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The attacks don't register with the mouse. Only 1 out of 10 mouseclicks registers. Same with magic.

What's wrong!?
This question / problem has been solved by Caesar.image
Are you clicking too fast? Combat is based on time intervals, if you click too soon during a strike you actually cancel the attack. In the easiest difficulty levels the mouse cursor changes to indicate that you can now click safely.

For magic: do you have enough endurance (the yellow bar) to cast the signs?
Post edited April 11, 2018 by Caesar.
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Caesar.: Are you clicking too fast? Combat is based on time intervals, if you click too soon during a strike you actually cancel the attack. In the easiest difficulty levels the mouse cursor changes to indicate that you can now click safely.

For magic: do you have enough endurance (the yellow bar) to cast the signs?
Running the hardest difficulty. Didn't know it was based on time intervals but it is irritating. I thought i had too high timings on the polling rate on my mouse.

Don't know about the magic, i have to check that.
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Caesar.: Are you clicking too fast? Combat is based on time intervals, if you click too soon during a strike you actually cancel the attack. In the easiest difficulty levels the mouse cursor changes to indicate that you can now click safely.

For magic: do you have enough endurance (the yellow bar) to cast the signs?
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klappis: Running the hardest difficulty. Didn't know it was based on time intervals but it is irritating. I thought i had too high timings on the polling rate on my mouse.

Don't know about the magic, i have to check that.
Combat in The Witcher 1 gets a lot of bad press, and was changed in the next installments of the series. But I found it OK myself. I know it's old-fashioned, but in this case reading the PDF manual helped me a lot, it explains combat well enough for an RPG newbie like me to understand what to do.
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Caesar.: Combat in The Witcher 1 gets a lot of bad press, and was changed in the next installments of the series. But I found it OK myself. I know it's old-fashioned, but in this case reading the PDF manual helped me a lot, it explains combat well enough for an RPG newbie like me to understand what to do.
Yes, the combat is not that great, but its not that bad too. I would say that it is somewhat limited and after some time it started to feel a bit boring. I mostly focused on signs, so the time based melee combat mechanics did not bother me that much.
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Caesar.: Combat in The Witcher 1 gets a lot of bad press, and was changed in the next installments of the series. But I found it OK myself. I know it's old-fashioned, but in this case reading the PDF manual helped me a lot, it explains combat well enough for an RPG newbie like me to understand what to do.
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bhrigu: Yes, the combat is not that great, but its not that bad too. I would say that it is somewhat limited and after some time it started to feel a bit boring. I mostly focused on signs, so the time based melee combat mechanics did not bother me that much.
I focused a lot on Igni, which sufficiently upgraded destroys almost everything. But melee practice a good knowledge of the combat styles is necessary with some enemies (you can only cast so many signs at once), and at some point you get much better swords which really help.
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klappis: Running the hardest difficulty. Didn't know it was based on time intervals but it is irritating. I thought i had too high timings on the polling rate on my mouse.

Don't know about the magic, i have to check that.
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Caesar.: Combat in The Witcher 1 gets a lot of bad press, and was changed in the next installments of the series. But I found it OK myself. I know it's old-fashioned, but in this case reading the PDF manual helped me a lot, it explains combat well enough for an RPG newbie like me to understand what to do.
A lot of bad press? The shit isn't working! My mousecklicks doesn't register a damn shit no matter how slow or fast i press the meleebutton.

The dogs is impossible to kill, even a single one.

I am frustrated!
Post edited April 13, 2018 by klappis
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klappis: The dogs is impossible to kill, even a single one.

I am frustrated as hell! What's wrong with this game???
Nothing.

https://www.youtube.com/watch?v=SL60Ofw1KtA
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klappis: The dogs is impossible to kill, even a single one.

I am frustrated as hell! What's wrong with this game???
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MaxStrauss: Nothing.

https://www.youtube.com/watch?v=SL60Ofw1KtA
Thanks for nothing!
It is a system unlike any other and takes a while to get used to and you must know how it works. I rage quit the game once due to not understanding the combat system, checked later how it worked and returned to the game now having no problems getting through the prologue.
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klappis: Thanks for nothing!
Pleasure, cry-baby.
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klappis: A lot of bad press? The shit isn't working! My mousecklicks doesn't register a damn shit no matter how slow or fast i press the meleebutton.
Since no one bothered giving actually useful advice, let me try to explain. Try playing on medium or easy, when you click an enemy Geralt will perform an attack and at a particular moment in the animation the cursor will change (a flaming outline is added to the graphic), this is the moment when you are supposed to click again. Click too early or too late and your attack chain will be interrupted.

This is meant to simulate how the motions of the attacks are supposed to flow one into the other. Act too twitchy and you end up flailing around like an idiot, be too hesitant and you're just a sitting duck. The hard difficulty assumes you have already played the game and can tell the right moment just from looking at the animations. Maybe there is a mod that gives you the cursor on hard difficulty as well, I don't know.

The combat is mostly just a timing mini-game, it's not great, but it gets the job done.