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Changelog for Patch v0.0.27 (added 05 October 2018) Part I:

Patch Highlights

LAWS AND LEADERS
* We discussed this system in far more detail in a previous previous [crytivo.com] blog post, which you can read here. We’re rolling it out in today’s patch! However, please keep in mind that this initial implementation is far from perfect. We will be fixing issues and modifying the design/balance as we go. Here’s a small recap of what it does:
* Once the first Leader of your civilization -- Adahy -- dies, your civilization will begin electing new Leaders based on the laws they propose. You can influence the vote by blessing your favorites, as Nuggets may not always choose the best Leader.
* Leaders are elected for one seasonal cycle, which is equivalent to 40 minutes of playtime. The laws proposed by the Leader will go into effect and offer various positives or negatives.
* We will continue tweaking this system based on your feedback and suggestions. It adds a new level of depth to the game that we believe will make the Nugget civilization appear even more alive and dynamic. If you have some great ideas for laws you’d like to see added to the game, let us know!

EXILE VILLAGES
* Over time, non-believers that disagree with the views of their fellow citizens will leave the main city/village and form their own settlements. These settlements will grow as more non-believers leave. You can gain believers by answering their prayers (quests) or performing Creator Powers near witnesses (there shouldn’t be any witnesses if it’s a murder, though).
* Aggressive Villages will periodically threaten your civilization with ultimatums
* For example, they may demand food or other resources to maintain the peace. If you fail to collect enough in time or outright refuse to comply, the aggression level of the other village will rise. These villages may then attack your civilization when you least expect it.
* Aggressive Villages might also raid your village for resources. However, they are quite sneaky, so pay attention to Nuggets exhibiting suspicious behavior. Keep an eye out for any weirdos walking around with a sack full of precious resources.
* Neutral Villages will request aid from your civilization during times of need. Refusing to help them will raise their aggression level.
* Friendly Villages will also request aid every now and then, but they will repay your kindness by offering gifts of resources if they notice a shortage in your civilization. Hey, what are friends for?
* The buildings and appearance of citizens of exile villages will have their own unique colors, which should help you identify intruders.

FORESTATION CREATOR POWER
* “When the planet begins to look less green and a lot more grim, consider planting a few trees of your own. Replace what your civilization uses and this world might survive the Nugget infestation after all.”

ELECTRIFY CREATOR POWER
* “Pretend you’re an angry, toga-wearing god and toss lightning down from your throne in the clouds. Use this power to punish the unworthy, perform pest control, and generate electricity. However, the last part is known to be a bit risky.”

LUMBERJACK CHANGES
* Lumberjacks will no longer be axe-wielding monsters who seek the destruction of trees everywhere; they will now return to deforested zones and plant new trees to ensure a sustainable supply. How splendid!

GRASS
* Grass patches have been added to the game. Wait, maybe we should rename this update as the Grass Patch? Either way, move closer to your screen and you should be able to smell the soothing aroma of fresh grass.

UPDATED QUEST AND MESSAGING SYSTEM WINDOW
* For a better experience and improved readability, we have updated the Notification/Quest window. We would love to hear your thoughts, especially if you’d like to suggest further improvements.

NEW MEDIEVAL ENGINEERS HUT UPDATE
* You can now assign up to 3 Engineer Nuggets to the Engineering Building, in addition to an increased zone of influence. It will require electricity to run now, though.

NEW MEDIEVAL WATER PUMP
* Further increases water output. It also makes a mean cup of coffee, if you ask nicely.

NEW VO NARRATION ADDED FOR THE FOLLOWING CONDITIONS
* Nuggets assigned to work.
* Buildings in a state of disrepair.
* Electricity Generator built.
* Fishing Hut built.
* Water Pumps freezing in winter.
* Gas Plant Built.
* Hunters Hut Built.
* Incorrect usage of Creator Powers.
* News message comments.
* Electricity shortage comments.
* Buildings without Nuggets comments.
* Comments on water shortages.
* When a Nugget sustains an injury.
* Comments on spying on Nuggets during mating.
* Matchmaking quest commentary.
* Name a Nugget quest commentary.
* Backbreaking quest commentary.
* Dead Nugget quest commentary.
* Numerous random thoughts.
* FInd lost Nugget quest commentary.
* Heal a Nugget quest commentary.
* Punish My Nemesis quest commentary.
* Upon Windmill construction.
* Watchtower construction.
* Wolf attack commentary.
* Nuggets getting sick from lakewater commentary.
* Same-sex marriage.
* Research completion commentary.
* Research queued commentary.
* A number of these comments are designed as an additional way to notify you of events or issues that you may have missed. Please let us know your thoughts on narration and how we can improve this system in the future.

PERFORMANCE OPTIMIZATIONS
* Major performance improvements due to a complete rewrite of the object culling system.
* Available resources checking by Nuggets optimized and improved.
* Save and Load System optimized. No more freezes/hitches when opening the panel.
* Optimized materials/textures used for buildings and villages props.
* General UI optimization.
* Upgrade flags no longer shown on buildings that are already being upgraded or on those that are upgraded automatically.
* Research screen optimized for a more fluid experience.
Post edited March 12, 2019 by HypersomniacLive
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Changelog for Patch v0.0.27 (added 05 October 2018) Part II:

BUGS AND ISSUES FIXES
* Stagefright: fixed an issue where Nuggets and wolves froze during wolf attacks.
* Bookworm: Research screen optimizations and minor bug fixes.
* Heavenly Fruit: Fixed an issue where dropping fruit on a Farm would cause panel issues.
* Casual Stroll: Nugget movement speeds during storms were way too slow, so we gave them more pep in their step.
* Remembrance: Fixed numerous issues with the save & load system, including saves not loading. Please note that older save files will no longer work with the new system.
* McWhat: Fixed an issue where Mac users were experiencing flashing textures on certain objects.
* Broken Record: Fixed an infinitely-repeating sound effect when certain UI elements were opened.
* Hospital Etiquette: In rare cases, two Nuggets could occupy the same hospital bed. We refuse to discuss the details of what they may have gotten up to, but it should no longer occur.
* Who Put That There: Fixed a bug where Nuggets were dying when walking over stones that were previously picked up by the player.
* Dehydration: Fixed an issue where Nuggets were getting stuck when going to drink.
* Clumsy Mechanic: Fixed an issue where placing a Battery in Creator mode was breaking certain subsystems.
* It’s Been 84 Years: Fixed an issue with long save times or not being able to save at all.
* That Never Happened: Fixed an issue where an active tornado would break the save system.
* Harsh Words: Fixed an issue where certain Narration triggers were bugging the game.
* Ascension: Fixed an issue where dead animals weren’t triggering physics (gravity) properly and would fly upwards instead.
* Lucky Accident: Fixed an issue where the chance for Nuggets to get infected by rotting corpses was not working properly.
* Missed Your Cue: Fixed an error with the Narration trigger for an approaching tornado.
* The Sin of Sloth: Fixed an issue with the Backbreaking quest where Nuggets would refuse to build the hut even after the player delivered the requested resources.
* Pathfinder: Fixed multiple issues with Nugget pathfinding.
* Purple Haze: Fixed an issue where godray textures were appearing as purple on Mac.
* Failure to Launch: Fixed an issue where some Linux and Mac players were not able to play the game (black screen) or experienced horrendous crashes.
* Seasick: Fixed a bug where Fishing Nuggets were getting stuck after loading a game.
* Delayed Forecast: Fixed a bug where Forecaster Nuggets were getting stuck after loading a game.
* Mysterious Stranger: Fixed missing Nugget portraits on Mac
* Unusual Affliction: Fixed a bug where diseased Nuggets were creating weird textures on Mac.
* Frozen in Time: Fixed an issue where the game was not saving while paused.
* Cold Feet: Fixed a bug where the Gravedigger would get stuck while trying to collect a corpse.
* Secret Society: Fixed a bug where Nuggets would remain invisible when leaving Tudor houses.
* Off the Hook: Fixed an issue where the Punish My Nemesis quest wasn’t showing at times.
* Unmarked Grave: Fixed an issue where corpses delivered to the Cemetery by players were not generating gravestones.
* Quarantine Zone: Fixed a bug that caused Nuggets to refuse to occupy certain Tudor houses.
* Nani: Fixed numerous translation issues.
* Seeing Double: Fixed an issue where two Epicenter placement buttons were displayed in Creator Mode.
* Late Bloomer: Fixed an issue with the Healthy Malina Fruit in Farms taking hours to grow.
* Not Open for Business: Fixed a bug where players were able to drop dead Nuggets on Cemetery construction zones.
* What’s Your Name Again: Fixed an issue with Nugget names not displaying correctly in certain quest messages.
* Rough Terrain: Fixed an issue with the radius around buildings being cut short by uneven surfaces.
* Fixed the issue when Fishing Hut research could have been skipped
* Fixed the issue when Metal Mine was not being unlocked by Geology research
* Fixed the issue when Gas Mine was not unlocked by Mining research
* Fixed multiple issues with quests text
* Fixed multiple missing tooltips
* Fixed multiple sound issues with the failing state of the quests
* Fixed missing Archivist thought while working

