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Well today I installed the Witcher 1 again, same PC but different monitor, 16:10 (1680x1050 reso) I got specifically this problem now:

Pixellated Characters During Conversations: Characters are pixellated / have blocky rendering during conversations and curscenes.

1) This seems to be caused by using a 16:10 widescreen resolution, and can be fixed by using a 16:9 resolution instead. If you have a 16:10 monitor, check your graphics card scaling options when switching to 16:9 so that it will run with black bars instead of stretching the screen.

From this thread
http://www.gog.com/forum/the_witcher/fixes_to_common_problems/page1

Any fix to that? I don't want to play the game on 1600x900 :/ or in latter box/"black bars"

thanks in advance :)
This question / problem has been solved by Waltoriousimage
bump bump
The only fix I ever found was running the game in 16:9 resolution. I got used to it fairly quickly, you might give it a try and see if you can get used to it.

In fact, I prefer it now, because you actually see a little more on the screen, horizontally. I run the Witcher 2 in 16:9 as well.
Yes, unfortunately I don't think anyone ever found a fix for this, other than simply running at a 16:9 resolution. You'll only lose 150 vertical pizels, though, so the black bars won't be very big. Alternatively, you could have your graphics card stretch the image to fit your screen, which would distort it slightly but not too severely. Personally I don't like any distortion in my image so I would opt for black bars every time, but it's a matter of personal preference.
thanks both of you for answering my question :) it's a shame that there's no real fix to the problem
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GastonArg: thanks both of you for answering my question :) it's a shame that there's no real fix to the problem
If I remember correctly, setting shadows to low got rid of the problem, and I was able to keep the resolution at 1680x1050.
I don't think the loss of shadow quality was that bad.
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GastonArg: thanks both of you for answering my question :) it's a shame that there's no real fix to the problem
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AdamR: If I remember correctly, setting shadows to low got rid of the problem, and I was able to keep the resolution at 1680x1050.
I don't think the loss of shadow quality was that bad.
I will try that, thanks :)
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AdamR: If I remember correctly, setting shadows to low got rid of the problem, and I was able to keep the resolution at 1680x1050.
I don't think the loss of shadow quality was that bad.
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GastonArg: I will try that, thanks :)
'
Please post back to tell us if this works. If it does, I'll add it as a possible solution in the sticky thread.
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GastonArg: I will try that, thanks :)
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Waltorious: '
Please post back to tell us if this works. If it does, I'll add it as a possible solution in the sticky thread.
First 2 screens are with low shadows, the third one everything low, so it seems something in the setting fix the problem, I need to try one by one to know what it is...

Got it, if you put light quality to low the problem is gone.
Attachments:
Post edited January 10, 2014 by GastonArg
I knew about lighting quality but I didn't consider putting lighting quality to low a solution, as the overall visual quality suffers from it.
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bengeddes: I knew about lighting quality but I didn't consider putting lighting quality to low a solution, as the overall visual quality suffers from it.
I edited my sticky post to include setting lighting and / or shadows to low as a possible solution, with a note that these settings do lower the visual quality of the game.