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C'mon guys!
This is like the holy grail of japanese adventure games
It's a miracle that it got translated
Playing through the demo now... too much exposition imo. Took forever to get to the playable part.
We'll see if I like it, but I doubt it.
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lskovlun: Playing through the demo now... too much exposition imo. Took forever to get to the playable part.
We'll see if I like it, but I doubt it.
I hope that doesn't turn people off. After all, Japanese VNs are known for their exposition-heavy stories.
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lskovlun: Playing through the demo now... too much exposition imo. Took forever to get to the playable part.
We'll see if I like it, but I doubt it.
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pixl_man: I hope that doesn't turn people off. After all, Japanese VNs are known for their exposition-heavy stories.
Well, I enjoyed Katawa Shoujo, fwiw. Part of what's annoying with The Silver Case is the UI: It will open a window
to show some dialogue. It displays one line, then waits for you to hit Enter, displays another line, etc. As I recall KS,
it always displayed nice, large blocks of text.

I saved the game at the beginning yesterday, wanting to pick it up today without having to sit through the exposition.

As for the game itself, I find it annoying that you'll be moving in a scene, and see nothing out of the ordinary. Then
suddenly there's a "contact point" which, upon activation, reveals a dead body, for instance.
This should have been visible in the movement screen. Again, not something I usually complain about.
I preferred the UI of Under a Killing Moon and Pandora Directive to that of their "prequel" Overseer.
(both the former used a modal UI, comparable in some ways to TSC).

I don't think this game is for me.
I'm incredibly excited! I'm a huge fan of Suda51, especially Killer7, so this is a huge deal for me :D I played through Chapter 0 and a bit of Chapter 1 so far, loving the story and the setting. Exactly what I needed!
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pixl_man: I hope that doesn't turn people off. After all, Japanese VNs are known for their exposition-heavy stories.
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lskovlun: Well, I enjoyed Katawa Shoujo, fwiw. Part of what's annoying with The Silver Case is the UI: It will open a window
to show some dialogue. It displays one line, then waits for you to hit Enter, displays another line, etc. As I recall KS,
it always displayed nice, large blocks of text.

I saved the game at the beginning yesterday, wanting to pick it up today without having to sit through the exposition.

As for the game itself, I find it annoying that you'll be moving in a scene, and see nothing out of the ordinary. Then
suddenly there's a "contact point" which, upon activation, reveals a dead body, for instance.
This should have been visible in the movement screen. Again, not something I usually complain about.
I preferred the UI of Under a Killing Moon and Pandora Directive to that of their "prequel" Overseer.
(both the former used a modal UI, comparable in some ways to TSC).

I don't think this game is for me.
TSC was really low budget. They were working within limited means, so I can forgive little things like that.
Really interested in this for when I can justify getting it. Most people seem more interested in 'safe' games, though. Here's to hoping that more Suda51 games make it here, as unlikely as that is
Just finished the demo. I had tried it last year, but gave up due to what has been mentioned in the thread, essentially impatience.

Then, the second time I knew that this game needs to be taken in its own terms. Also, the player quickly realizes that the game is just like that: it is more of a visual novel, with text that comes accompanied by illustrations, animation and some suggestive decoration. When juxtaposed, they hint the player that there is more to the story than what is apparently being delivered.

The developer took all the pain necessary to offer the text, that is never too long, really, in an appealing form, namely in chunks that appear at the sound of a clackety-clackety device with hints of a computer or electric machinewriter.

The interactive part of the game, at least in the demo, is quite simple, although it works, after some minutes of adjustment. It is nice how the game throws you to the water and let you sink or swim, then providing more and more hints. It just works.

Things that might be less appealing for players that are not teenagers anymore: the emphasis on handguns in the intro and characters a bit too cool and mysterious. Everything is a bit too mysterious and cool. It might change after the point where the demo stops, but there are not hints of that.


So, on the fence for the full game, but I it has been a nice hour or so. Adventure aficionados ought to try the demo, it is worth a try (or two...).