GENERAL BALANCE CHANGES
* The Farm quest is no longer triggered during winter.
* Increased the amount of wood one tree gives from 2 to 3.
* Players will now receive Creator Points upon accepting a quest to ensure they can actually complete them.
* Defense tower max working range changed from 20 to 25
* Defense tower accuracy changed from 70% to 85%
* Temple water consumption was removed
* Medieval Cemetery water consumption added
* Stone age water reservoir capacity increased from 10000 to 30000
* Pre medieval reservoir capacity increased from 25000 to 45000
* Medieval reservoir capacity increased from 25000 to 60000
* Rebalanced tornado
* Disasters rebalanced

ART
* Gas Pile has a new texture: yellow-purple.
* Medieval Water Pump has been implemented.
* Engineering Buildings have been upgraded to the Medieval Era.
* Five new Exile Village houses have been added.
* Exile Village Epicenters have been implemented.

UI DESIGN
* Electricity generation building panels: fixed the Battery info text locations to be more intuitive.
* Wiki screen: fixed missing localization.
* Improved tooltip font sizes.
* Updated status icons for buildings not working.
* Implemented the new Election Panel when clicking on the Evolution Tower.
* Evolution Tower: new status icon progress for elections.
* “Leader died” election banner implemented.
* “Election started” banner implemented + new animation.
* “Election ended” banner implemented + new animation.
* New quest panel design with text split into pages.
* Fixed a bug where baby traits were in the incorrect section of the Nugget ID panel.
* Fixed a bug where a spouse’s name was too long. Rearranged a few elements in the Nugget ID panel.
* Warehouse panel: fixed missing name.
* Main Menu: fixed missing animation for Locked Creator Mode.
* Nugget ID card: updated the renaming box visuals.
* Forestation Creator Power UI implemented.
* Main Menu: sign-up form implemented.
* Building list panel: added a new column for building upgrades.
* Exile Village Panel implemented.
* Exile Village Nugget ID cards implemented.
* Nugget ID card: added believer icon indicator.
* New Panel added for the Temple building.
* New icon for Lightning Strike god power.
* New icon for Forestation god power.
* Laws have new individual icons.

MISCELLANEOUS
* Now when the question mark is clicked on supported UI elements, players will be redirected to the related Wiki page.
* Skip opening scene countdown timer added.

KNOWN ISSUES
* We will continue to monitor and investigate any Save & Load issues that may occur. The save system is enormously complicated, largely due to it needing to save tens of thousands of procedural objects and simulations. Please note that older save games will not work in the latest version of the game. We’re sorry for the inconvenience, but the addition of these new features and optimizations will require you to start a new game.
* Potential issues with Exile Villages. This is a massive new system that will require further testing and development. Please report any bugs you discover on our forums.


Changelog for Patch 0.0.28.21693 (added 06 November 2018):

* Fixed the issue with the Tesla Quest. Previously when you destroyed the battery and failed the quest, you were not able to unlock the battery
* Fixed the issue when the Tesla Quest was still active and not failed when the construction site was destroyed with lightning strike
* Fixed the issue when subtitles were displayed on every language despite language missing translation. (Once translation for the subtitles will be ready, it will be added to the game and they will be enabled for those languages)
* Fixed the issue with the grass shaders. Previously grass & flowers shaders were broken and due to that reason, they were creating different artifactsVoting Timer for the evolution tower was not working correctly after evolution tower upgrade.
* Fixed the issue with the happiness stat. Previously, happiness stat was added before the building is finished, which caused an issue with happiness being stacked.Added 3 languages: Chinese (Simplified), Chinese (Traditional), Korean
Post edited March 12, 2019 by HypersomniacLive
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Changelog for Patch v0.0.31 (added 09 March 2019):

Modern Age scaffolding
We’ve hit maximum velocity in the Modern (Industrial) Age! Mmmm, don’t you just love the smell of freshly-brewed plastic in the morning? Modern buildings deserve modern scaffolding, and that’s exactly what we have for you today. Motivated by your feedback, our devs have gone above and beyond and made it look oh-so-beautiful!

Modern Age building collapse VFX
* That rumbling is far too loud to be your stomach! Only a collapsing skyscraper could cause the planet to tremble so spectacularly, thanks to some potent new visual effects. If you really want to destroy the civilization you’ve worked so hard to create, it might as well look and feel awesome. Enjoy!

Fuel Factory
* Ah, the sweet smell of gasoline. Did you know that it causes inexplicably rapid armpit hair growth in Nuggets? It’s like they suddenly developed two extra furry arms. Beyond that, Fuel can be burned to create energy and further pollute the environment. You can’t have everything.

Modern Hospital upgrade
* Get the crash cart! There are lives that need to be saved! Brand new defibrillators, catheters, ethical practices, and curvy needles have been added to the Modern Hospital. Less death all around!

Modern Reservoir & Well upgrade
* It’s starting to look good enough to drink! Store more water than ever and never worry about evaporation again.

Plastic factory
* It’s cheap, it’s versatile, and nature absolutely despises it. Say hello to plastic! While it may cause issues later, think about all the awesome stuff you can make with it until then.

Clone Center building
* The Clone Center is here (AKA, the Nugget customizer)! This will be the tallest building on the planet. We have shortened it for this initial release so it doesn’t look out of place with everything else, but you’ll be able to upgrade it well into the sky. You can customize and order new Nuggets that will be delivered to you in a capsule with a little ribbon. It’s super classy and only a little creepy.

Cloned Nugget Traits
* To spice things up, we added Legendary Traits to all of the Nuggets you genetically engineer. They will be like little heroes running around with hidden (or quite obvious) superpowers. Every Legendary Trait comes with a few bad habits and negative traits. Take the Undying, for example, who will never grow old. However, they sleep for years at a time and can spread diseases far more quickly than other Nuggets when they contract one.

Medieval Warehouse
* It’s bigger and more organized than ever! Storage has gotten a lot smarter. Now, if only Nuggets could do the same.

Building Panel
* We’re mega proud of this change. After hearing what you all had to say, we revisited the Building List Panel and upped the epicness to 5000. Using this new panel, you can now easily assign Nuggets to buildings, turn shifts on/off, sort buildings by type, view each building’s effect on Happiness/crime and pollution, and (by popular demand) manage things more easily with two upgrade buttons that allow you to either upgrade a single building or every building of similar type. Keep letting us know how we can improve things! Your opinion and suggestions matter!

Medieval Clothing
* With names like Dolce Nuggana, Louis Nuiggon, Nuggani, Nuggberry, and Ralph Naugren, Nugget fashion is on the rise. More creative and colorful brands are taking over from older trends. Giiiirl, you’re going to look fabulous!

