Posted November 07, 2018
high rated
Changelog for Patch v0.0.27 (added 05 October 2018) Part I:
Patch Highlights
LAWS AND LEADERS
* We discussed this system in far more detail in a previous previous [crytivo.com] blog post, which you can read here. We’re rolling it out in today’s patch! However, please keep in mind that this initial implementation is far from perfect. We will be fixing issues and modifying the design/balance as we go. Here’s a small recap of what it does:
* Once the first Leader of your civilization -- Adahy -- dies, your civilization will begin electing new Leaders based on the laws they propose. You can influence the vote by blessing your favorites, as Nuggets may not always choose the best Leader.
* Leaders are elected for one seasonal cycle, which is equivalent to 40 minutes of playtime. The laws proposed by the Leader will go into effect and offer various positives or negatives.
* We will continue tweaking this system based on your feedback and suggestions. It adds a new level of depth to the game that we believe will make the Nugget civilization appear even more alive and dynamic. If you have some great ideas for laws you’d like to see added to the game, let us know!
EXILE VILLAGES
* Over time, non-believers that disagree with the views of their fellow citizens will leave the main city/village and form their own settlements. These settlements will grow as more non-believers leave. You can gain believers by answering their prayers (quests) or performing Creator Powers near witnesses (there shouldn’t be any witnesses if it’s a murder, though).
* Aggressive Villages will periodically threaten your civilization with ultimatums
* For example, they may demand food or other resources to maintain the peace. If you fail to collect enough in time or outright refuse to comply, the aggression level of the other village will rise. These villages may then attack your civilization when you least expect it.
* Aggressive Villages might also raid your village for resources. However, they are quite sneaky, so pay attention to Nuggets exhibiting suspicious behavior. Keep an eye out for any weirdos walking around with a sack full of precious resources.
* Neutral Villages will request aid from your civilization during times of need. Refusing to help them will raise their aggression level.
* Friendly Villages will also request aid every now and then, but they will repay your kindness by offering gifts of resources if they notice a shortage in your civilization. Hey, what are friends for?
* The buildings and appearance of citizens of exile villages will have their own unique colors, which should help you identify intruders.
FORESTATION CREATOR POWER
* “When the planet begins to look less green and a lot more grim, consider planting a few trees of your own. Replace what your civilization uses and this world might survive the Nugget infestation after all.”
ELECTRIFY CREATOR POWER
* “Pretend you’re an angry, toga-wearing god and toss lightning down from your throne in the clouds. Use this power to punish the unworthy, perform pest control, and generate electricity. However, the last part is known to be a bit risky.”
LUMBERJACK CHANGES
* Lumberjacks will no longer be axe-wielding monsters who seek the destruction of trees everywhere; they will now return to deforested zones and plant new trees to ensure a sustainable supply. How splendid!
GRASS
* Grass patches have been added to the game. Wait, maybe we should rename this update as the Grass Patch? Either way, move closer to your screen and you should be able to smell the soothing aroma of fresh grass.
UPDATED QUEST AND MESSAGING SYSTEM WINDOW
* For a better experience and improved readability, we have updated the Notification/Quest window. We would love to hear your thoughts, especially if you’d like to suggest further improvements.
NEW MEDIEVAL ENGINEERS HUT UPDATE
* You can now assign up to 3 Engineer Nuggets to the Engineering Building, in addition to an increased zone of influence. It will require electricity to run now, though.
NEW MEDIEVAL WATER PUMP
* Further increases water output. It also makes a mean cup of coffee, if you ask nicely.
NEW VO NARRATION ADDED FOR THE FOLLOWING CONDITIONS
* Nuggets assigned to work.
* Buildings in a state of disrepair.
* Electricity Generator built.
* Fishing Hut built.
* Water Pumps freezing in winter.
* Gas Plant Built.
* Hunters Hut Built.
* Incorrect usage of Creator Powers.
* News message comments.
* Electricity shortage comments.
* Buildings without Nuggets comments.
* Comments on water shortages.
* When a Nugget sustains an injury.
* Comments on spying on Nuggets during mating.
* Matchmaking quest commentary.
* Name a Nugget quest commentary.
* Backbreaking quest commentary.
* Dead Nugget quest commentary.
* Numerous random thoughts.
* FInd lost Nugget quest commentary.
* Heal a Nugget quest commentary.
* Punish My Nemesis quest commentary.
* Upon Windmill construction.
* Watchtower construction.
* Wolf attack commentary.
* Nuggets getting sick from lakewater commentary.
* Same-sex marriage.
* Research completion commentary.
* Research queued commentary.
* A number of these comments are designed as an additional way to notify you of events or issues that you may have missed. Please let us know your thoughts on narration and how we can improve this system in the future.
PERFORMANCE OPTIMIZATIONS
* Major performance improvements due to a complete rewrite of the object culling system.
* Available resources checking by Nuggets optimized and improved.
* Save and Load System optimized. No more freezes/hitches when opening the panel.
* Optimized materials/textures used for buildings and villages props.
* General UI optimization.
* Upgrade flags no longer shown on buildings that are already being upgraded or on those that are upgraded automatically.
