chautemoc: Tired of people thinking their differing opinion on something means the something is "overrated." That implies the majority doesn't know what they're talking about and I just don't think that's the case here at all.
I think it's the inability to step outside opinion for a moment, or to reason through why certain things may be getting overlooked. For example, I find racing games very boring. I just don't like cars. Despite that, I can tell the difference between a good and bad racing game, and when I've said what I think the best racing games are to my two racing-obsessed friends, they've agreed with me and for the same reasons. Same goes for FPS, another genre that never really clicked with me. I'd say it's about realising what the game's aims were and if it meets them, regardless of if those aims are something you're interested in personally. Then you can say "Well it's not for me, but it's still really good".
In the case of The Witcher, there are lots of little flaws and some odd moments (e.g. sometimes dialogue does flow oddly and disjointedly) and certain people seem to let those things get to them while quite possibly ignoring much worse examples of those things in similar games such as Dragon Age. What it does so very well, and it's something that was clearly its aim, is embed you in a situation that has a very novelistic feel. It feels far more intimate and far more physical than other games of its kind. Bioware RPGs seem to have you moving between small areas and experiencing reams of text, that's how they build their worlds. But it detracts because you can just flit around between distant locations at will and people are still standing there, doing exactly what they always do. Elder Scrolls games have more dynamic NPCs but they're so glitchy and poorly made, it actually backfires as you see hovering guards with their torches out in broad daylight, or a villager walking into a wall 24/7 and muttering repeatedly about mudcrabs.