Posted June 13, 2018
high rated
Changelog for patch 1.05c (added 24 May 2016):
Technical fixes
- Support for retina! (finally - let us know if it works for you!)
- Support for 32bit linux (was only 64bit before)
- Retroactivation of achievements on continuing game (only progress-related ones)
- Enabled software rendering in hope of making the game work with older graphics cards
- Updated all of the used libraries to the most recent versions (hopefully should make the game more stable and bug-free)
Gameplay fixes
- While aiming, shield now shows a "ghost" of predicted laser trajectory (no more guess work! Makes the "Abyss" puzzle much more enjoyable :))
- Fixed the bug that sometimes made enemy lasers go through the shield (at least we hope we fixed this... This one was hard to track down so anyone who had issues with this, please let us know if the problem is fixed for you)
- Blocked the possibility to change sphere mode while using the sphere (this was leading to some minor visual bugs)
Level fixes
- Spaceship hangar - Fixed situation where you could respawn into an infinite death loop near the crane controls
- Jungle - Fixed rare bug with Tincan roaring at plant while it eats you (stuck and had to restart)
- Temple of life - Adjusted the ladders so they're less misleading and expanded one platform for even less frustrating escape from the spider :)
- Mind travel temple - Fixed bug that made you stuck in infinite fall-to-death loop with no elevator underneath you
- Mind travel temple - Made the falling platforms puzzle much more obvious (added lights and sounds)
- Translation room - Fixed major bug which made you skip the mind temple levels and brought you straight to desert level
- Desert with robots - Fixed bug with savepoints (they were triggering only once - that's why all of you poor, tormented souls had to backtrack the whole level upon death. So sorry for that!)
- Desert with robots - Added additional savepoints on each side of the sandhole ladder
- Desert with robots - Reversed the triangle symbols in the water panel puzzle (as originally intended)
- Desert with robots - Fixed destroyed robot bodies position after respawn
- West generator (sandworm) - Added savepoint right after the spike slide :)
- South generator (filters) - Fixed light position after respawn, making sure that you can backtrack through the darkness
- South generator (filters) - Fixed "liquid life" achievement not triggering after turning on the water
- Computer world - Made the boss fight much easier! Sorry for making it so hard in the first place (not intended!)
List of known issues
- Non-Xbox gamepad controller support is still poor (although, please check that if you can - controller libraries were updated)
- Still some trouble with triggers
Technical fixes
- Support for retina! (finally - let us know if it works for you!)
- Support for 32bit linux (was only 64bit before)
- Retroactivation of achievements on continuing game (only progress-related ones)
- Enabled software rendering in hope of making the game work with older graphics cards
- Updated all of the used libraries to the most recent versions (hopefully should make the game more stable and bug-free)
Gameplay fixes
- While aiming, shield now shows a "ghost" of predicted laser trajectory (no more guess work! Makes the "Abyss" puzzle much more enjoyable :))
- Fixed the bug that sometimes made enemy lasers go through the shield (at least we hope we fixed this... This one was hard to track down so anyone who had issues with this, please let us know if the problem is fixed for you)
- Blocked the possibility to change sphere mode while using the sphere (this was leading to some minor visual bugs)
Level fixes
- Spaceship hangar - Fixed situation where you could respawn into an infinite death loop near the crane controls
- Jungle - Fixed rare bug with Tincan roaring at plant while it eats you (stuck and had to restart)
- Temple of life - Adjusted the ladders so they're less misleading and expanded one platform for even less frustrating escape from the spider :)
- Mind travel temple - Fixed bug that made you stuck in infinite fall-to-death loop with no elevator underneath you
- Mind travel temple - Made the falling platforms puzzle much more obvious (added lights and sounds)
- Translation room - Fixed major bug which made you skip the mind temple levels and brought you straight to desert level
- Desert with robots - Fixed bug with savepoints (they were triggering only once - that's why all of you poor, tormented souls had to backtrack the whole level upon death. So sorry for that!)
- Desert with robots - Added additional savepoints on each side of the sandhole ladder
- Desert with robots - Reversed the triangle symbols in the water panel puzzle (as originally intended)
- Desert with robots - Fixed destroyed robot bodies position after respawn
- West generator (sandworm) - Added savepoint right after the spike slide :)
- South generator (filters) - Fixed light position after respawn, making sure that you can backtrack through the darkness
- South generator (filters) - Fixed "liquid life" achievement not triggering after turning on the water
- Computer world - Made the boss fight much easier! Sorry for making it so hard in the first place (not intended!)
List of known issues
- Non-Xbox gamepad controller support is still poor (although, please check that if you can - controller libraries were updated)
- Still some trouble with triggers
Post edited June 13, 2018 by DeMignon