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The game doesn't appear to run in Wine (tried Staging 7.5) unless one changes the following line in WoT.ini

UseDirectDraw=True

to

UseDirectDraw=False

Sadly that appears to prevent the intro (and I assume any other in-game cut-scenes) from playing.

If anyone comes up with a better solution of getting everything to run in Wine, I'm all ears :).

Edit: Nevermind, the missing movies are due to missing quicktime codecs...
Post edited April 06, 2022 by WinterSnowfall
Let me help you. Last year I've played The Wheel of Time with full success.

From wine 7.0 some old games are broken or crashes. For now use 6.21 (the last in the 6 series).

INSTRUCTIONS:

1) 64 bits prefix (to use the DX11 renderer)
2) QuickTime Lite (https://www.free-codecs.com/download/qt_lite.htm) -> to get the movies running
3) HIGHER RESOLUTIONS -> Directx 11 Renderer (https://www.moddb.com/mods/unreal-directx11-renderer-for-ut-ug-rune-and-dx): You can get high resolutions (even ultrawide) with this renderer but the UI gets smaller. Since I use Lutris I activated the FSR settings and edited the Wot.Ini to use 1024x432(UltraWidescreen) . FSR did everything looks like 2560x1080 with a legible UI.
5) BUG/SOLUTION: Don't know if is limited to ultrawidescreen resolutions but I found the mouse is limited to an smaller screen area when I use the tweak above.
After installing and runinng once, look at Wot.ini and turn off AUTOFOV option in the D3D11 section. Them download the FOV fix from here https://www.wsgf.org/dr/wheel-time.
6) BUG/SOLUTION: You have to turn off Tesselation or you'll will see broken materials all around.

ENHANCEMENTS:
Upscale Textures -> https://www.moddb.com/mods/the-wheel-of-time-esrgan-pack
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TaxAkla: 2) QuickTime Lite (https://www.free-codecs.com/download/qt_lite.htm) -> to get the movies running
This is what I was looking for, thank you!

As for the rest, I prefer the Glide/nGlide renderer and the classic resolutions, call me an old fashioned vertex hunter.
Please update us if worked for you too.
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TaxAkla: Please update us if worked for you too.
Sadly, no. It looks like ddraw is needed for the overlay the videos are played on, but leaving it on crashes the game on startup.
There is a windows fix for WoT that combines files from Wine and QuickTime. --> https://www.vogons.org/viewtopic.php?t=41676

Take a look if GOG uses them in the folder. If yes, just rename or delete. They conflict with real wine and QuickTime Lite on Linux.

File Details
============================================================================

QuickTime.qts -> QuickTime 4.12 main (patched to loads ddwne.dll)
QuickTime.qtp -> QuickTime 4.12 preferences with ddraw enabled
ddwne.dll -> Renamed ddraw DLL from Wine for Windows
libwine.dll -> Wine for Windows DLL
wined3d.dll -> Wine for Windows DLL
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TaxAkla: Take a look if GOG uses them in the folder. If yes, just rename or delete. They conflict with real wine and QuickTime Lite on Linux.
GOG does not pack any of them. That being said, I tried the patch, just out of curiosity, and it did display a GT Interactive logo, but then unceremoniously crashed, as in previous times... ddraw seems awfully broken with this game.
Could you try the DX11 Renderer? I want to know still working with GOG version. Remember to rename the ddraw.
Update on the topic: Looks like GOG ships their own ddraw wrapper for the game, so it's just a matter of letting Wine know to use it, so that videos play nicely as well, for e.g.:

WINEDLLOVERRIDES="ddraw=n,b" wine WoT.exe

Everything should work fine if launched as per the above, no further tinkering needed.
avatar
WinterSnowfall: Update on the topic: Looks like GOG ships their own ddraw wrapper for the game, so it's just a matter of letting Wine know to use it, so that videos play nicely as well, for e.g.:

WINEDLLOVERRIDES="ddraw=n,b" wine WoT.exe

Everything should work fine if launched as per the above, no further tinkering needed.
Nice, thank you that worked for me. If you are running this game in a Wineskin wrapper (like I am on MacOS) you need to export the mentioned environment variable to override the DLL.

To do that open the wrapper configuration window, and click on "Advanced". In the text box "Unix Commands" type:

export WINEDLLOVERRIDES="ddraw=n,b";

Thanks for that. I could not figure this out by myself.
avatar
WinterSnowfall: Update on the topic: Looks like GOG ships their own ddraw wrapper for the game, so it's just a matter of letting Wine know to use it, so that videos play nicely as well, for e.g.:

WINEDLLOVERRIDES="ddraw=n,b" wine WoT.exe

Everything should work fine if launched as per the above, no further tinkering needed.
Much appreciated, friend. Works flawlessly.