Posted July 02, 2015
It's been quite a few years since I played this game. I decided to replay it for several reasons, chief among them being I saw Kaer Morhen in TW3 and got nostalgic. That made me realize that my saves were gone because my hard drive crashed some time ago, so I decided I was going to reset myself up for TW3 by playing through the prior two games as I did the first time. I wanted to share some thoughts about my experience going back to this game and see how others may remember it or are feeling for the first time.
Storyline Dissonance
One of my chief concerns in returning to this game was how different I remember it being from TW2. TW1 had some wacky themes and really fanciful stuff going on. However, the only major difference between the two games that I felt was that TW1 did things more suddenly. Many time you would open a door and a new quest thing would pop up, and that sort of killed some of the nice easy-going feel that the games had.
Really though, there's not that much difference from stomping around with The Lady of the Lake and Druids as there is to dealing with talking trolls and succubi. Things really felt a lot better now that I've got TW2 in my mind, and I definitely encourage people to replay it if they think that's a barrier, even though TW2 is more "gritty".
Both games though suffer from what I call "turning over two pages at once" syndrome. Geralt will suddenly have knowledge you yourself haven't acquired, even though a lot of the games spend time to laboriously explain things. This works a bit later in the games where you can believe Geralt is recovering a bit of memory (remembering how to deal with a striga, for instance) but there's some parts where no reading between the lines will illuminate anything. It's a regular dissonance that often leaves me confused on how he came to that conclusion. Most of the game though is good at explaining itself, and most of it remains convincing, save for time-travel.
The Fancy Combat
I still believe that TW1's combat is pretty great, and I would love to see the system used to make auto-attacking in other RPGs more engaging. However, that's what a lot of it feels like, auto-attacking. Things get so out of your hands and you are begging that monsters can;t attack fast enough to kill you. Even though I can land chain after chain, giant centipedes kill me instantly because they have completely guaranteed amount of hits with massive damage. Signs are completely ineffective in TW1, save for Aard and occasionally Igni, the latter mostly for exploding enemies.
Both games have too much RNG to be completely fair. Grinding one's head up against a wall because you need to preserve your potions gets quite tiresome, and it really draws the game to a complete halt when you're hoping and praying for proper positioning above all else. Regardless though I still get into that rhythm whenever a truly tough fight starts and I remember how it suits the pace of the game. Whenever a calm fight rolls in I can parallel it to the feeling of running across big empty fields.
So combat is about as I remember it. I played it on hard mode this time and nothing really changed save for the amount of RNG popping up. Definitely recommend hard since the sword swish fits better with the environment. Always get Aard stun though.
The World
I remember running through wheat fields for the first time in Chapter I and going "Wow, this game is really something special", before running into a fence and feeling dumb. That first bit of freedom though preps you for Chapter IV, where you gallop through fields of tall grass and get completely lost in the land with three rather open, interconnected areas. This gave reveals itself to you in a wonderful way, and I felt completely drawn in by its environments.
Vizima remains one of the best cities portrayed in a fantasy game. There are just enough people to make things feel lively, they say just enough diverse things to make running through the streets always entertaining, and there's just enough doors to make it feel lived in. Just enough, and that's more than enough by my standing. I'm sure we all know how empty places in Skyrim feel, especially by comparison. This game was about scale, and it did so beautifully.
The art was a contributing factor, of course. Despite the repetition there were some great character designs, stunning fanciful environments, and generally great feel all around. Every place feels distinct and I instantly acclimated to places again, once I had a once-around.
Colorful Cast
This series definitely knows how to portray its characters. It's not even the moral angle that makes them so endearing, but their interconnected nature even if the story sort of goes a bit wonky trying to explain those connections. I have a feeling if I really broke it down I would get really frustrated at the lack of development these guys have, how shallow their goals might seem, but I honestly just feel good when I speak with them. The actors and the writing lets off this great vibe that absorbs me totally.
I wish there was a little bit more to Alvin that would perhaps have hinted better at him basically going mad. I wish Zoltan showed up a bit more, and the Witchers too. I wish Shani had a bit more of a purpose. I wish Thaler would swear at me some more. These are good things to wish for though, and I think shows the presence of strong material.
Extra Modules
I only finished the two "official" ones either due to bugs or getting completely frustrated and bored with the others. I really wanted to finish "The Wedding" but it broke on me at one point and I just got fed up. I'm really surprised that CDPR actually decided to release these in a full retail box version of the game. Personally, I only think one or two do anything really special. It has nothing to do with voice acting and polish and everything to do with providing and interesting experience which is beyond "do some more quests as Geralt". I'm not sure it really paid off.
The two official ones are nice though. I like the idea of telling stories where Geralt is presumed to have some greater knowledge of the world. Great ideas for expansions upon the book narrative. The Price of Neutrality is pretty good, though the additional quests are quite superfluous. That tends to be a problem with these, that they expect you to do some grinding (especially on higher difficulties) for essentially no reward. The other one is very much busy work, but at least it was tightly constructed. I liked hearing the dialogue, taking on new challenges. They were nice additions. Wish a couple had been made with TW2.
