witcherface: I've been playing my second run of the Witcher 2 with Patch 1.1 installed and Xpadder configured like this for a few days now—it feels identical to the controls before patching.
Antimateria: I don't even own the game yet but that seems like a great tip.
Weird that at first game doesn't support keyboard fully and patching fixes that but then it takes away something of the controller.
Well, I own controller so when I get the game i'll decide which controls are better.
And btw.. Does the game have the rumble function supported? I asked same thing a sometime ago, but I don't remembergetting an answer. =)
It doesn't innately support the rumble feature.
You could actually add rumble via Xpadder as well, if only to certain button presses and not based on game output.
I experimented with adding rumble to the sword buttons, but of course the problem is that these buttons do a lot more than just swing your swords. There are other problems, but that's the most invalidating.
As to which control method is better: I don't subscribe to k+m or gamepad being completely better than the other under all circumstances—it differs game to game.
For The Witcher 2, the Xbox 360 controller controls are superior to k+m for the majority of the game (e.g. moving around with more degree of freedom, combat, targeting during combat). However, the controller controls within menus leave much to be desired.
I've been playing solely with the Xbox 360 controller. When you get used to menu navigation with it, the overall experience controls very smoothly. The added bonus, of course, is sitting farther back from the screen, which makes the visuals look even more stupidly pretty.