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Heya!
Finally, the game is back from the limbo and I tried this version of the game, and now I have the issue that the character is moving too fast, for example, in the tutorial I was running around like Sonic and the sentences of the NPC partly overlapped each other, as if too quickly triggered. In the first tutorial level the character was also moving at high speed.
It seems that the game gets accelerated by the hardware too much, has anyone had this problem too and solved already?

Thank you in advance!
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I use this FPS limiter:
https://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.html
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MEW-Schnee: Heya!
Finally, the game is back from the limbo and I tried this version of the game, and now I have the issue that the character is moving too fast, for example, in the tutorial I was running around like Sonic and the sentences of the NPC partly overlapped each other, as if too quickly triggered. In the first tutorial level the character was also moving at high speed.
It seems that the game gets accelerated by the hardware too much, has anyone had this problem too and solved already?

Thank you in advance!
I was able to correct this issue by turning on Vsync for the Wheel of Time specific application settings that are present in my graphics card settings.
Thank you both! I will give it a try!
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MEW-Schnee: Thank you both! I will give it a try!
How'd it turn out?

Vsync was enabled by default on mine; and I had sonic speed (blew through the first level in ~40 seconds)
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MEW-Schnee: Thank you both! I will give it a try!
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HerrDave: How'd it turn out?

Vsync was enabled by default on mine; and I had sonic speed (blew through the first level in ~40 seconds)
Hi there!

I changed in the NVIDIA Control Panel the setting "vertical sync" to "Use the 3D application setting". And I enabled Vsync in both settings of the game, DirectX and nGlide, and in the latter I set the FPS of the game to 60. With these changes the game runs as intended, there are no longer any issues.