So Many Factories
* Have you been keeping track of how many factories we’re adding lately? It’s a little nuts. However, they are crucial for the future of your civilization. They produce advanced materials that will be used for constructing buildings and technology like Airports and Rocket Launchpads, which naturally includes tech like rockets, drones, rovers, and satellites. Polish your helmets, everyone, we’re blasting off soon!

Bug Fixes:
* Fixed: Ministers can no longer become Exiles. (Treachery and Corruption)
* Fixed: Ministers who die inside of the Town Hall will now properly free their slot and allow other Nuggets to replace them. (Ghostbusters)
* Fixed: NRE when a Nugget was being escorted to an execution after loading a game. (Escapee)
* Fixed: Several AI issues that were not taking shifts into consideration and interrupting the workflow. (Misfits)
* Fixed: Engineers who were showcasing strange AI issues. (Mechanical Fault)
* Fixed: Issue where picking up a wolf with Telekinesis caused an NRE. (Vanishing Act)
* Fixed: “AI Unknown” error found in idle Exile Nuggets. (Who am I anymore?)
* Fixed: NRE when a dead animal was being held and suddenly despawned due to decay. (Snooze you Lose)
* Fixed: NRE related to the Gravedigger after loading a save game. (Gone Digging)
* Fixed: AI getting stuck in a loop whenever food runs out. (Fridge Gazers)
* Fixed: Incorrect Nugget count in save game metadata. (Census Error)
* Fixed: NRE when Cemeteries were burning. (Unexpected Cremation)
* Fixed:University/School learning looping when no electricity is available. (Bright Ideas)
* Fixed NRE when loading/saving grass for certain grass settings. (Unkempt Lawn)
* Fixed: Multiple “localization missing” text pieces added. (Now You’re Speaking My Language)
* Fixed: Missing Chemical Factory animations added. (Mix & Match)
* Fixed: Weird shader issue when viewing Stone Hut interiors. (Dance Party)
* Fixed: An issue where the “upgrade all” button did not, in fact, upgrade all of the desired buildings. (False Advertising)
* Fixed: An issue where Nuggets were placing buildings inside the Lumber Mill’s operational area. (Save the Trees)
* Fixed: NRE that sometimes occurred during a wolf attack. (Are They Attacking or Not?)
* Fixed: An issue where the Trickle Effect Creator Power interacted with animal ragdoll bodies. (I’ll Shower When I’m Dead)
* Fixed: When toggling shifts to off, it now applies to all new buildings that are added in the future. (Now and Forever)
* Fixed: An issue where Parks displayed the wrong ghost mesh when being placed. (Identity Theft)
* Fixed: An issue where the UI was not displayed in-game when you start a new life. (Something’s Missing)
* Fixed: NRE that appeared when you turned off grass, saved the game, loaded the game, and turned the grass settings back on again. (Recipe for Trouble)
* Fixed: An issue where resources were staying underwater. (Lost Treasure)
* Fixed: An issue where School / University building panels were not displaying correctly after researching Shifts. (Teachers are Overworked and Underpaid)
* Fixed: Another NRE caused by the Gravedigger in certain conditions that caused multiple Nuggets to stop moving. (Stunning Visage)

Art:
* Medieval Warehouse model added to the game.
* Modern Plastic Factory added to the game.
* Clone Center building added to the game.
* Modern building debris VFX added for when buildings are demolished.
* Modern Era scaffolding is now placed around construction sites.
* Medieval Era Nugget clothing added to the game.
* Added more accessories to citizens in the Medieval Era.
* Medieval hairstyles added to the game.
* Modern Reservoir added to the game.
* Modern Hospital added to the game.
* Modern Well/Fountain added to the game.
* New resource models added for: Fuel, Steel, and Plastic.
* Medieval decals have been updated with normal maps.
* Clone Center capsule for releasing customized Nuggets added to the game.
* New Fuel Factory added to the game.

UI Design:
* Nugget Customization Screen added to the game.
* Clone Center panel has been implemented.
* New extended/reworked building list panel implemented.
* Added new icons for Fuel, Steel, and Plastic.
* Fixed broken UI for Schools and Universities (caused by shifts).
* Added cancel button for stopping building upgrades.
* Added icons to the construction menu for the Cement Factory, Clone Center, Fire Station, Fuel Factory, Plastic Factory, Glass Factory, and University.
* Construction menu updated with new renders for the Water Well, Reservoir, Fuel Factory, Plastic Factory, and Hospital
* Fixed broken buttons in the building list panel.
* New status icons for going to: Plastic Factory, Steel Factory, Glass Factory, and Fuel Factory.
* Added new resource icons for: Plastic, Chemicals, Glass, Steel, Fuel, and Cement.

Known Issues:
* You may experience longer loading times than usual when starting a new game. Currently, this can take anywhere from 5-10 minutes. We are investigating the problem and we would be grateful if anyone who experiences this issue can contact us on Discord so we can get some more information about what could be causing it.
* A fair amount of players have been experiencing an issue where the Nugget population count seems to stall at around 200-220. We have tweaked the mating balance in this patch to try and address this, but another problem remains where large groups of Nuggets die at the same time for no apparent reason. If you notice anything suspicious like this, please save and send us your save file so we can find the cause.
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Changelog for Patch v0.0.32 (added 02 April 2019):

Bug Fixes:
* Fixed: IDLE AI was called too often when there was not enough food (23645)
* Fixed: demand generated by warehouses, making Nuggets ignore existing piles
* Fixed: shifts stopping stats on AI start
* Fixed: students can become exiled
* Fixed: Nugget icons viewable through customizer panel
* Fixed: Modern Building collapse sound was ending too early
* Fixed: Issue when Nuggets despite being on the shifts still had all their stats ticking
* Fixed: Missing Building config produced an NRE which was slowing down the performance
* Fixed: Students were auto assigned to different buildings, preventing them from finishing their education
* Fixed: Certains references in the code to removes were missing, which produced warning
* Fixed: NRE which did not clear students spots after they left the University
* Fixed: Engineers were disappearing after they entered the engineering hut
* Fixed: NRE when you were selecting a building to place due to some parts of the code being executed prior to the building update code
* Fixed: Nuggets icons were viewable through the Clone Panel
* Fixed: Changing a Nugget shift would cause them to get stuck inside a building
* Fixed: Opening a building panel at a certain timeframe would cause NRE which would produce an issue where the building panel would be stuck on the screen
* Fixed: Sometimes all whales were located in just one lake instead of being spread out based on the size of the lake
* Fixed: Resources panel showed 0 resources for certain resources despite having those resources
* Fixed: Selecting creator powers in the creator mode would cause NRE
* Fixed: Issue when Nuggets would refuse to visit parks
* Fixed: Cupidon marriage issue. If Nuggets already have a family and the cupidon creator power is being used in order to connect married Nugget and another unmarried Nugget, but unmarried Nugget had a family previously, would lead to an issue where both Nuggets will go to different houses and will endlessly wait for each other inside the house.
* Fixed: Save file issues. Previously all saves files were allowed to be loaded, which caused a lot of issues and NRE due to the content change in the newest patches.
* Fixed: Building panels were missing new resources that were needed for building construction
* Fixed: Resources held in local storage (Wood refinery, cemetery) are displayed as available

General balance changes / Improvements:
* Hiding Nuggets when entering modern construction site
* Adjusted warehouse demand factor in order to improve the transportation requests
* Adjusted shifts timer in order to compensate the travel time
* Reworked the University and school work. Currently students won’t be auto assigned unless they manually assigned to a job. When students leave the school / university to eat / drink etc., they will reserve their spot at school. With the shifts on, students will reserve their spot. After their shift is done, they will continue their learning progress.
* School / University learning points were adjusted in order to provide faster education for Nuggets.

Art:
* Modern Eatery
* Lighthouse Model
* Modern Fishing Pier
* Electronic Components Factory
* Powder Rifle
* Electronic Components stockpile
* Medieval roads texture update
* Modern debris have decals now
* Modern Steel Factory
* Modern Residential Buildings
* Residential Buildings Accessories

UI Design:
* Electronic Components, Lighthouse, Steel factory construction menu icons and renders
* Update Archive panels
* Added icons for electronic components resource, 3d and white
* Added status icon - going to electronic factory
* Added new icons for perks
* New icons for Nugget customizer traits
* Research screen added auto research on/off toggle.
* New god power icons added: protective dome and meteor rain - 3d and white versions.

