Posted March 31, 2016
Hello everyone,
for the devs, I noticed a glitch with the crystals producing light, nothing big really.
I played for hours and I used the blue/white one extensively under hot weather and I noticed at some points that the inventory description giving the spec became 00 for everything. If I am correct the value was temperature -10 / humidity + 10 at the beginning.
Spoiler warning below, be warned!
In addition I found a kind of hexagonal orb in which i put a red crystal (+ 10 with temperature and -10 with humidity), pretty hand stuff when it's Siberia out there. However, same thing happened: the inventory spec just give me 00.
The good news is it does not impact the effect of both crystal when in hands, the white/blue one chills me when the other one warms me.
Maybe it is a wrong intuition but it might have started after I took a swim with the crystals in my hand.
Suggestion:
- the teleporter is a good idea however could you add a line of sight that materialized when you want to use it or at least a crosshair? It is frustrating sometimes when there is almost no room to move and the disk bumped into something. Or instead of a launchable disk, a kind of grenade/beacon would be easier to use and more practical in my opinion. In real life, I would choose the second, less cumbersome.
- the pillars underground emitting light are nice, I appreciated the fact that they emit...cold instead of heat. Today I was in front of a pillar with Wilson saying that I was cold, recording a temperature of -13°C, my feet in water when it hit me: why that water was still liquid? It should be frozen. Well, I think you got it by now.
Regardless of that, you made a good job for an "in dev" game! I am looking forward to the outcome of that story! I got a spooky feeling in the kindergarten...of sort with the..dolls? I must say I hurried out ASAP. It was spookier than the smoky weirdo thing.
for the devs, I noticed a glitch with the crystals producing light, nothing big really.
I played for hours and I used the blue/white one extensively under hot weather and I noticed at some points that the inventory description giving the spec became 00 for everything. If I am correct the value was temperature -10 / humidity + 10 at the beginning.
Spoiler warning below, be warned!
In addition I found a kind of hexagonal orb in which i put a red crystal (+ 10 with temperature and -10 with humidity), pretty hand stuff when it's Siberia out there. However, same thing happened: the inventory spec just give me 00.
The good news is it does not impact the effect of both crystal when in hands, the white/blue one chills me when the other one warms me.
Maybe it is a wrong intuition but it might have started after I took a swim with the crystals in my hand.
Suggestion:
- the teleporter is a good idea however could you add a line of sight that materialized when you want to use it or at least a crosshair? It is frustrating sometimes when there is almost no room to move and the disk bumped into something. Or instead of a launchable disk, a kind of grenade/beacon would be easier to use and more practical in my opinion. In real life, I would choose the second, less cumbersome.
- the pillars underground emitting light are nice, I appreciated the fact that they emit...cold instead of heat. Today I was in front of a pillar with Wilson saying that I was cold, recording a temperature of -13°C, my feet in water when it hit me: why that water was still liquid? It should be frozen. Well, I think you got it by now.
Regardless of that, you made a good job for an "in dev" game! I am looking forward to the outcome of that story! I got a spooky feeling in the kindergarten...of sort with the..dolls? I must say I hurried out ASAP. It was spookier than the smoky weirdo thing.