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Changelog for Update 1.0.17 (added 20 April 2017):

- HUD scales to match resolution (excludes floating hints or tags).
- Resolutions list should now include common 21:9 resolutions.
- Toggle HUD command is now available for binding on keyboard controls.
- Fix for Traveller & Stevedore achievements not unlocking correctly.
- Mantabirds can be shot and will die :(
- Menu glitch FX is toggleable in settings.
- Headbob is toggleable in settings.
- Fixed hit-dit audio not respecting volume sliders.
- Switch to exclusive mode for fullscreen.
- Quitting from the respawn screen now saves the game correctly.
- Miscellaneous performance & bugfixes!
Strange. The V1.0.17 is on my computer since one week or more. I installed the game on the day it was released and it never downloaded any patch or updated anything since then.

EDIT: Just checked, in my version of V1.0.17 there is no option to activate/deactivate the menu glitch FX, so there must be something wrong with you info.
Post edited April 21, 2017 by dcp
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HypersomniacLive: - Mantabirds can be shot and will die :(
So I wasn't the only one that noticed the immortal bulletproof bird-like creatures in the game. Good to know :).
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Changelog for update 1.0.24 / (Windows) (added 09 May 2017):

- Fix Traveller achievement. (Jim's fault! Sorry.)
- Make all zones/weapons/missions achievements unlock when loading save games.
- Make rank achievements unlock when attaining any higher rank (so, e.g., hitting rank 3 will also grant the rank 1 achievement if you don't already have it).
- Reverted to non-exclusive fullscreen. We tried this out because a few people had requested it and exclusive was slightly faster, but it proved too annoying. Unfortunately because it's a build-only function in Unity we can't offer it as a game option.
- Added difficulty selection. This is a bit of a work in progress as it only currently changes the damage taken by the player. In future we might also look at imposing different behaviour "personalities" on these guys depending on difficulty options. Beware Easy is VERY EASY Difficulty settings can be applied in your current game using the escape menu.
- Added tourist camera option (see readme.txt in game folder root).
- Included lorebook PDF in game folder for your convenience - this is still in the manual for the Steam page, too.
- Fixed some scoped weapons inverting axes when zoomed.
- Dropguns now take damage on their wings.
- Maze achievement timer no longer keeps counting if you transfer to a new drone from the maze.
- Increased size/legibility of contextual help.
- Hiding HUD no longer changes overall game colour.
- Added readme file to explain tourist mode.
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Changelog for Update 1.0.53 (added 10 April 2018):

- Added Polar Regions campaign
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Changelog for Update 1.0.65 (added 13 July 2018):

- we've rebuilt with a newer Unity version that fixes the double-input issue that some users were seeing. In particular this should stop scan-mode from toggling on & off immediately.
- the pesky sticky mouse pointer should be gone for good this time!
- some speculative tweaks to binoculars following reports from some users that framerate was dropping after using them.