Optimization:
* Pathfinder performance boost

Known Issues:
* Long loading time when you start a new game. We are still investigating the issue that some users experience on their machines. Current solution to resolve the issue of a long loading time when you start a new game is: Turning off the grass in the settings of the game.

P.S. Our next endeavour will be to prove that the sun isn’t as hot as everyone makes it out to be. However, because it is an unproven hypothesis, we will go at night just to be safe.
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Changelog for Patch V0.0.33 (added 10 May 2019):

Mysterious Boxes
* The sky isn’t falling. Not yet, at least. Tell your Nuggets not to panic, as the mysterious boxes from the cosmos could be a gift dressed in really ugly wrapping paper. These also aren’t the kind of boxes you’ll need a credit card to open. You’re thinking of the wrong game studio if this section had you concerned. These ones are free! However, they could contain some nasty business if you open them carelessly. Research more about them and they may drop a few hints about what could be inside.

Legendary Structures
* Now you can build a few wonders of the world! Nuggets will finally have something to be proud of. You can beautify your civilization with the Eiffel Tower, a few Pyramids, or the one-and-only Notre-Dame de Paris! However, you won’t be able to build them until you find all of their blueprints, which are locked inside of those mysterious boxes we mentioned. Culture from the stars! In the future, these boxes will also contain blueprints for alien technology.

Spontaneous Fires
* In what is probably an unfortunately-timed addition, considering the other contents of this patch, we have implemented random fires into the game. Mismanagement of buildings or rapid climate change can lead to fires starting around your city.

Pollution
* Death is in the air! Certain buildings will produce pollution, which, coupled with your overall treatment of the environment, may lead to global warming. This can result in more natural disasters, brutal winters, the extinction of certain animal species, and potentially the end of Nuggets altogether. You’ve been warned!

Fashion
* The Nuggets’ sense of fashion and overall taste evolves alongside the civilization. It all started with a few leaves and the odd loincloth, and now Nuggets can be seen with fancy haircuts, dresses, and suits. Sadly, Nuggets still don’t wear any pants.

Automation
* While the early ages of your civilization required varying amounts of micromanagement, modern conveniences and technology allow you to take a more macro approach. Sit back and relax; buildings like Modern Age Factories will produce everything you need without Nuggets being present. However, having a few Nuggets inside to supervise things will speed up production somewhat.

Upgraded Farm
* The power of technology! Farms look so glorious now that they are fully-automated. Those mechanical claws will do all of the harvesting, while the mineral-regulating irrigation system will ensure that Bloody Diarrhea fruit tastes better than ever.

Screenshot Tool
* Ever wanted to grab stunning 4K screenshots of the game with the press of a button? We’ve got you! There’s now a little button on the main HUD you can use to snap a screenshot at any resolution of your choosing. Share them with the community! We’ll add the best ones to our various pages.

Bug Fixes
* Fixed: Issue when clicking on a building panel button caused the Wiki button to be activated and Nuggets to stop doing any kind of work.
* Fixed: Issue when clicking Prioritize in a building panel would not display any indication of the building being prioritized.
* Fixed: Issue with the Building List Panel where Nuggets could be over-assigned to buildings.
* Fixed: Issue where camera shake would persist even when the game was paused.
* Fixed: Issue where the Building List Panel would enable shifts on all buildings when opened after load.
* Fixed: Issue where modern fisheries would use stone age boats after reloading the game.
* Fixed: Error that occurred when you had the reservoir panel open when you upgraded it.
* Fixed: UI bug where the research progress bar would be inaccurate after enacting the “Science Law”.
* Fixed: Protection Dome sound effect. Dramatically reduced volume and range.
* Fixed: Issue where a tornado was dealing damage after it ended.
* Fixed: A bug that occurred when certain windows settings were not applied properly due to the wrong path of the setting file location.
* Fixed: Issue where camera shake was fading out when the game was paused.
* Fixed: Issue where the Gunpowder perk was unlocking the Chemical Factory.
* Fixed: Issue where the system would assume that an Exile Village building belonged to the player, which could lead to an issue where a Save Game was not loading anymore.
* Fixed: Issue that lead to issues with the Steam API due to an incorrect directory name.
* Fixed: Issue with a small trap projector not displaying it properly.
* Fixed: Issue with the fishing hut perk, which visually lead to the Refined Material perk unlock, but was not actually unlocking it
* Fixed: Updating time to grow in crop info.
* Fixed: Wonky night lighting for certain modern buildings.
* Fixed: Issue where you could sacrifice Nuggets at an unfinished temple.
* Fixed: Issue where a Farm’s crops timer was not updating properly and was resulting in factories not producing food.
* Fixed: Issue where grass was causing infinite load times when a new game was started.
* Fixed: Issue where Farms were able to operate without using any electricity, even if they required it.

General balance changes / Improvements:
* Automation of Factories.
* Clone Center received some changes. Now you can order more than one Nugget at a time.
* Reworked gravity system. Objects can now be thrown into orbit around the planet, but will slowly fall back to the surface. Objects are no longer instantly destroyed when dropped from high in the atmosphere and will instead fall as expected.
* Increased amount of turtles being spawned on the planet.
* Increased amount of birds being spawned on the planet.
* Increased building fire resistance by 30%.
* Adjusted Nugget gene system. Kids will inherit skin color starting from the first generation.
* Nuggets will have equal chance of inheriting skin color from Mother & Father.
* Modern reservoirs are more resistant to heat. The temperature for evaporation and freezing was increased / decreased.
* Overall temperature on the planet received minor tweaks to adjust to the current pollution system.
* Amount of resources that each pile can hold was adjusted from 5 to 30.
* Meteor VFX tweaks and improvements. Should look and sound better now.
* Additional Resource Panel Improvements.
* Animals killed with Telekinesis now drop food.
* Major localization fixes throughout existing languages.
* Exile Village decals added.
* Small update to culling system to handle Dynamic buildings better.
* New tooltips were added to the new systems as well as tooltips for the old systems.

Art
* New Nugget clothing.
* New haircuts for Nuggets.
* Farm building upgrade for Modern Age.
* Notre-Dame building.
* Pyramid building.
* Eiffel Tower building.
* Clone Center capsule was updated.
* Exile Village buildings have decals now.
* Meteor Crater model.
* Cracked meteor model.
* Mysterious box model.
* Trait icons for Legendary Nuggets.

UI Design:
* The Nugget customizer has new traits icons.
* MainUI resources bar was adjusted to hold all resources in one line when playing at standard resolutions.
* Photo mode panel was added.
* Construction menu was updated. New building cloud added.
* Clone Center now has a queue.
* Fixed missing localization in Clone Center panel.
* Pollution indicator was added to the building usage panel and to building cloud in construction menu.
* Pollution tooltip was added to mainUI - changed oxygen level to environment.
* New category for Legendary Building was added to construction menu.
* New round buttons added for legendary buildings. Notre Dame, Eiffel Tower, and Pyramids.
* New building cloud was introduced for legendary buildings category. It contains 4 puzzles for each building that will have to be collected in order for the building to be unlocked.
* New banner panel for puzzle discovery.
* Reorganization of settings menu: moved decals and grass to graphics category.
* New panel for trading UI.
* New panel for Loot box was added.
* Added renders for Modern Farm, Notre Dame, Eiffel Tower, and Pyramid to construction menu.
high rated
Changelog for Patch V0.0.34 (added 06 June 2019):

New stuff:
- Trading with Exiles.
- Modern Stone Refinery.
- Modern Wood Refinery.
- Airport (v1)( no major functionality yet).
- Trucks (v1) (faster Nugget movement).
- Camera Shake Option (Settings).
- Modern Haircuts.

