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Hi, I am having some issues with Settlers 6 on Windows 7 Home Premium x64. It seems as if it has a memory leak. The task manager (displayed on a second display) shows the memory allocation climbing and after about 30 minutes of gameplay the game freezes. I can reproduce that pretty reliably. No error message, though. I have to kill the Settlers application.

Has anybody else seen similar behaviour? If so, any suggestions for a fix?

I tried running it with administration priviledges (even though I consider that a pretty stupid thing to do, sorry). Same issue.

The system data is as follows:
MS Windows 7 x64 (Setters 6 is advertised to work with that).
ASUS Laptop N56VZ
CPU: Core i7 3610QM (Ivy Bridge; yes, it's old, sorry)
RAM: 8 GB DDR3
NVIDIA GeForce GT 650M 2GB DDR3 (I certainly hope the game uses this hardware)
Intel HD Graphics 4000

I also own the original release of the game on DVD (German). I had that originally running on a Core 2 Duo with 4 GB of RAM and some other NVidia card (don't recall quite wich it was), under MS Windows Vista x86 and also under MS Windows XP x86. No issues there. A bit strange that the GoG version should crash on an overall better system.

Thank you in advance for any suggestions and/or ideas.

9. Feb 2016 Does nobody have any idea? :-(
Post edited February 09, 2016 by JimPhelps
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《bump》
Does nobody have any suggestions? :( Maybe gog (the Blues)?

Could it possibly be an issue with Settlers not being entirely compatible with 64bit Windows?

Any help would be greatly appreciated. Thank you. :)
Post edited June 18, 2016 by JimPhelps
Hi,

Depending on when you acquired the GOG version, there's a "video memory fix" under the list of downloads for that game from GOG. The later GOG version comes with this fix already applied to it.

Also, are you trying to run the game under any compatibility mode?
Post edited June 26, 2016 by Moredice
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Moredice: Hi,

Depending on when you acquired the GOG version, there's a "video memory fix" under the list of downloads for that game from GOG. The later GOG version comes with this fix already applied to it.

Also, are you trying to run the game under any compatibility mode?
Hi, thank you for your reply. The video memory fix was already applied at the time I installed the game for the first time. I tried running it in Vista SP2 compatibility for about half an hour until it crashed ... again. There is a memory leak I am sure. The memory consumption for the game alone climbs from 850 MB to more than 1 GB during that half hour. 850 MB is quite a bit for such a game and apparently anything above 1 GB is impossible for the game to handle properly.

Oh well ... it was worth a try. So, it really isn't compatible. :( Sad.
Personally, I have Windows 10, and S6 runs just fine on my system. I don't have any system that runs Win7 anymore, so I could not test it.
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Moredice: Personally, I have Windows 10, and S6 runs just fine on my system. I don't have any system that runs Win7 anymore, so I could not test it.
Does it run on Windows 10? Not that it matters, I won't upgrade.

With help from GoG support; here's the solution in my case: Reinstalling Direct-X resolved the issue. I am still wondering why, because other games ran just fine. Anyway, if someone else runs into these issues, try reinstalling Direct-X. Maybe it helps.