UniversalWolf: Part 1, right near the top:
...obviously it’s sexist and objectifying to make a game in which every time you sleep with a woman, you get a collectable card with her picture on it.
UniversalWolf: As in, it's not even necessary for me to provide supporting evidence because it's axiomatic.
Part 2:
In the (sexist, bullshit) commodity model of sex, where women are vending machines, all women offer sex in return for something, it’s just that sex workers are the ones who are honest and upfront about the exact price. So, the Gossip exchanged sex for some red gloves, but you had to guess at what she wanted, and that was part of the challenge. The identical and nameless women on the street helpfully labelled “Hooker” or “Harbor Whore” don’t actually tell you a straight-up price either, but it’s easy enough to guess – jewellery or gold over a certain amount.
UniversalWolf: Again, axiomatic. Really the whole article is loaded with these kind of statements. In fact it's quite easy to find comments in that article that demean men as a whole, using nothing but the author's preconceived biases as evidence. That's real sexism.
You're right, I'd forgotten about those statements. But by the end of the series, she's changed her tone a bit:
My speculation is that the cards were not really intended by the developers to be a collectable mini-game at all. I think that, lacking the technology to create high quality, sexy, animated cut-scenes, they just wanted to give the players something visual. I can’t blame them – The Witcher uses an older BioWare engine than Dragon Age: Origins, and if you’ve seen the animated sex scenes in that game, you’ll know that a fade-to-black and a little picture would have been a goddamn blessing. I’m not even sure they’re even intended to be “cards”, so much as vague pictorial indication of the nature of the sexytiems that just happen to have portrait-orientation and decorative borders. There are no cards in The Witcher 2, and I’m guessing it’s because the animations are pretty enough that they can rely on those for sexy visuals now.
As far as I can tell, it’s players who have assumed that the pictures are “cards”, and interpreted them as a collectable mini-game. Players who have counted them up and worked out how many it’s possible to get, who have viewed everything through their min-maxed powergamer goggles that tell them that IF you can collect it, a “true gamer” MUST collect it. And before you say anything, yes, I include myself among those players.
She does still criticize the gift-exchange-for-sex aspect, which I think is fair, as most of the sexual encounters work that way. But she also notes things like:
Let’s stay on the subject of consent, and talk about some positives. For the most part, I didn’t see Gilgamesh pressuring women into sex – if anything, the reverse was true. By a country mile, the character with the least respect for sexual boundaries (hell, any boundaries) was Triss Merigold, with Princess Adda coming a distant second. One of my predictions was that Gestahl “will consistently fail to engage with women as actual human beings who might freely choose to fuck him because he’s desirable” and this has turned out to be largely unfair, either to him or his ladyfriends.
It's definitely worth reading the final post, for any who haven't yet.
UniversalWolf: Actually it's entirely germane, because it's clear that the portrayal of women in the game is in no way out of line with the way human beings and human-like creatures as a whole are portrayed in the game. Selectively isolating the portrayal of women for criticism is ridiculous, just as isolating the portrayal or men for criticism would be ridiculous. They're both part of a single
milieu.
I disagree; I think it's entirely possible and worthwhile to separate the two. More on why below.
UniversalWolf: I don't think it is a problem at all, but if it is why is it any more problematic for women than it is for men?
I don't believe a game like The Witcher causes anyone to believe anything about anyone, and if it did the most likely outcome would be to create a sense of self-loathing in human beings. But really, the game is inherently an un-reality and that's largely the point of its existence. It's a nasty world full of nasty people and things: a world where violence and mayhem on the part of the player are justifiable.
I wish this were true. Unfortunately, psychology studies have repeatedly shown that depictions of characters in the media, and specifically depictions along gender lines and depictions relating to sex and sexual behavior, very much do make people believe things about other people. Here are some example studies:
http://news.stanford.edu/news/2013/october/virtual-female-avatars-100913.html http://link.springer.com/article/10.1007%2Fs11199-009-9695-4 http://www.sciencedirect.com/science/article/pii/S0022103108001005 http://onlinelibrary.wiley.com/doi/10.1002/ejsp.755/abstract Notably, some of these studies found effects on both men and women. So why focus on women so much? The reason is complicated. A lot of it is cultural. For example, in The Witcher, as you pointed out, there are lots of women who use sex for personal gain but there are also men who are murderers and drunks. But these two stereotypes are not viewed as equally bad, at least in Western culture. There's a lot of popular music (especially hip hop) that glorifies violence, drinking and drug use while deriding sexual promiscuity in women. It's also common for people to blame rape victims rather than rape perpetrators.
Now, The Witcher is a Polish game, and it's possible that in Poland people do not hold these same prejudices, but I doubt it. And while The Witcher is certainly not the worst example in gaming, it does contain a lot of these stereotypes, which feed back into cultural prejudices. These stereotypes and prejudices tend to be more damaging to women than to men.