Bug Fixes:
- Fixed: modern scaffolds not appearing after load.
- Fixed: Season change power has no effect on believers.
- Fixed: Nuggets take forever to clear construction sites.
- Fixed: UI scale issue for certain display sizes
- Fixed: Tall buildings had inaccurate hit boxes
- Fixed: Resources were not removed from settlement and instead were subtracted from exile villages
- Fixed: When family was created, male and female nuggets properties were swapped in some cases.
- Fixed: Alarm on weather tower that was going off randomly
- Fixed: Orbit camera was getting stuck if Steam Overlay was opened / closed.
- Fixed: Game settings were not saved properly and in some cases were applied incorrectly leading to UI disappearance or scale issues.
- Fixed: Stars could be clicked through UI panels
- Fixed: Unassigned nuggets from modern eatery would become invisible
- Fixed: Tooltip for leader election would stay on the screen forever if the “Fly to” button was clicked
- Fixed: Crime tooltip displayed the text from a school tooltip
- Fixed: Multiple nuggets could have received the same request to clear an item, which would slow down the nuggets performance overall, since 1 nugget would be clearing the spot and other would wait for that spot to be cleared
- Fixed: Protector dome was disappearing if you were looking at it from inside out
- Fixed: Creator power action cost was doubled if the action was applied to nugget
- Fixed: Save / Load issue that was caused due to some systems reading the save file in incorrect order.

General balance changes / Improvements:
- Extended modern scaffolds for “huge” buildings.
- New particle effect for “Repair all” & “Creator Points” falling objects box items
- Reworked picking up objects system in order to improve overall performance and to work with a feature content.
- Cement Factory perk was moved before Glass factory perk in order to improve the overall experience traversing the research tree
- Mating female / male threshold was improved. This change should improve the overall ratio between male and female nuggets and keep balancing the ratio when nuggets dying due to unintended events such as tornado, fire etc.
- UI scale default settings were tuned for all OS in order to improve the UI ratio between different elements
- Rebalanced animal reproduction system & spawn system. Previously a lot of animals could have been spawned in the same location with a fast reproduction rate. Spawn locations, max number of animals of each type that can exist at the same time as well as the reproduction rate was tweaked to resolve those issues.
- Exile event timer was changed from 1 hour to 30 minutes
- Exile village attack change was increased from 40 percent to 55 percent
- Exile Village Steal Chance was decreased from 50 percent to 45 percent
- Exile Village Priests Chance was decreased from 60 percent to 45 percent
- Exile Village Orator Chance was decreased from 60 percent to 45 percent
- Creator mode is back online :)

Art:
- Airport Building.
- Airplanes with different skins.
- Crater has updated visuals and 3 more variations are added.
- Moon!
- Legendary Buildings - Pisa tower.
- Vehicles for Nuggets with a set of different skins.
- UFOs!
- Modern Stone Refinery.
- Modern Wood Refinery.

UI Design:
- Fixed position of Construction menu cloud.
- MainUI bottom indicators - updated visuals.
- Added pisa tower puzzles.
- Modern stone and wood refineries construction menu renders.
high rated
Changelog for Patch V0.0.35 (added 01 July 2019):

Bug Fixes:
- Fixed: Fire causes Nugget AI to break.
- Fixed: NRE when opening a trading panel after loading a save.
- Fixed: Big meteor hitting the water would stay on top of water for a short time
- Fixed: Opening the quick access menu for creator power did not blur the background for better visibility
- Fixed: The game would not correctly load the save file after trading menu was initialized causing the save file being corrupted
- Fixed: Sometimes space boxes would be duplicated and spawned one on top of another one.
- Fixed: Creator powers were being casted twice on a target therefore reducing the amount of CP drastically.
- Fixed: Creator power icons duplication in the quick access menu
- Fixed: An issue when a nugget dies in the water, previously he would still float on the water
- Fixed: Shock and Awe status would cause nuggets to get stuck and stand still
- Fixed: Decals were being reset to be “On” every single time the game was reloaded. All the save settings are now being saved correctly.
- Fixed: Previously nuggets would not die from fire and other destructive powers while being inside the building that received the damage
- Fixed: Incorrect label for the steel factory perk

General balance changes / Improvements:
- Reworked Picking system
- Adjusted How fire shock radius is calculated in order to prevent nuggets that are far away to run away from a fire
- The size of the bunker panel was increased
- Initial bunker capacity was increased from 20 -> 32 spots
- The total number of spots for the bunker was changed from 32 -> 64
- The number of slots in a row was changed from 6 to 8
- Steel and plastic resources size was enlarged by 50% for better visibility
- The rest of the resources received 20%, 25% and 40% increase in size
- Adjusted Steel Factory perk on the research graph to be unlocked before Modern Refineries
- Modern Refineries now require Steel to be built instead of metal
- The lifetime of the building that is on fire was increased by 100% in order to allow firefighters to get on time and stop the fire.
- Uneducated nuggets working in Carbon, Chemical, Plastic factories as well as Farm, Hospital, Rehabilitation Center and University can cause a Plague now.
- Uneducated Nuggets working in Cement, Clone Center, Eatery, Electronic Components Factory, Engineers Hut, Fiber Factory, Gas Plant, Glass Factory, Oil Tower, Police Station, Steel Factories and Refineries can start a fire
- Uneducated Nuggets working in Fuel Factory can cause an Explosion.
- Majority of the buildings received an education requirement. Certain buildings that were built in a stone age got those requirements removed.

Art:
- Leaning Tower implementation.
- Bunker modern era upgrade.
- Desert Rose model implementation.
- Eye Of The World model implementation.
- All resource models were updated regarding size, some of them got additional texture upgrade.
- Carbon Factory was implemented.

UI Design:
- Construction menu update added cloud renders for: modern bunker, leaning tower, Desert Rose and Eye Of the World.
- Added puzzle elements for: Leaning Tower, Desert Rose and Eye Of The World.
- Added construction menu icon for Desert Rose.


Standalone installers updated: 03 July 2019.
high rated
Changelog for Patch V0.0.36 (added 14 September 2019) - Part I:

Riots
- Nuggets will no longer endure great hardships in silence, especially if it has something to do with your management skills. If global Happiness drops too low, you’ll certainly hear about it. If crime shoots up, you’d better be ready to see some riots. There may be fires and some damage to local businesses. Riots can be quelled by either allowing them to run their course (which can lead to a lot of damage), arresting rioters, or, quite literally, squashing the uprising with a few powers. Exile Orators can now rile up your citizens by dramatically decreasing their Happiness, making them a bigger threat.

Stone Age Town Hall
- We’ve heard you! You don’t always want to hold your Nuggets’ hands, even when they’re still young and dumb. Maybe you just want to sit back and watch the world evolve on its own. In this update, we have added the Stone Age Town Hall to allow Elders to fulfill the essential needs (food and water) of Nuggets. They will also handle auto-assignment of workers in buildings, giving you more time to perform your other godly duties.

Temple 2.0
- Temples now work a bit differently, plus look a lot cooler. Every Temple (beginning in the Stone Age) comes equipped with an unsentimental grinder. Ever found yourself lacking sufficient Creator Points when a Tornado or Meteor Shower is hurtling towards your civilization? Eviscerate all of those worries, along with your least-favorite Nugget. It not only generates a chunk of Creator Points, it can also help feed your other citizens! The reviews have been excellent so far. Everyone who benefits from it has given it a 5-star rating, and there haven’t been any complaints from those who were sacrificed.
However, if that sort of thing doesn’t tickle your fancy, you could always take the benevolent path. By creating a peaceful civilization and avoiding sacrifices, Temples will start passively generating increasingly higher amounts of Creators Points. Now you can choose to be good or evil, and your civilization will change to reflect your alignment. Being evil will make buildings look a lot creepier, and Nugget Happiness may be affected. You’ll get more believers, though, whether they like it or not.

Advanced Air Defense System
- Upgraded Defense Towers! This system is linked with a Satellite network to allow your civilization to monitor the local air space and defend it from extraterrestrial threats, be it meteors, debris, or uninvited guests. It also looks really, really cool.