* Research screen optimized for a more fluid experience.
Patch Highlights
LAWS AND LEADERS
* We discussed this system in far more detail in a previous previous [crytivo.com] blog post, which you can read here. We’re rolling it out in today’s patch! However, please keep in mind that this initial implementation is far from perfect. We will be fixing issues and modifying the design/balance as we go. Here’s a small recap of what it does:
* Once the first Leader of your civilization -- Adahy -- dies, your civilization will begin electing new Leaders based on the laws they propose. You can influence the vote by blessing your favorites, as Nuggets may not always choose the best Leader.
* Leaders are elected for one seasonal cycle, which is equivalent to 40 minutes of playtime. The laws proposed by the Leader will go into effect and offer various positives or negatives.
* We will continue tweaking this system based on your feedback and suggestions. It adds a new level of depth to the game that we believe will make the Nugget civilization appear even more alive and dynamic. If you have some great ideas for laws you’d like to see added to the game, let us know!
EXILE VILLAGES
* Over time, non-believers that disagree with the views of their fellow citizens will leave the main city/village and form their own settlements. These settlements will grow as more non-believers leave. You can gain believers by answering their prayers (quests) or performing Creator Powers near witnesses (there shouldn’t be any witnesses if it’s a murder, though).
* Aggressive Villages will periodically threaten your civilization with ultimatums
* For example, they may demand food or other resources to maintain the peace. If you fail to collect enough in time or outright refuse to comply, the aggression level of the other village will rise. These villages may then attack your civilization when you least expect it.
* Aggressive Villages might also raid your village for resources. However, they are quite sneaky, so pay attention to Nuggets exhibiting suspicious behavior. Keep an eye out for any weirdos walking around with a sack full of precious resources.
* Neutral Villages will request aid from your civilization during times of need. Refusing to help them will raise their aggression level.
* Friendly Villages will also request aid every now and then, but they will repay your kindness by offering gifts of resources if they notice a shortage in your civilization. Hey, what are friends for?
* The buildings and appearance of citizens of exile villages will have their own unique colors, which should help you identify intruders.
FORESTATION CREATOR POWER
* “When the planet begins to look less green and a lot more grim, consider planting a few trees of your own. Replace what your civilization uses and this world might survive the Nugget infestation after all.”
ELECTRIFY CREATOR POWER
* “Pretend you’re an angry, toga-wearing god and toss lightning down from your throne in the clouds. Use this power to punish the unworthy, perform pest control, and generate electricity. However, the last part is known to be a bit risky.”
LUMBERJACK CHANGES
* Lumberjacks will no longer be axe-wielding monsters who seek the destruction of trees everywhere; they will now return to deforested zones and plant new trees to ensure a sustainable supply. How splendid!
GRASS
* Grass patches have been added to the game. Wait, maybe we should rename this update as the Grass Patch? Either way, move closer to your screen and you should be able to smell the soothing aroma of fresh grass.
UPDATED QUEST AND MESSAGING SYSTEM WINDOW
* For a better experience and improved readability, we have updated the Notification/Quest window. We would love to hear your thoughts, especially if you’d like to suggest further improvements.
NEW MEDIEVAL ENGINEERS HUT UPDATE
* You can now assign up to 3 Engineer Nuggets to the Engineering Building, in addition to an increased zone of influence. It will require electricity to run now, though.
NEW MEDIEVAL WATER PUMP
* Further increases water output. It also makes a mean cup of coffee, if you ask nicely.
NEW VO NARRATION ADDED FOR THE FOLLOWING CONDITIONS
* Nuggets assigned to work.
* Buildings in a state of disrepair.
* Electricity Generator built.
* Fishing Hut built.
* Water Pumps freezing in winter.
* Gas Plant Built.
* Hunters Hut Built.
* Incorrect usage of Creator Powers.
* News message comments.
* Electricity shortage comments.
* Buildings without Nuggets comments.
* Comments on water shortages.
* When a Nugget sustains an injury.
* Comments on spying on Nuggets during mating.
* Matchmaking quest commentary.
* Name a Nugget quest commentary.
* Backbreaking quest commentary.
* Dead Nugget quest commentary.
* Numerous random thoughts.
* FInd lost Nugget quest commentary.
* Heal a Nugget quest commentary.
* Punish My Nemesis quest commentary.
* Upon Windmill construction.
* Watchtower construction.
* Wolf attack commentary.
* Nuggets getting sick from lakewater commentary.
* Same-sex marriage.
* Research completion commentary.
* Research queued commentary.
* A number of these comments are designed as an additional way to notify you of events or issues that you may have missed. Please let us know your thoughts on narration and how we can improve this system in the future.
PERFORMANCE OPTIMIZATIONS
* Major performance improvements due to a complete rewrite of the object culling system.
* Available resources checking by Nuggets optimized and improved.
* Save and Load System optimized. No more freezes/hitches when opening the panel.
* Optimized materials/textures used for buildings and villages props.
* General UI optimization.
* Upgrade flags no longer shown on buildings that are already being upgraded or on those that are upgraded automatically.
* Research screen optimized for a more fluid experience.
Post edited March 12, 2019 by HypersomniacLive