to mitigate burden? Its just very frustrating at the moment as you have to keep micromanaging your weight, its so much easier to just be able to put them in a storage space and collect them later when needed which leaves the player free to get on with the questing, Its also really only for alchemy/crafting ingredients as weapons/armour/books are usless and sold asap once an upgrade is available
Solution:
Well the obvious one is the inn like in the previous game but there must have been a reason that did not happen so maybe a post box in each town, maybe triss makes a teleportaion bag that geralt can use to place items in that is always available to him, as the bag has a constant portal focus on a chest in Kar Moren.
3) Looting defeated enemies/harvesting monster parts is frustrating because it is really hard to find the bodies of your killed foes, at the moment I actually kill something and then stay still so that I dont have to search for it. This is a mar on the enjoyment and immersion.
Solution:
Make the bodies like the flowers so they emit a gowing red spore stream that signals the target sensitive area.
I have watched soo many times videos/interviews.confrences/chats/trailers about this game that is why I can say with certainty that when you work closely with something for a long time you do not see the flaws that otherwise would be no probem to notice. As the lead developer made that same comment himself when discussing the look of Geralt.
This post is only here to provide some feedback on an amazing game and hopefully to give the developers a different point of view.
Thank you so much for this work of art!!!
Regards to all
Post edited May 20, 2011 by ulic3190