Tuco: It's turn based combat. Period.
It isn't about being quick and furious, it's about tactical depth and options.
Zaxares: True, but I would argue that it's just as possible to obtain tactical depth and options in a non-turn-based RPG simply by including a 'Pause' button. Doing so allows you to take a break in the action, assess the situation, and direct actions for your character/party members as appropriate. Tactical depth is obtained by the amount of options available to the player, not by the amount of time the player has to deliberate them in (and if that is an issue, again, a 'Pause' button solves that problem instantly).
Turn-based RPGs were the gold standard for RPGs for a loooong time (all the way back to the earliest RPGs on the NES and PC), and for the most part, they work rather well. ToEE's major flaw was it simply took too long for the enemy to complete their turns (it's the equivalent of playing a game like Civilisation and having to watch your opponent perform actions in every single city before it goes back to your turn). They could have overcome this easily by simply allowing the player to skip ahead to their next turn, or have a 'fast-forward' button.
I should point out that I really wanted to like ToEE (I'm a diehard D&D fan); it had a lot of promise, but Troika really dropped the ball due to a few terrible bugs and some poor design decisions.
hahah...
In Dragon Age 2 its is not possible at all to avoid pausing (turn based_cough cough..or rather Cool down timed game pauses) at higher difficulty, tell me a single soul who hasn't paused multiple times during battles to command hero(and companions) in higher difficulty.
As for Tactical depth: So you mean DA 2 has more options available to the player during fights than ToEE (cough_cough)..haha..HAHAHAHAHAHA....
Then between Civilization games and ToEE, I guess you have only played starting 10 minutes of Civilization games. I have a save file for one of my games which takes 5 long minutes for all the AI to make moves even with fast forward. (I got a pretty powerful system to RUN Witcher 2 at 1920x1080 all options MAX..except ubersampling, but with Vsync + Triple Buffering forces via 3rd party app for an 45-60 FPS during gameplay including combat)
Back to DA2 (ah darn I am addicted to making fun of DA2), tactical depth!..LOL..I can't even bloody change the armor on my companions in DA2. Ok ok..leave that aside, what depth does DA2 have!..hmm..click to attack, press a hotkey and select the target(AOE) marker.thats DEPTH!..DA2 is defined by either pauses (to stop the UBER game speed) or tap hotkeys are fast as possible on tactically* positioned enemies who teleport/blink/appear out of thin air during fights.
Example of DA2 fights's tactical depth at moderate and higher difficulty:
1. Cross a narrow doorway from a room (nothing present in the room)
2. Enter Room 2
3. FIGHT****
4. Pause the game (cough cough)
5. Holy frack..Tactically positioned godlike enemies just globally teleported from Boss area into the small room to ambush the party!.. not only from the small room, even next to me separated by a yard left of me which I didn't notice.
6. Fine; I kill them with during which one of my team mate falls down.
7. Pretty sure that the enemies were cleared, just when 2nd WAVE hit..from the same locations..for 2nd ambush.
8. Pause the game (my throat's parched) and spam the UBER hotkey spell, pure fun with exploding enemies as a result of a single backstab (which very well breaks the laws of a tactical backstab by actually TELEporting behind the enemy!..what th..).
9. All enemies are dead and then the team mate who fell down is now back at 100% was walking AGAIN..without any help!..lol bull crap tactical depth..
10. Not only that, all the party members are now healed to full HP and MP!..
Fin. (ignore my low quality in textual presentation, its just that Dragon Age 2 boils my blood)