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Hello,

Have any of you tried playing The Witcher with the FCR combat mod?
I've grown tired of the timed click based combat of vanilla, and installed this and I have to say combat is much more dymanic and engaging now.

I'm only curious to know whether there's any issues later on with this mod installed. (I'm still in chapter 1).

Cheers!
I started with it, basically. I went through the prologue and hounds vanilla, then, since I;d gotten it as part of handling the OTS camera zoom, tried that all with FCR, found it far more intuitive, if also more dangerous, w/ FCR. So, I stuck with it.

I would like some better descriptions with FCR, though, like for Instill Doubt. What does this skill really do? What do the levels do, if the chance stays at 100% for each one?
Post edited May 25, 2011 by crackedegg
How does the control scheme for combat work with the FCR mod? I thought it simply changed the stats, the rules, I didn't think it changed how you control it.
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crackedegg: I started with it, basically. I went through the prologue and hounds vanilla, then, since I;d gotten it as part of handling the OTS camera zoom, tried that all with FCR, found it far more intuitive, if also more dangerous, w/ FCR. So, I stuck with it.

I would like some better descriptions with FCR, though, like for Instill Doubt. What does this skill really do? What do the levels do, if the chance stays at 100% for each one?
As far as Instill Doubt is concerned, I believe it causes the first, second and third attack in the chain to have 100% chance of causing fear. Doesn't really make sense though, why would you want fear on any attack besides the very first one?

I've dropped into FCR when I was already in the temple quarter, and the game I was playing was on medium, and it's just a bit too difficult atm. I had to start a fresh game on easy (FCR normal).

@crackedegg: since FCR whenever I go through a level load I start with the OTS cam completely zoomed in to first person. Do you get this too?
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Export: How does the control scheme for combat work with the FCR mod? I thought it simply changed the stats, the rules, I didn't think it changed how you control it.
The control scheme is exactly the same, you just have to be a lot more careful about positioning and movement.
All in all I'm finding FCR to be much more fun to play than vanilla. It's much more dynamic, with more running for one's life and much better than the standard "timed clicks on the same enemy even when surrounded" combat.
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Export: How does the control scheme for combat work with the FCR mod? I thought it simply changed the stats, the rules, I didn't think it changed how you control it.
The controls are identical, but being used to action games, with FCR, when it feels like I should be attacking, that's usually about right. With vanilla, the cursor would change without as good cues, to my perceptions, making good timing on the first attack or two a pain. Enemies do behave a bit differently with FCR, and that is probably what does it for me.

Now, mind you, even on the lowest difficulty, FCR does make combat much more dangerous, just like it claims to. Blasting Aard and running away may be a bit more common than without using FCR, and you will want to save often.

@Phoboss: no, I don't get that. I do have to zoom back out, every time, but it starts out at the default OTS distance, as far as I can tell.