Twitch Integration
- Many of you have been wanting new ways to share your awesome gameplay moments with others and engage with viewers. The Universim now has some awesome Twitch Integration features, allowing viewers to spawn their own Nuggets (avatars) in the world by typing #CreateNugget in the chat panel.

Action Points
- We have also introduced Nugget “Action Points”, which a chat member’s Nugget passively acquires over time. These points allow them to start a few different events in-game. Chat Nuggets will have special icons and the viewer’s name above their heads. Streamers can also configure the system to reward those who cheer with extra action points.

CheckBalance
- By typing #CheckBalance into the chat, you’ll be able to see how many Action Points your Avatar has.

Commands
- Typing #Commands in the chat will show you all the active and available commands for viewers to use. There’s a cooldown between each use of a command. Certain actions were designed to challenge Streamers and some to help them.

StartFamily
- Avatar Nuggets will be able to form their own families. Typing #StartFamily in the chat will instruct your Avatar Nugget to find a partner, form a family with them, and mate.

StartFire
- An Avatar Nugget will try to start a fire in the streamer’s city. Streamers can deal with these misbehaving Nuggets by sending police to arrest them (they can be released later). Alternatively, this could be the perfect opportunity for streamers to test those fancy new grinder systems on Temples.

Suicide
- If you no longer have the desire to be a part of the mess unfolding within the streamer’s city, you can quit the game peacefully.

Steal
- Your Nugget will try to steal from the streamer’s resource stockpile. Avatar Nuggets will receive additional Action Points after bold actions like this.

Public Events Voting
- Instead of the system automatically deciding which disaster to unleash on an unsuspecting city, viewers will be able to vote. Periodically, a voting panel will appear that everyone in chat can participate in. This panel contains 3 random items, and the most-voted option will be activated. These can be useful for streamers (bonus Creator Points) or… unhelpful, like summoning an evil UFO.

The Universim’s Twitch Integration system is highly configurable, and streamers can enable, disable, rename, and modify the Action Point cost of any command. The streamer can also control the items that appear in the voting panel, as well as how frequently the voting panel appears.

This is the initial release of the system, so expect more awesome stuff to come (and maybe a few bugs). Help us spread the word! Contact your favorite streamers to test it out. Let them know they can reach out to us via Twitter (http://twitter.com/crytivo) if they would like to request a free review copy of The Universim.
You can help us make this feature even better by reporting bugs or sharing your ideas with our dev team on our Official Discord channel here: https://discord.gg/eReCRFZ.

If the system becomes popular enough, we’re planning to extend it, giving you the tools to track your Avatar’s actions. You’ll be able to form your own Exile Villages, with the option to declare war on or form a coalition with streamers. Avatars can also potentially participate in democratic societies formed by other Avatar Nuggets, choose leaders, and much more. We think it’s a great feature, but we’d like to hear your thoughts! Let us know in the comments!
high rated
Changelog for Patch V0.0.36 (added 14 September 2019) - Part II:

Bug Fixes
- Fixed a bug where you couldn’t drag the research screen while clicking on a perk
- Fixed a bug when dropping Nuggets onto Cemeteries would break the game
- Fixed a bug where buildings could be built on top of meteors
- Fixed a bug where sometimes Creator Powers would cast twice for each click
- Fixed a bug where load button in the escape menu would glow during the transition between game and escape menu
- Fixed a bug where houses were not being upgraded
- Fixed an issue with modern scaffolding
- Fixed a bug that prevented the airport perk from unlocking
- Fixed a bug when the object would be dropped if it was held while the player was dragging the planet
- Fixed a bug where tabs beyond 100 in the Nugget panel wouldn’t render correctly
- Fixed a bug where refinery building progress bars displayed work progress incorrectly
- Fixed a bug where you could drag the planet while in the escape menu.
- Fixed a bug where colliding with an object would trigger Camera break effect but if you continued to drag it would cause your camera to weirdly flicker
- Fixed Rejuvenate creator power that in some cases it would not restore the building health
- Fixed an issue with the nugget clothing textures. Certain clothes were not appearing correctly on the nuggets
- Fixed a bug where starting a fire on top of a construction site could cause the game to crash
- Fixed the issue where ground snow color would not match the snow color on the buildings
- Fixed an issue where assigned icon to the nugget would stay after nugget is exiled
- Fixed an issue where Medieval hunters would not utilize guns after the researched perk
- Fixed a bug where some sounds wouldn’t be affected by audio settings

General balance changes / Improvements
- The planet can now be dragged from anywhere on the screen
- Pause menu animations sped up
- Exile Orators now greatly reduce Happiness
- Nuggets now put on criminal clothing before committing a crime. This allows for vigilant creators to intervene and prevent criminal actions before they occur.
- Creator points per sacrifice were increased based on the Evil / Love Level.

Evil Side
- Low Evil Level previously awarded player with 25 creator points per nugget sacrifice and now it awards with 50 creator points.
- Moderate Evil Level previously awarded player with 35 points per nugget sacrifice and now it awards with 75 points.
- High Evil Level previously awarded player with 50 points per nugget sacrifice and now it awards with 100 points.

Love Side
- Low Love Level previously awarded player with 25 creator points per nugget sacrifice and now it awards with 50 creator points.
- Moderate Love Level Previously awarded player with 20 creator points per nugget sacrifice and now it awards with 35 creatore points
- High Love Level Previously awarded player with 15 creator points per nugget sacrifice and now it awards with 30 creatore points.
- High Love Level Previously previously generated 0.15 creator points per second. Now it generates 0.25 creator points per second.
- Medieval Forecast tower health was increased from 1000 -> 5000.
- Medieval Forecast tower water consumption was increased from 5 -> 10
- Defense tower received two additional parameters: Hit chance and reloading speed.
- Certain perks in research graph got rearranged in order to accommodate new perk additions.

Art
- Big Ben model.
- Stone Age Temple, light and dark
- Modern Age Temple, light and dark
- Stone Age Town Hall
- 3D models for resources, fiber and carbon
- Modular Satellites along with Defense, Discovery, and Communication features
- Modular rocket
- Rocket Hangar building
- Rocket Launcher
- Nugget Riot animations
- Nugget Rioters clothing and accessories

UI Design
- Rocket Launcher Building Panel
- Rockets editor screen
- Voting panel implementation
- Temple UI updated to contain 8 Nuggets
- UI resources - fiber and carbon
- Construction menu renders for all new buildings
- Nugget panel now supports over 100 tabs


Standalone installer updated (0.0.35.25420 ⇒ 0.0.36.26450): 17 September 2019.
Sky High Patch V0.0.37

https://steamcommunity.com/games/352720/announcements/detail/1585755713571855191
high rated
Changelog for Patch V0.0.37 (added 09 October 2019):

Bug Fixes
- Fixed: Modern Lizard Candy building bugs.
- Fixed: Modern Hair Salon issues.
- Fixed: Modern Forecast Tower Making Nuggets invisible
- Fixed: Tudor Houses being rotated after loading a save.
- Fixed: Wind Turbine orientation weirdness.
- Fixed an audio issue with the defense tower during the attack
- Fixed UI Shadow was missing in the voting panel
- Fixed certain fields in the twitch settings allowed to set a negative values leading to multiple issues in the game
- Fixed changing the time during a vote allowed to change the voting time immediately
- Fixed an issue where dead nugget was still registered in the alive nugget list causing the major issues in the game when different effects were applied to a dead nugget
- Fixed an issue with the Fear side of the temple which added extra HP to the nuggets, but switching from Fear to Love side was not removing added HP from nuggets correctly
- Fixed clicking and dragging the planet was not always correctly registering the movement of the mouse.
- Fixed modern forecast tower was missing the audio source leading to missing sounds of the building
- Fixed a bug where tooltip from a resources pile stayed on a screen after clicking on it
- Fixed clickable area of the modern temple was very small, causing issues of not being able to click on it
- Fixed voting panel colors and scale as it was getting wider due to screen resolution
- Fixed an issue where multiple sounds in the game were missing due to sounds restriction rules in the game
- Fixed an issue where more only 3 nuggets standing in the same spot received the damage. Others were immune to any damage source
- Fixed a bug where nuggets were reproducing with extreme speed
- Fixed an issue where UFO would leave the planet immediately after its appearance
- Fixed an issue where nuggets in the modern defense towers were still throwing a spear
- Fixed an issue where space boxes and disasters caused by uneducated nuggets produced a wrong message that indicated that nuggets got sick due to drinking water in the lake
- Fixed an issue caused by Riot nuggets that was breaking the game immediately after the riot of enough rioters were killed
- Fixed an issue which was caused by the system trying to place building in the exile village that was already non existent.
- Fixed an issue which caused the game to not work properly after multiple building upgrades
- Fixed an issue with incorrect icon resources in the Factories
- Fixed an issue where multiple modern buildings were missing lights during a night time
- Fixed missing localization for the Oil Miner worker
- Fixed missing localization for the Factory workers

General balance changes / Improvements
- Temple Improvements (sacrificing Nugget = + 1 believer, separate faith value for sacrifice)
- Temple Building improvements (number of workers increases chance to generate a new believer)
- Added a new pollution mechanic that causes Nuggets to get sick/die based on oxygen levels.
- Exile events now will have a better distribution between each other leading to a better variety of events that will be happening in the game.
- Large exile villages will interact more frequently with the player
- Sacrificing a nugget causes a higher impact on the faith level
- Defense tower ranged was reduced based on the Defense tower Level:
- Defense Tower Level 0 range was changed from 25 -> 12
- Defense Tower Level 0 range was changed from 30 -> 14
- Defense Tower Level 0 range was changed from 35 -> 16
- Delay between music tracks was increased from 10 seconds to 10 minutes
- Battery capacity was increased from 100, 000 -> 250, 000
- Temple received additional sounds
- Temples now display the amount of points the player will receive due to nugget sacrifice
- Sacrificing a nugget awards with a nugget believer
- Multiple new research icons were added
- Assigning nuggets to the temple increased the chance of receiving a believer with each assigned nugget.
- Reworked Wind System. Previously wind system was changing very rapidly and it was extremely inconsistent. This caused the usage of Wind Turbines very ineffective. The current system changes the wind more frequently but by the small steps and based on the current wind strength, leading to a more consistent wind and improved Wind Turbine energy generation.

Art
- Nugget Boomer clothing and accessories
- Nugget Boomer animations
- Nuclear Workers, Rocket Scientist clothing for Nuggets
- Nuclear Plant building
- Solar Panels are now in the game
- Local business Massage Salon
- Local business Cosmetics Shop

UI Design
- Nuclear Panel
- Solar Panel - Panel?
- Cosmodrome Mega UI - so much!
- Cosmodrome Building UI Panels


Standalone installers updated (0.0.36.26511 ⇒ 0.0.37.27085): 11 October 2019.
high rated
Changelog for Patch V0.0.38 (added 06 November 2019):

Bug Fixes:
- Fixed certain event messages had some words cut off at the end
- Fixed an issue where the construction menu did not display all the resources on the resource panel
- Fixed an issue where the building cloud panel was missing new resources
- Fixed an issue where Satellites were removing too much oxygen when flying
- Fixed an issue where the quest panel displayed the incorrect number of pages
- Fixed an issue with multiple sounds that were extremely loud (windstorm, thunder, etc.)
- Fixed a bug that prevented packs of animals from being spawned
- Fixed an issue with displaying long numbers for water and electricity. Now, once you reach the millions, it will display “1m”, etc.
- Fixed the sacrifice icon above the Temple. Previously, text on the icon was overlapping.
- Fixed a bug where the University increased crime dramatically
- Fixed an issue where small parks had incorrect seating areas
- Fixed an issue where news messages were disappearing
- Fixed an issue where dead Nuggets were not unregistered properly, causing an error to appear and break the game
- Fixed an issue where an infection message from other sources was triggering an infection from drinking message
- Fixed multiple audio issues in the game where certain sounds would be dropped
- Fixed an issue where dead animals were clipping through the ground
- Fixed an issue where Bits donations did not work
- Fixed an issue where the dotted representation of distance in the Cosmodrome incorrectly displayed the prediction for the travel distance
- Fixed an issue where news messages text and event text was not scrolling
- Fixed an issue where the trickle effect power could have been used on pause without any creator point cost
- Fixed an issue where in some cases Nugget status icon were always visible on the screen with the ESC menu open
- Fixed an issue with shifts that prevented Nuggets from constructing buildings, freezing them
- Fixed an issue where Nuggets created without hair in clone center would cause AI problems
- Fixed an issue where multiple modern buildings were missing lights during night time
- Multiple missing localization fixes

General balance changes / Improvements
- Pressing ESC during intro scene now skips the intro scene immediately
- Save button was added to the ESC menu, but you still need to build an Archive to save the game.
- Construction panel received major changes. All building categories were reworked and reorganized in order to provide a better experience.
- Nuggets are more likely to become believers due to high happiness. You can also lose believers if your civilization remains unhappy for a long period of time
- Batteries were removed from large buildings. Now, similar to Pumps and Reservoirs, in order to store excess electricity, you will need to build batteries.
- Schools and Universities got merged. Now schools will be upgraded into Universities.
- Reworked Education System. You will no longer be able to assign Uneducated Nuggets to buildings that require higher education. The Nugget panel will also be sorted based on their education level when you click on the assignment slot.
- Disasters due to education were removed.
- Wind system was tweaked and improved once again. Now wind won’t stay in critical conditions (extremely strong or none at all) for longer than 10 game minutes.
- Using the alarm will cause Nuggets to rush toward the bunker without actually waiting to finish other tasks.
- Nuggets will now run to Bunkers instead of just walking there
- Increased angle tolerance for solar panels. They should now produce electricity 100% more efficiently. However, it still depends on where you place your solar panels. On the planet’s "poles", they might generate less output.

Art:
- Locust Swarm
- Occupation Vehicles
- Nuggets Monks
- Windmills
- Kinetic Generators
- Solar Panels Updated


Standalone installers updated (0.0.37.27085 ⇒ 0.0.38.27611): 08 November 2019.
Also, Linux version added.
high rated
Changelog for Patch V0.0.40.30701 (31 March 2020) - Part I:

Updated and Upgraded Residential Areas
- Now that’s how you renovate! These new residential areas are far prettier than before. We’ve spent a tremendous amount of time improving how residential buildings are constructed and appear in the game. Every building now has a story to tell. Look closely and you’ll see just how different they are! We hope you love them as much as we do.

Roads
- Woah, woah! Hold on! We haven’t implemented roads yet, but we wanted to drop you a small update on what’s been going on behind the scenes. As you know, roads have been in heavy development for some time now. The fact that the planet is round and lacks a level construction grid for roadworks makes this system quite complicated. But, the good news is, after numerous sleepless nights and rapid hair loss, we figured it out!
- Roads aren’t just going to be cosmetic, they’re going to play an important role in society. They’ll increase Nugget movement speeds across the board, which means we have to factor this into the pathfinding solution. Phew, this is some complex stuff! However, we’re making good progress and we hope to let you play with it soon. For now, here’s a sneak peek:

Bridges
- Okay, get excited again! Bridges are now available in the game, you can truss us. They will help connect Nugget nations together and create shorter paths across previously impassable terrain. The first bridges will be unlocked in the Medieval Era, giving you a useful pathway across water sources and offering Nuggets a speed boost.

Memory usage optimization
- We reduced memory usage by a whopping 20%! Here, take it. It only took us 3 weeks to get it working :/.
- Sound optimization and fixing
- Unity’s audio system is a mess, which means we’ve had to work hard to improve overall sound processing and overhaul our own in-game sound system. If all is well, you shouldn’t get any more weird sounds or clipping issues during your playthrough.
- Save system rework
- We unfortunately still aren’t able to offer backwards compatibility with older saves, due in large part to the sheer amount of changes and new content that ships with every update (changing something like the position of a research item in the research tree can break the game if you already have it unlocked). Keeping track of so many procedural objects and systems while accounting for backwards compatibility will require a massive effort, which we feel is better placed in more exciting content. But, we’re still tinkering with the save system and making constant improvements. The new rework will enable us to save multiple planets that’ll be coming in the full release. Get hyped!
- Improved underground resources display when placing mines and wells

Key Features:
- New Residential System
- Pre-Medieval Glass Factory
- Medieval Cement Factory
- Reworked save system for future proofing
- Medieval Bridge Modern Bridge
- Camera Controls improvements

Not in the build but being worked on:
- HyperLoop Roads Organic simulation on planets Alien planets Rovers

Improvements and balance changes
- Rebalanced and slightly reworked Research Tree
- Rebalanced all the building costs
- Improved performance related to resource piles
- Amount of oxygen provided by parks was increased:
- Big Park 3 -> 10
- Medium Park 2 -> 7
- Small Park 1 -> 5
- Depleted resources icons for Mines were added
- Reworked blur shader used on pause, ESC menu, etc.
- Reworked audio system
- Boxes during trading received tooltips for each resource
- Trading can be initiated at any point of time by clicking on an Exile building
- Wolves will no longer attack every winter
- Fiber Factory and Carbon Factory were removed from the game
- Drastically improved all transportation requests and building prioritization
- Status icons for building upgrades above buildings will fade in / fade out instead of constantly staying on the screen
- When you place a building, a new hint will appear displaying the rotation buttons of the building
- Increased the cost of the Change Season Creator Power
- Stone Wells have additional slots unlocked at the start
- Increased Well refill speed
- Increased speed of water generation in Eatery
- Additional Police Slot is unlocked
- Additional Engineer slot is unlocked for the modern age
- Additional slots for the Prison and Rehabilitation unlocked
- Medium-sized park is unlocked via Research perk
- Decreased the amount of underground resources on the planet
- Rebalanced the amount of materials needed to produce cement, chemicals, fuel, steel
- Eateries received additional capacity for customers
- Unlocked additional capacity in Hospitals
- Fishing hut boat capacity now improved with each Fishing Hut level
- Engineers received an improved bonus to their strength that influences their repair speed
- Reworked the building decay mechanic. Currently all buildings across all ages will be decaying at the same speed.
- Improved Nugget response related to thirst. Nuggets will constantly check for available water in Wells and Eateries while moving towards the lake.
- Couriers Hut received additional slots
- Twitch option to grant PP points to viewers
- Twitch option for allowing viewers to get a job
- Increased the amount of water on the planet
- Added the ability to prioritize multiple construction sites
- Further improved pathfinding for Nuggets. Now pathfinding will correctly update with the changes in the world, such as blocked paths or raised terrain caused by a building.
- Police, hunters and guards will now protect your civilization from wolf attacks and Exile attacks.
- Added the ability to click on Nugget names in the News Panel.
- Improved outdated tooltips
- Improved clouds system
- Added shadows for the clouds (they can be turned off in the settings)
- Added an option to control Camera Speed when the Shift button is pressed.
- Archive is no longer destroyed by outside forces ( Tornado, Exile attack etc.), it still can be demolished manually.
- Improved Engineers. Now they fix everything faster
- Decay rate of the buildings is standardized across all ages. Buildings will decay with the same speed.

UI and Art:
- Amount of stars in the sky increased
- New Stone Age Residential blocks
- New Medieval Residential blocks
- Modern Age Buildings - a lot
- Ground decals for stone age residential buildings.
Post edited April 02, 2020 by HypersomniacLive
high rated
Changelog for Patch V0.0.40.30701 (31 March 2020) - Part II:

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- New props for Residentials
- Resource indication map tweaks.
- Icons above buildings improved
- Added settings for Camera movement speed.
- Modern Age Liberal Nuggets Hair Colors
- Added ice to the water when it’s cold.

Bug Fixes:
- Fixed: Policeman kept their job after being unassigned
- Fixed: Nuggets were moving sideways while walking into the temple
- Fixed: %NaN% error fixed for Temples
- Fixed: Traps were not providing any food from dead animals
- Fixed: Twitch command “Attack Nugget” was not working properly
- Fixed: Twitch Commands “Fill Reservoir” & “Fill Well” were not taking any bits for an action
- Fixed: Nuggets would get stuck trying to deliver resources to the Warehouse
- Fixed: Huts were not being upgraded automatically
- Fixed: Indentations in the ground were not leveled up when a new building was placed, causing Nuggets to get stuck
- Fixed: Shadow quality settings were not working properly
- Fixed: Nuggets inside the Eatery had a white icon instead of a Nugget icon
- Fixed: Grass setting was not working properly
- Fixed: Nuggets that grew up inside the bunker were losing their ability to mate
- Fixed: Trading button was not appearing for Exiles
- Fixed: Nuggets that came from a Space Box were staying far away from their place of work
- Fixed: Picking up a Boomer as it was about to blow up would cause an error
- Fixed: Transportation request was not cleared when the object was picked up
- Fixed: Residential buildings were shaking without Nuggets inside them
- Fixed: Nuggets that were set on fire were unaffected by rain clouds
- Fixed: Nuggets shock and awe status was not working
- Fixed: The Creator Powers Panel and building panels would overlap if both panels were opened in a rapid sequence
- Fixed: Building a house quest was missing
- Fixed: Weird artifacts caused by a building ghost
- Fixed: Issues with the timers in the Cosmodrome
- Fixed: Saving and loading the game during the Tesla quest would make parts disappear, leading to failure of the quest
- Fixed: While the game is paused, the oxygen panel became stuck open
- Fixed: Issue where players were not able to click on buildings to open a building panel
- Fixed: Evolution tower was vulnerable to all damage sources (Lightning Strike, Meteor etc) during construction and if it was destroyed it would cause an error
- Fixed: During Save / Load, trading with Exile timers would reset
- Fixed: Missing Resource tooltips at the bottom of the screen
- Fixed: Police patrol would die of thirst while patrolling
- Fixed: Nugget panel list was displaying information incorrectly
- Fixed: Ministers will now place Fishing Huts beside lakes that actually have fish
- Fixed: Nuggets will proceed with gutting fish, even if the lake is drained. Previously they would stop working completely.
- Fixed: Lakes had incorrect height during save / load
- Fixed: Difficulty opening building panels along the shore
- Fixed: The game would be saved automatically whenever you simply click away from a text field
- Fixed: Orbit camera was below the planet radius at some points, causing different artifacts in the game
- Fixed: Imprisonment buildings were not consuming resources
- Fixed: An issue where nuggets won’t deliver in certain cases rocks and wood to refineries, staggering the progress
- Fixed: Residentials upgrade button is removed and residentials do not show requirement of 650 resources
- Fixed: Locust Swarm was immune to creator powers in certain cases
- Fixed: Memory leak when Nugget Panel was opened
- Fixed: In certain cases camera could have been submerged underwater, breaking the visuals of the game
- Fixed: Lights during night time were dimmed

Windows standalone installer updated (0.0.39.29464 ⇒ 0.0.40.30701): 01 April 2020.
Linux & Mac not updated yet.


EDIT: Standalone installers updated 02 April 2020:
- Windows: 0.0.40.30701 ⇒ 0.0.40.30702;
- Linux & Mac: 0.0.38.27611 ⇒ 0.0.40.30716.
Post edited July 08, 2020 by HypersomniacLive
high rated
Standalone installers updated 26 May 2020:
- Windows: 0.0.40.30702 ⇒ 0.0.41.31700;
- Linux & Mac: 0.0.40.30716 ⇒ 0.0.41.31581.

~~~ ~~~ ~~~

- Windows standalone installer updated (0.0.41.31700 ⇒ 0.0.41.31745): 03 June 2020;
- Linux & Mac not updated yet.
Post edited July 08, 2020 by HypersomniacLive