Shadowstalker16: I installed FCR 1.6 before my first playthrough today and I'm utterly confused by this combat system. Dodge doesn't work, its mentioned to be doudle tap direction keys but nothing happens. And is the combat system supposed to be sword swings where you click ,but won't swing unless the cursor is on an enemy and any more than one click will be too fast? How do you block? I'm at the starting mission where the monster dogs chase down the boy and his sister. I can't do anything to them because they move so fast.
HunchBluntley: For your first playthrough, you installed a mod whose primary purpose is to
drastically change how combat works, and make it more difficult, and then you're confused when the descriptions of how combat works in the manual
for the vanilla game don't match what's in the modded version? [
headdesk]
HunchBluntley: To actually answer some of your questions, though: In the UNMODDED game, combat is all about rhythm -- you click to initiate an attack, then, when the mouse cursor icon changes, you click to make another attack following up on the previous one (successfully chaining attacks is where you deal the big damage in this game). "Dodging" in the vanilla game works just fine, though it's actual movement -- jumping or rolling away from, toward, or off to one side of an opponent; tactical repositioning, in other words, not just dodging a specific attack while standing more or less in place. (Also note that the way to accomplish the jump/roll and the leap/spin is different depending on which view perspective you're playing the game from [manual p.28-29].) ACTUAL blocking/dodging of attacks is automatic in this game -- it's assumed Geralt's always trying to avoid getting hit, but how successful he is depends in part on which skills you increase as you level him up. From the bottom of page 29 of the manual:
Note! During combat you need not worry about parrying or evading opponents’ blows except through special maneuvers. As a well-trained swordsman, Geralt has a good chance of parrying and dodging blows and does so automatically whenever possible.
HunchBluntley: