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I think it's best to add another difficulty setting, or release a balance patch because the game gets way too easy after chapter 1, even on the hardest difficulty setting.

I love this game, Geralt gets way too strong later and that weakens the replay value of the game a bit.

Thanks for the game guys!!
The game definitely suffers some issues making the game way too easy once you've got the hang of it, and when you're past Chapter 1. The problem stems partially from the opposition not scaling well enough to balance out your own improvements, but I feel that most of the problems could be solved through re-balancing the abilities, as well as the itemization in the game; which is why Lautreamont created the Better Combat mod, and I myself started working on the CEO mod. I'm using both these mods as I play, and now the game feels challenging and fun from beginning to end, and they make both Normal and Hard difficulties much less of a walk in the park.
Post edited June 28, 2011 by Kindo
There's the problem of people who don't improve their game, though.
If they don't know how to get better weapons, or don't know how to use their talents, or whatever ... then chapter 2 is harder than chapter 1.

It's a fine line for developers, but ... having said that, games should always be balanced around pro gameplay.

Everyone else really has little clue what's actually going on.

Take Super Street Fighter 4 as an example:

The sheer number of people watching top level Ryu players saying "it's just hadoken spam" are all fucking morons.
You can't throw hadokens without understanding that you have significant recovery frames, and consequently having appropriate spacing (i.e. far enough away not to eat a 50% combo and close enough your opponent is highly unlikely to jump on reaction and not too close that you can get punished on block or by a reaction poke)

Without knowing who is playing, you can ALWAYS tell who is just a n00b throwing a random fireball, and who is controlling the battlefield.
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Kindo: The game definitely suffers some issues making the game way too easy once you've got the hang of it, and when you're past Chapter 1. The problem stems partially from the opposition not scaling well enough to balance out your own improvements, but I feel that most of the problems could be solved through re-balancing the abilities, as well as the itemization in the game; which is why Lautreamont created the Better Combat mod, and I myself started working on the CEO mod. I'm using both these mods as I play, and now the game feels challenging and fun from beginning to end, and they make both Normal and Hard difficulties much less of a walk in the park.
is your mod compatible with saves?
I think the problem with Witcher 2 is that the game level too fast, very little things to do (in terms of side quests), very little monsters to fight with and the maps are all very small. geralt also gains a couple of levels suddenly when traversing between chapters... which i find that it sucks.

It would be nice if they can make bigger worlds without loading (seamless). Now that i will call it awesome.
Post edited June 29, 2011 by archaven
I don't think the areas are much smaller than TW1 actually. If they are its because Geralt ran at mach 2 back then. But the pacing does seem a bit too fast. We gradually leveled ourselves in TW1. In TW2 that seems to happen in spurts.
Post edited June 29, 2011 by scampywiak
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scampywiak: I don't think the areas are much smaller than TW1 actually. If they are its because Geralt ran at mach 2 back then. But the pacing does seem a bit too fast. We gradually leveled ourselves in TW1. In TW2 that seems to happen in spurts.
I think i was just level 12 at end of Chapter 1 then when at Chapter 2... magically i'm level 17. +5 levels out of no where? Correct me if i'm wrong.

I hate this kind of pacing forced to me by the game.. Honestly if this wasn't force i think we merely reach level 20 by end of the game.

This shows the game is short on content (side-quests and combat), very little sidequests, very little secrets, very little monsters to fight with and it would be nice if there's a bigger world and more exploration. provided the game is so beautiful i actually stroll every corner to enjoy it's scenery

Of course it's my opinion but i'm sure everyone will agree that overall game is short.
Post edited June 29, 2011 by archaven
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darspiron: is your mod compatible with saves?
Yes, and I know this from modding and changing things while I'm playing. If you install the mod, and load a game in progress, the changes will be applied retroactively - they're mostly item-related.
Post edited June 29, 2011 by Kindo
thanks kindo. I will try your mod today. Hopefully it makes the combat a bit more challenging. As for the other posters, my only problem is with the game's difficulty, nothing more, other than that, the game's perfect for me.
I am all for this as long as current difficulty levels are kept as they are. I really do not want to spend more time rolling around on normal difficulty.

Combat can never be truly exciting or strategic when playing one character (unless the game is called Magicka :D) so I would rather it be kept simple so we can focus on story.
well, I hope cd projekts next dlc will include a new difficulty level (different from hardcore) with an option to include stronger npcs. Replay value FTW
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darspiron: well, I hope cd projekts next dlc will include a new difficulty level (different from hardcore) with an option to include stronger npcs. Replay value FTW
I agree with the option for a harder difficulty level (without permadeath).
But why stronger NPC's? Geralt is foremost a monster slayer, not a people killer.

I also don't think there are not enough monsters in the game (we DON'T want another swamp cemetery, right?), but the ones that are there, are no challenge after a while in the repective Chapter. I also like to be real powerful and being able to kill lesser monsters effortlessly, but I'd like some more opponents like Arachas or Golems, those big monsters you usually encounter alone, not in packs. And those could do with more hitpoints, so you have to struggle with them a while. My 2 ct.
It's too easy because the combat has no depth. Once you realize the only technique that works... roll, roll, slice, rinse and repeat it's a walk in the park. The combat system isn't clever enough to learn and counter repetitive behavior.

Wonder if Gerald teaches aerobics in his spare time.
Post edited June 29, 2011 by rocsen
The only reason I would want to play on Insanity, is if there's any truth to what people say about the enemies having more abilities and special moves. I think what you're talking about here could be solved by simply adding tickbox you can check or uncheck when choosing Insanity as a difficulty level, specifying whether to activate 'one life only' or not. No need to add a whole new difficulty level for this.

I want to be able to choose to have all the enemies fighting at their full potential, without running the risk of losing all my progress if I happen to die.
Post edited June 29, 2011 by Kindo
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Kindo: The only reason I would want to play on Insanity, is if there's any truth to what people say about the enemies having more abilities and special moves. I think what you're talking about here could be solved by simply adding tickbox you can check or uncheck when choosing Insanity as a difficulty level, specifying whether to activate 'one life only' or not. No need to add a whole new difficulty level for this.

I want to be able to choose to have all the enemies fighting at their full potential, without running the risk of losing all my progress if I happen to die.
Agree with this.

And only sissies roll. Real men block. :P
Post edited June 29, 2011 by scampywiak