Pangaea666: It's quite odd, because everything seems to work fine in normal gameplay, but as soon as you go into conversation mode, beard and hair start bouncing about the place. It's a bit frustrating because it takes you out of the "zone", so to speak.
Waltorious: Hmm. If it's only conversation / cutscenes, then maybe try toggling your Depth of Field setting (DOF). I had very low framerates in cutscenes until I did this. Don't know if it will help with your jumpy hair issue, but it's worth a shot. Some players report that they have to turn DOF on, others report turning it off, so just switch it from whatever setting you have now and see what happens.
I just fired up the game now to grab to screenshot for a support ticket that I just posted, but it oddly wasn't present when I talked to Vivaldi. I don't think it was there yesterday when I started playing either, although it did crop up at some point, and Vivaldi's beard was bouncing about violently. So it could be that something triggers it while playing.
Right now all settings are on max, including DoF, 16x AF and 4x AA. I'll try to change things around, beginning with DoF, when the issue pops up again, and see if that changes anything.
I get ~250fps when about to talk to Vivaldi in his house, which increases to ~340 in conversation mode. I did see much lower numbers than that yesterday in conversation mode, so I'll keep an eye on it and see if it's much lower when the bug occurs.