Storyline Dissonance
One of my chief concerns in returning to this game was how different I remember it being from TW2. TW1 had some wacky themes and really fanciful stuff going on. However, the only major difference between the two games that I felt was that TW1 did things more suddenly. Many time you would open a door and a new quest thing would pop up, and that sort of killed some of the nice easy-going feel that the games had.
Really though, there's not that much difference from stomping around with The Lady of the Lake and Druids as there is to dealing with talking trolls and succubi. Things really felt a lot better now that I've got TW2 in my mind, and I definitely encourage people to replay it if they think that's a barrier, even though TW2 is more "gritty".
Both games though suffer from what I call "turning over two pages at once" syndrome. Geralt will suddenly have knowledge you yourself haven't acquired, even though a lot of the games spend time to laboriously explain things. This works a bit later in the games where you can believe Geralt is recovering a bit of memory (remembering how to deal with a striga, for instance) but there's some parts where no reading between the lines will illuminate anything. It's a regular dissonance that often leaves me confused on how he came to that conclusion. Most of the game though is good at explaining itself, and most of it remains convincing, save for time-travel.
The Fancy Combat
I still believe that TW1's combat is pretty great, and I would love to see the system used to make auto-attacking in other RPGs more engaging. However, that's what a lot of it feels like, auto-attacking. Things get so out of your hands and you are begging that monsters can;t attack fast enough to kill you. Even though I can land chain after chain, giant centipedes kill me instantly because they have completely guaranteed amount of hits with massive damage. Signs are completely ineffective in TW1, save for Aard and occasionally Igni, the latter mostly for exploding enemies.
Both games have too much RNG to be completely fair. Grinding one's head up against a wall because you need to preserve your potions gets quite tiresome, and it really draws the game to a complete halt when you're hoping and praying for proper positioning above all else. Regardless though I still get into that rhythm whenever a truly tough fight starts and I remember how it suits the pace of the game. Whenever a calm fight rolls in I can parallel it to the feeling of running across big empty fields.
So combat is about as I remember it. I played it on hard mode this time and nothing really changed save for the amount of RNG popping up. Definitely recommend hard since the sword swish fits better with the environment. Always get Aard stun though.
The World
I remember running through wheat fields for the first time in Chapter I and going "Wow, this game is really something special", before running into a fence and feeling dumb. That first bit of freedom though preps you for Chapter IV, where you gallop through fields of tall grass and get completely lost in the land with three rather open, interconnected areas. This gave reveals itself to you in a wonderful way, and I felt completely drawn in by its environments.
Vizima remains one of the best cities portrayed in a fantasy game. There are just enough people to make things feel lively, they say just enough diverse things to make running through the streets always entertaining, and there's just enough doors to make it feel lived in. Just enough, and that's more than enough by my standing. I'm sure we all know how empty places in Skyrim feel, especially by comparison. This game was about scale, and it did so beautifully.
The art was a contributing factor, of course. Despite the repetition there were some great character designs, stunning fanciful environments, and generally great feel all around. Every place feels distinct and I instantly acclimated to places again, once I had a once-around.
Colorful Cast
This series definitely knows how to portray its characters. It's not even the moral angle that makes them so endearing, but their interconnected nature even if the story sort of goes a bit wonky trying to explain those connections. I have a feeling if I really broke it down I would get really frustrated at the lack of development these guys have, how shallow their goals might seem, but I honestly just feel good when I speak with them. The actors and the writing lets off this great vibe that absorbs me totally.
I wish there was a little bit more to Alvin that would perhaps have hinted better at him basically going mad. I wish Zoltan showed up a bit more, and the Witchers too. I wish Shani had a bit more of a purpose. I wish Thaler would swear at me some more. These are good things to wish for though, and I think shows the presence of strong material.
Extra Modules
I only finished the two "official" ones either due to bugs or getting completely frustrated and bored with the others. I really wanted to finish "The Wedding" but it broke on me at one point and I just got fed up. I'm really surprised that CDPR actually decided to release these in a full retail box version of the game. Personally, I only think one or two do anything really special. It has nothing to do with voice acting and polish and everything to do with providing and interesting experience which is beyond "do some more quests as Geralt". I'm not sure it really paid off.
The two official ones are nice though. I like the idea of telling stories where Geralt is presumed to have some greater knowledge of the world. Great ideas for expansions upon the book narrative. The Price of Neutrality is pretty good, though the additional quests are quite superfluous. That tends to be a problem with these, that they expect you to do some grinding (especially on higher difficulties) for essentially no reward. The other one is very much busy work, but at least it was tightly constructed. I liked hearing the dialogue, taking on new challenges. They were nice additions. Wish a couple had been made with TW2.
Post edited July 02, 2015 by GoodGuyA