lskovlun: Playing through the demo now... too much exposition imo. Took forever to get to the playable part.
We'll see if I like it, but I doubt it.
pixl_man: I hope that doesn't turn people off. After all, Japanese VNs are known for their exposition-heavy stories.
Well, I enjoyed Katawa Shoujo, fwiw. Part of what's annoying with The Silver Case is the UI: It will open a window
to show some dialogue. It displays one line, then waits for you to hit Enter, displays another line, etc. As I recall KS,
it always displayed nice, large blocks of text.
I saved the game at the beginning yesterday, wanting to pick it up today without having to sit through the exposition.
As for the game itself, I find it annoying that you'll be moving in a scene, and see nothing out of the ordinary. Then
suddenly there's a "contact point" which, upon activation, reveals a dead body, for instance.
This should have been visible in the movement screen. Again, not something I usually complain about.
I preferred the UI of Under a Killing Moon and Pandora Directive to that of their "prequel" Overseer.
(both the former used a modal UI, comparable in some ways to TSC).
I don't think this game is for me.